mesa/src/broadcom
Alejandro Piñeiro 1ed2b5e253 v3dv/pipeline: include pipeline layout on the pipeline sha1
Fixes failures on tests like this when the on-disk-cache is enabled:
dEQP-VK.binding_model.descriptor_copy.compute.uniform_buffer_0

We only found them when running full CTS runs. What happens is that we
got a hit from the on-disk shader cache, for several tests using the
same shaders. But some tests seems to be using a uniform buffer, and
others a inline buffer. Right now inline buffers leads to some changes
on the final nir shader, and generated assembly, compared with uniform
buffers. So we got a wrong shader. Fortunately we only got an assert
instead of weird behaviour.

With this commit we include the pipeline layout on the pipeline sha1,
so those two cases would get different sha1. FWIW, this is what other
drivers are already doing.

Surprisingly that didn't cause a problem before.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
2022-05-04 09:21:20 +00:00
..
ci v3d: do not tile 1D textures 2022-04-19 08:03:42 +00:00
cle broadcom: add line rasterization mode to packet definition 2022-03-18 09:38:38 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common broadcom: update language on V3D_DEBUG options 2022-03-28 19:21:48 +00:00
compiler nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional. 2022-04-28 21:26:08 +00:00
drm-shim Use proper types for meson objects 2022-04-18 13:03:08 +03:00
qpu broadcom: drop unused functions 2022-01-31 16:10:31 +00:00
simulator v3d/simulator: add support for AMD cards 2022-04-27 14:42:23 +00:00
vulkan v3dv/pipeline: include pipeline layout on the pipeline sha1 2022-05-04 09:21:20 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build broadcom: remove v3dv3 from neon library 2021-07-29 08:26:11 +00:00