mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 04:48:07 +02:00
The implementation for dumping shader line numbers was broken for anv as of:
1de9f367e8 anv: remove unused gfx/compute pipeline code
Now the implementation is moved to the shader heap upload and mimics the
current implementation in iris.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40248>
375 lines
13 KiB
C
375 lines
13 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/blob.h"
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#include "util/hash_table.h"
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#include "util/u_debug.h"
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#include "util/disk_cache.h"
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#include "util/mesa-sha1.h"
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#include "nir/nir_serialize.h"
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#include "nir/nir.h"
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#include "anv_private.h"
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#include "anv_shader.h"
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#include "nir/nir_xfb_info.h"
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#include "vk_util.h"
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#include "compiler/spirv/nir_spirv.h"
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#include "shaders/float64_spv.h"
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#include "util/u_printf.h"
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static bool
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anv_shader_internal_serialize(struct vk_pipeline_cache_object *object,
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struct blob *blob);
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struct vk_pipeline_cache_object *
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anv_shader_internal_deserialize(struct vk_pipeline_cache *cache,
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const void *key_data, size_t key_size,
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struct blob_reader *blob);
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static void
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anv_shader_internal_destroy(struct vk_device *_device,
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struct vk_pipeline_cache_object *object)
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{
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struct anv_device *device =
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container_of(_device, struct anv_device, vk);
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struct anv_shader_internal *shader =
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container_of(object, struct anv_shader_internal, base);
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anv_shader_heap_free(&device->shader_heap, shader->kernel);
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vk_pipeline_cache_object_finish(&shader->base);
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vk_free(&device->vk.alloc, shader);
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}
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static const struct vk_pipeline_cache_object_ops anv_shader_internal_ops = {
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.serialize = anv_shader_internal_serialize,
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.deserialize = anv_shader_internal_deserialize,
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.destroy = anv_shader_internal_destroy,
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};
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const struct vk_pipeline_cache_object_ops *const anv_cache_import_ops[2] = {
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&anv_shader_internal_ops,
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NULL
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};
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static struct anv_shader_internal *
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anv_shader_internal_create(struct anv_device *device,
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mesa_shader_stage stage,
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const void *key_data, uint32_t key_size,
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const void *kernel_data, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data_in,
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uint32_t prog_data_size,
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const struct genisa_stats *stats, uint32_t num_stats)
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{
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VK_MULTIALLOC(ma);
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VK_MULTIALLOC_DECL(&ma, struct anv_shader_internal, shader, 1);
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VK_MULTIALLOC_DECL_SIZE(&ma, void, obj_key_data, key_size);
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VK_MULTIALLOC_DECL_SIZE(&ma, struct brw_stage_prog_data, prog_data,
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prog_data_size);
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VK_MULTIALLOC_DECL(&ma, struct intel_shader_reloc, prog_data_relocs,
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prog_data_in->num_relocs);
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VK_MULTIALLOC_DECL(&ma, void, code, kernel_size);
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if (!vk_multialloc_zalloc(&ma, &device->vk.alloc,
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VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
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return NULL;
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memcpy(obj_key_data, key_data, key_size);
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vk_pipeline_cache_object_init(&device->vk, &shader->base,
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&anv_shader_internal_ops, obj_key_data, key_size);
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shader->stage = stage;
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shader->kernel_size = kernel_size;
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memcpy(prog_data, prog_data_in, prog_data_size);
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typed_memcpy(prog_data_relocs, prog_data_in->relocs,
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prog_data_in->num_relocs);
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prog_data->relocs = prog_data_relocs;
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shader->prog_data = prog_data;
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shader->prog_data_size = prog_data_size;
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assert(num_stats <= ARRAY_SIZE(shader->stats));
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assert((stats != NULL) || (num_stats == 0));
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typed_memcpy(shader->stats, stats, num_stats);
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shader->num_stats = num_stats;
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shader->code = code;
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memcpy(shader->code, kernel_data, kernel_size);
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if (INTEL_DEBUG(DEBUG_SHADER_PRINT)) {
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struct intel_shader_reloc_value reloc_values[3];
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uint32_t rv_count = 0;
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struct anv_bo *bo = device->printf.bo;
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assert(bo != NULL);
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reloc_values[rv_count++] = (struct intel_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW,
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.value = bo->offset & 0xffffffff,
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};
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reloc_values[rv_count++] = (struct intel_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH,
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.value = bo->offset >> 32,
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};
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reloc_values[rv_count++] = (struct intel_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_PRINTF_BUFFER_SIZE,
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.value = anv_printf_buffer_size(),
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};
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brw_write_shader_relocs(&device->physical->compiler->isa,
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shader->code, shader->prog_data,
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reloc_values, rv_count);
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}
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shader->kernel = anv_shader_heap_alloc(&device->shader_heap,
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kernel_size, 64, false, 0);
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if (shader->kernel.alloc_size == 0) {
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vk_pipeline_cache_object_finish(&shader->base);
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vk_free(&device->vk.alloc, shader);
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return NULL;
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}
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anv_shader_heap_upload(&device->shader_heap,
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shader->kernel,
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kernel_data,
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shader->prog_data,
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shader->stats->dispatch_width);
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return shader;
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}
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static bool
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anv_shader_internal_serialize(struct vk_pipeline_cache_object *object,
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struct blob *blob)
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{
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struct anv_shader_internal *shader =
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container_of(object, struct anv_shader_internal, base);
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blob_write_uint32(blob, shader->stage);
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blob_write_uint32(blob, shader->kernel_size);
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blob_write_bytes(blob, shader->code, shader->kernel_size);
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blob_write_uint32(blob, shader->prog_data_size);
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union brw_any_prog_data prog_data;
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assert(shader->prog_data_size <= sizeof(prog_data));
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memcpy(&prog_data, shader->prog_data, shader->prog_data_size);
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prog_data.base.relocs = NULL;
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blob_write_bytes(blob, &prog_data, shader->prog_data_size);
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blob_write_bytes(blob, shader->prog_data->relocs,
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shader->prog_data->num_relocs *
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sizeof(shader->prog_data->relocs[0]));
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blob_write_uint32(blob, shader->num_stats);
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blob_write_bytes(blob, shader->stats,
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shader->num_stats * sizeof(shader->stats[0]));
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return !blob->out_of_memory;
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}
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struct vk_pipeline_cache_object *
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anv_shader_internal_deserialize(struct vk_pipeline_cache *cache,
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const void *key_data, size_t key_size,
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struct blob_reader *blob)
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{
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struct anv_device *device =
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container_of(cache->base.device, struct anv_device, vk);
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mesa_shader_stage stage = blob_read_uint32(blob);
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uint32_t kernel_size = blob_read_uint32(blob);
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const void *kernel_data = blob_read_bytes(blob, kernel_size);
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uint32_t prog_data_size = blob_read_uint32(blob);
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const void *prog_data_bytes = blob_read_bytes(blob, prog_data_size);
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if (blob->overrun)
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return NULL;
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union brw_any_prog_data prog_data;
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memcpy(&prog_data, prog_data_bytes,
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MIN2(sizeof(prog_data), prog_data_size));
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prog_data.base.relocs =
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blob_read_bytes(blob, prog_data.base.num_relocs *
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sizeof(prog_data.base.relocs[0]));
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void *mem_ctx = ralloc_context(NULL);
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uint32_t num_stats = blob_read_uint32(blob);
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const struct genisa_stats *stats =
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blob_read_bytes(blob, num_stats * sizeof(stats[0]));
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if (blob->overrun) {
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ralloc_free(mem_ctx);
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return NULL;
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}
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struct anv_shader_internal *shader =
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anv_shader_internal_create(device, stage,
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key_data, key_size,
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kernel_data, kernel_size,
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&prog_data.base, prog_data_size,
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stats, num_stats);
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ralloc_free(mem_ctx);
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if (shader == NULL)
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return NULL;
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return &shader->base;
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}
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struct anv_shader_internal *
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anv_device_search_for_kernel(struct anv_device *device,
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struct vk_pipeline_cache *cache,
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const void *key_data, uint32_t key_size,
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bool *user_cache_hit)
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{
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/* Use the default pipeline cache if none is specified */
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if (cache == NULL)
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cache = device->vk.mem_cache;
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bool cache_hit = false;
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struct vk_pipeline_cache_object *object =
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vk_pipeline_cache_lookup_object(cache, key_data, key_size,
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&anv_shader_internal_ops, &cache_hit);
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if (user_cache_hit != NULL) {
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*user_cache_hit = object != NULL && cache_hit &&
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cache != device->vk.mem_cache;
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}
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if (object == NULL)
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return NULL;
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return container_of(object, struct anv_shader_internal, base);
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}
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struct anv_shader_internal *
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anv_device_upload_kernel(struct anv_device *device,
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struct vk_pipeline_cache *cache,
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const struct anv_shader_upload_params *params)
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{
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/* Use the default pipeline cache if none is specified */
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if (cache == NULL)
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cache = device->vk.mem_cache;
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struct anv_shader_internal *shader =
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anv_shader_internal_create(device,
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params->stage,
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params->key_data,
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params->key_size,
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params->kernel_data,
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params->kernel_size,
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params->prog_data,
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params->prog_data_size,
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params->stats,
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params->num_stats);
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if (shader == NULL)
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return NULL;
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struct vk_pipeline_cache_object *cached =
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vk_pipeline_cache_add_object(cache, &shader->base);
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return container_of(cached, struct anv_shader_internal, base);
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}
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struct nir_shader *
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anv_device_search_for_nir(struct anv_device *device,
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struct vk_pipeline_cache *cache,
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const nir_shader_compiler_options *nir_options,
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unsigned char sha1_key[SHA1_DIGEST_LENGTH],
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void *mem_ctx)
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{
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if (cache == NULL)
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cache = device->vk.mem_cache;
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return vk_pipeline_cache_lookup_nir(cache, sha1_key, SHA1_DIGEST_LENGTH,
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nir_options, NULL, mem_ctx);
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}
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void
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anv_device_upload_nir(struct anv_device *device,
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struct vk_pipeline_cache *cache,
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const struct nir_shader *nir,
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unsigned char sha1_key[SHA1_DIGEST_LENGTH])
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{
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if (cache == NULL)
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cache = device->vk.mem_cache;
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vk_pipeline_cache_add_nir(cache, sha1_key, SHA1_DIGEST_LENGTH, nir);
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}
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void
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anv_load_fp64_shader(struct anv_device *device)
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{
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const nir_shader_compiler_options *nir_options =
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&device->physical->compiler->nir_options[MESA_SHADER_VERTEX];
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const char* shader_name = "float64_spv_lib";
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struct mesa_sha1 sha1_ctx;
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uint8_t sha1[SHA1_DIGEST_LENGTH];
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_mesa_sha1_init(&sha1_ctx);
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_mesa_sha1_update(&sha1_ctx, shader_name, strlen(shader_name));
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_mesa_sha1_final(&sha1_ctx, sha1);
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device->fp64_nir =
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anv_device_search_for_nir(device, device->internal_cache,
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nir_options, sha1, NULL);
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/* The shader found, no need to call spirv_to_nir() again. */
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if (device->fp64_nir)
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return;
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const struct spirv_capabilities spirv_caps = {
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.Addresses = true,
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.Float64 = true,
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.Int8 = true,
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.Int16 = true,
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.Int64 = true,
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.Shader = true,
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};
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struct spirv_to_nir_options spirv_options = {
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.capabilities = &spirv_caps,
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.environment = NIR_SPIRV_VULKAN,
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.create_library = true
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};
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nir_shader* nir =
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spirv_to_nir(float64_spv_source, sizeof(float64_spv_source) / 4,
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NULL, 0, MESA_SHADER_VERTEX, "main",
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&spirv_options, nir_options);
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assert(nir != NULL);
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nir_validate_shader(nir, "after spirv_to_nir");
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NIR_PASS(_, nir, nir_lower_variable_initializers, nir_var_function_temp);
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NIR_PASS(_, nir, nir_lower_returns);
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NIR_PASS(_, nir, nir_inline_functions);
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anv_device_upload_nir(device, device->internal_cache,
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nir, sha1);
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device->fp64_nir = nir;
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}
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