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v3dv/device: enable largePoints
as we have just set proper values for point granularity etc, we can enable largePoints. With this change tests like this: dEQP-VK.rasterization.primitive_size.points.point_size_* goes from Skip to Pass. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -645,7 +645,7 @@ v3dv_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
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.fillModeNonSolid = true,
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.depthBounds = false, /* Only available since V3D 4.3.16.2 */
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.wideLines = true,
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.largePoints = false,
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.largePoints = true,
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.alphaToOne = false,
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.multiViewport = false,
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.samplerAnisotropy = true,
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