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We have everything we need in the internal one already so we can just encode leaf nodes there. Since this functionality isn't split anymore, the shader was renamed to "encode". Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20768> |
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| .. | ||
| build_helpers.h | ||
| build_interface.h | ||
| bvh.h | ||
| copy.comp | ||
| encode.comp | ||
| lbvh_generate_ir.comp | ||
| lbvh_main.comp | ||
| leaf.comp | ||
| meson.build | ||
| morton.comp | ||
| ploc_internal.comp | ||