broadcom: update language on V3D_DEBUG options

Some typos, and bad grammar.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15593>
This commit is contained in:
Alejandro Piñeiro 2022-03-26 00:39:20 +01:00 committed by Marge Bot
parent 2f33c52daf
commit 81039feda4

View file

@ -43,7 +43,7 @@ static const struct debug_named_value debug_control[] = {
{ "cl", V3D_DEBUG_CL,
"Dump command list during creation" },
{ "cl_nobin", V3D_DEBUG_CL_NO_BIN,
"Dump command listduring creation, excluding binary resources" },
"Dump command list during creation, excluding binary resources" },
{ "clif", V3D_DEBUG_CLIF,
"Dump command list (CLIF format) during creation", },
{ "qpu", V3D_DEBUG_QPU,
@ -59,7 +59,7 @@ static const struct debug_named_value debug_control[] = {
{ "surface", V3D_DEBUG_SURFACE,
"Print resource layout information" },
{ "perf", V3D_DEBUG_PERF,
"Print during runtime performance-related events" },
"Print performance-related events during runtime" },
{ "norast", V3D_DEBUG_NORAST,
"Skip actual hardware execution of commands" },
{ "fs", V3D_DEBUG_FS,
@ -92,7 +92,7 @@ static const struct debug_named_value debug_control[] = {
"Enable double buffer for Tile Buffer when MSAA is disabled" },
#ifdef ENABLE_SHADER_CACHE
{ "cache", V3D_DEBUG_CACHE,
"Print during on-disk cache events" },
"Print on-disk cache events (only with cache enabled)" },
#endif
{ NULL }
};