mesa/src/broadcom/vulkan
Alejandro Piñeiro 4394efd21b v3dv/device: enable largePoints
as we have just set proper values for point granularity etc, we can
enable largePoints. With this change tests like this:
dEQP-VK.rasterization.primitive_size.points.point_size_*

goes from Skip to Pass.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00
..
.dir-locals.el
.editorconfig
meson.build v3dv: add v3dv_limits file 2020-10-13 21:21:32 +00:00
v3d_tiling.c v3dv: implement vkCreateImage 2020-10-13 21:21:25 +00:00
v3dv_bo.c v3dv/bo: add dump stats info 2020-10-13 21:21:31 +00:00
v3dv_bo.h v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.h v3dv/descriptor: use descriptor pool bo for image/samplers 2020-10-13 21:21:30 +00:00
v3dv_cmd_buffer.c v3dv/cmd_buffer: set instance id to 0 at start of tile 2020-10-13 21:21:33 +00:00
v3dv_debug.c v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_debug.h v3dv/debug: add v3dv_print_v3d_key 2020-10-13 21:21:33 +00:00
v3dv_descriptor_set.c v3dv/descriptor: remove v3dv_descriptor_map_get_image_view 2020-10-13 21:21:32 +00:00
v3dv_device.c v3dv/device: enable largePoints 2020-10-13 21:21:33 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py
v3dv_formats.c v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXEL_BUFFER_BIT 2020-10-13 21:21:32 +00:00
v3dv_icd.py
v3dv_image.c v3dv: add v3dv_limits file 2020-10-13 21:21:32 +00:00
v3dv_limits.h v3dv: add v3dv_limits file 2020-10-13 21:21:32 +00:00
v3dv_meta_clear.c v3dv/meta: fix hash table insertion 2020-10-13 21:21:33 +00:00
v3dv_meta_copy.c v3dv/meta: fix hash table insertion 2020-10-13 21:21:33 +00:00
v3dv_pass.c v3dv: handle multisample resolves for formats that don't support TLB resolves 2020-10-13 21:21:32 +00:00
v3dv_pipeline.c v3dv/pipeline: set 16bit return_size for shadows always 2020-10-13 21:21:33 +00:00
v3dv_pipeline_cache.c v3dv/pipeline: when looking for a variant, check first current variant 2020-10-13 21:21:32 +00:00
v3dv_private.h v3dv/pipeline: set 16bit return_size for shadows always 2020-10-13 21:21:33 +00:00
v3dv_query.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_queue.c v3dv: consider MSAA when computing frame tiling 2020-10-13 21:21:32 +00:00
v3dv_uniforms.c v3dv: implement nir_texop_texture_samples 2020-10-13 21:21:32 +00:00
v3dv_util.c
v3dv_wsi.c v3dv: avoid prime blit path when presenting WSI images 2020-10-13 21:21:32 +00:00
v3dv_wsi_x11.c v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
vk_format_info.h v3dv: fix blitting of signed integer formats 2020-10-13 21:21:32 +00:00