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v3d: do not tile 1D textures
Hardware already support 1D untiled textures, so no need to convert them to tile for render-based blit. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15693>
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18f8e3e7bd
commit
e6bcb8ad15
2 changed files with 3 additions and 5 deletions
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@ -140,8 +140,6 @@ spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
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spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
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spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
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spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
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spec@arb_pixel_buffer_object@pbo-getteximage,Fail
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spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
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spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
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spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
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spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail
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@ -238,10 +236,8 @@ spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_ST
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spec@ext_packed_depth_stencil@texwrap formats,Fail
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spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
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spec@ext_packed_float@query-rgba-signed-components,Fail
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spec@ext_texture_array@array-texture,Fail
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spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
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spec@ext_texture_array@fbo-generatemipmap-array,Fail
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spec@ext_texture_array@texsubimage array,Fail
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spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail
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spec@ext_texture_integer@getteximage-clamping,Fail
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spec@ext_texture_lod_bias@lodbias,Fail
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@ -69,7 +69,9 @@ v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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if (!info->mask)
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return;
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if (!src->tiled) {
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if (!src->tiled &&
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info->src.resource->target != PIPE_TEXTURE_1D &&
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info->src.resource->target != PIPE_TEXTURE_1D_ARRAY) {
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struct pipe_box box = {
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.x = 0,
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.y = 0,
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