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We have everything we need in the internal one already so we can just encode leaf nodes there. Since this functionality isn't split anymore, the shader was renamed to "encode". Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20768> |
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| common | ||
| compiler | ||
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| llvm | ||
| registers | ||
| vulkan | ||
| .clang-format | ||
| meson.build | ||