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We don't use a base workgroup ID for BLOCS. It needs to be lowered, or else we'll assert fail when compiling the compute shader. (Note for stable: this patch doesn't fix a bug in |
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| .. | ||
| blorp.c | ||
| blorp.h | ||
| blorp_blit.c | ||
| blorp_clear.c | ||
| blorp_genX_exec.h | ||
| blorp_nir_builder.h | ||
| blorp_priv.h | ||
| meson.build | ||
| TODO | ||