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broadcom: update language on V3D_DEBUG options
Some typos, and bad grammar. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15593>
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1 changed files with 3 additions and 3 deletions
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@ -43,7 +43,7 @@ static const struct debug_named_value debug_control[] = {
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{ "cl", V3D_DEBUG_CL,
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"Dump command list during creation" },
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{ "cl_nobin", V3D_DEBUG_CL_NO_BIN,
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"Dump command listduring creation, excluding binary resources" },
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"Dump command list during creation, excluding binary resources" },
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{ "clif", V3D_DEBUG_CLIF,
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"Dump command list (CLIF format) during creation", },
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{ "qpu", V3D_DEBUG_QPU,
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@ -59,7 +59,7 @@ static const struct debug_named_value debug_control[] = {
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{ "surface", V3D_DEBUG_SURFACE,
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"Print resource layout information" },
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{ "perf", V3D_DEBUG_PERF,
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"Print during runtime performance-related events" },
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"Print performance-related events during runtime" },
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{ "norast", V3D_DEBUG_NORAST,
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"Skip actual hardware execution of commands" },
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{ "fs", V3D_DEBUG_FS,
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@ -92,7 +92,7 @@ static const struct debug_named_value debug_control[] = {
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"Enable double buffer for Tile Buffer when MSAA is disabled" },
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#ifdef ENABLE_SHADER_CACHE
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{ "cache", V3D_DEBUG_CACHE,
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"Print during on-disk cache events" },
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"Print on-disk cache events (only with cache enabled)" },
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#endif
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{ NULL }
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};
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