mesa/src/gallium
Roland Scheidegger 47c9c1869c
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llvmpipe: Fix attribute interpolation setup when rendering lines with msaa
If multisampling is enabled, we effectively always use pixel offset 0 for the
purposes of setup, overriding half pixel center.
However, line setup (and by the looks of it rectangle as well), while honoring
this for the purposes of setting up the rasterization planes, it forgot to
do this adjustment when setting up attribute interpolation, hence attribute
interpolation for lines ended up wrong.
Rather than fixing this up in line setup, just override pixel_offset in setup
context when using msaa, since this is what we actually do, which simplifies
the logic (do the same for the key for the setup jit function as well).

Reviewed-by: Brian Paul <brian.paul@broadcom.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36435>
2025-07-29 21:52:01 +00:00
..
auxiliary nir: split nir_move_load_frag_coord from nir_move_load_input 2025-07-29 16:20:48 -04:00
drivers llvmpipe: Fix attribute interpolation setup when rendering lines with msaa 2025-07-29 21:52:01 +00:00
frontends kopper: fix initial swapinterval setting 2025-07-29 14:47:56 -04:00
include frontends/va: Add H264 encode more_rbsp_data PPS flag 2025-07-29 11:30:24 +00:00
targets dril: fix returning _Bool instead of pointer 2025-07-29 14:07:07 +00:00
tools gallium: replace get_compiler_options with pipe_screen::nir_options 2025-07-21 00:18:20 +00:00
winsys rocket: Initial commit of a driver for Rockchip's NPU 2025-07-28 08:06:38 +02:00
meson.build rocket: Initial commit of a driver for Rockchip's NPU 2025-07-28 08:06:38 +02:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.