mesa/src/compiler/nir
Lionel Landwerlin 772beb0ebf nir: add support for lowering non uniform texture offsets
Intel HW only has support for non-uniform offsets for TG4 operations.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
2025-03-29 02:15:18 +00:00
..
tests nir: Test nir_minimize_call_live_states 2025-03-03 23:30:57 +00:00
.clang-format
meson.build nir: Test nir_minimize_call_live_states 2025-03-03 23:30:57 +00:00
nir.c nir/sweep: Fix handling instructions with debug info 2025-03-04 18:42:48 +00:00
nir.h nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_algebraic.py nir/algebraic: optimize pack_split(unpack(a).x, unpack(a).y) -> a 2025-01-07 05:47:52 +00:00
nir_builder.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_builder.h treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_builder_opcodes_h.py src/compiler: Fix warning C4244 'argument' : conversion from 'type1' to 'type2', possible loss of data 2025-01-15 21:40:20 +00:00
nir_builtin_builder.c nir: CSE comparisons in atan2 2024-09-07 00:54:35 +00:00
nir_builtin_builder.h nir: extend copysign for no-integer hw 2024-09-07 00:54:35 +00:00
nir_clone.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_constant_expressions.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_constant_expressions.py nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_control_flow.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_control_flow.h nir: add nir_remove_after_cf_node helper 2024-04-08 18:38:39 +00:00
nir_control_flow_private.h
nir_conversion_builder.h nir/conversion_builder: avoid redundant uint->uint clamp 2024-11-20 16:53:50 +00:00
nir_defines.h nir: Move some enums and structs to nir_defines.h 2025-02-12 22:33:07 +01:00
nir_deref.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_deref.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_divergence_analysis.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_dominance.c
nir_fixup_is_exported.c nir: add nir_fixup_is_exported pass 2024-11-22 23:04:17 +00:00
nir_format_convert.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_format_convert.h nir: add a high precision conversion unorm->float 2025-02-06 08:20:21 +00:00
nir_from_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_functions.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_gather_info.c compiler,nir: Gather needs_full_quad_helper_invocations info 2025-03-14 21:55:58 +00:00
nir_gather_tcs_info.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_gather_types.c nir/gather_types: Support unstructured control-flow 2024-03-25 15:55:49 +00:00
nir_gather_xfb_info.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_group_loads.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_gs_count_vertices.c
nir_inline_helpers.h nir: Stop using instructions for debug info 2025-01-30 20:14:01 +00:00
nir_inline_uniforms.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_instr_set.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_instr_set.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_intrinsics.py nir: Add Panfrost specific shader_output intrinsic 2025-03-10 07:38:16 +01:00
nir_intrinsics_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
nir_intrinsics_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
nir_intrinsics_indices_h.py nir: Record per-primitive inputs without variables. 2024-04-02 23:00:01 +00:00
nir_legacy.c nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_legacy.h nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_linking_helpers.c nir: fix uniform cloning helper 2025-03-25 06:54:53 +00:00
nir_liveness.c nir/liveness: stop requiring instr indices 2025-01-23 23:35:44 +00:00
nir_loop_analyze.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_loop_analyze.h
nir_lower_alpha_test.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_alu.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_alu_width.c treewide: use nir_shader_alu_pass 2024-08-10 13:40:21 +00:00
nir_lower_amul.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_array_deref_of_vec.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_atomics.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_atomics_to_ssbo.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_bit_size.c nir: teach nir_lower_bit_size to handle ballot and ballot_relaxed 2025-03-05 22:58:15 +00:00
nir_lower_bitmap.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_blend.c nir: make fclamp_pos_mali and fsat_signed_mali opcodes generic 2024-10-03 09:02:07 +00:00
nir_lower_blend.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_lower_bool_to_bitsize.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_bool_to_float.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_bool_to_int32.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_calls_to_builtins.c nir: add nir_lower_calls_to_builtins pass 2024-11-27 20:02:04 +00:00
nir_lower_cl_images.c treewide: port remaining nir_metadata_preserve users 2025-02-26 15:19:53 +00:00
nir_lower_clamp_color_outputs.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_clip_cull_distance_arrays.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_clip_disable.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip_halfz.c nir: Add bool return value to nir_lower_clip_halfz(..) 2025-02-19 21:16:05 +00:00
nir_lower_const_arrays_to_uniforms.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_continue_constructs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_convert_alu_types.c nir/lower_convert_alu_types: use intrinsics_pass 2024-11-20 16:53:50 +00:00
nir_lower_discard_if.c nir: remove nir_intrinsic_discard 2024-06-17 19:37:16 +00:00
nir_lower_double_ops.c nir: Return NULL, not false, from functions returning pointers 2025-03-13 20:11:09 +00:00
nir_lower_drawpixels.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_fb_read.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_flatshade.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_flrp.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_fp16_conv.c
nir_lower_frag_coord_to_pixel_coord.c docs,src: replace doc and comments for PIPE_CAP with pipe_caps 2025-01-17 04:39:47 +00:00
nir_lower_fragcolor.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_fragcoord_wtrans.c nir/lower_fragcoord_wtrans: handle trimmed fragcoord loads 2024-11-19 23:48:38 +00:00
nir_lower_frexp.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_global_vars_to_local.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_goto_ifs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_gs_intrinsics.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_helper_writes.c nir/lower_helper_writes: fix stores after discard 2025-03-08 07:47:40 +00:00
nir_lower_idiv.c nir/lower_idiv: Optimize idiv sign calculation 2023-12-05 21:46:26 +00:00
nir_lower_image.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_image_atomics_to_global.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_indirect_derefs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_input_attachments.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_int64.c nir: add shuffle_{xor,up,down}_uniform_ir3 intrinsics 2024-10-16 22:05:10 +00:00
nir_lower_int_to_float.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_interpolation.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_io.c nir: Add a get_io_index_src() helper 2025-03-01 08:44:15 +00:00
nir_lower_io_arrays_to_elements.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_io_to_scalar.c nir: add next_stage param to nir_slot_is_varying & nir_remove_sysval_output 2025-01-16 16:28:15 +00:00
nir_lower_io_to_temporaries.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_io_to_vector.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_is_helper_invocation.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_load_const_to_scalar.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_locals_to_regs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_mediump.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_mem_access_bit_sizes.c nir_lower_mem_access_bit_sizes: support load_constant 2024-11-13 12:59:26 +00:00
nir_lower_memcpy.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_memory_model.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_multiview.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_non_uniform_access.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_lower_packing.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_passthrough_edgeflags.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_patch_vertices.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_phis_to_scalar.c nir/lower_phis_to_scalar: don't create moves for undef sources 2025-02-27 13:18:14 +00:00
nir_lower_pntc_ytransform.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_point_size.c nir/lower_point_size: skip non-var derefs 2024-12-10 19:13:07 +00:00
nir_lower_point_size_mov.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_point_smooth.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_poly_line_smooth.c nir/lower_poly_line_smooth: use intrinsics_pass 2025-02-05 11:23:35 +00:00
nir_lower_printf.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_readonly_images_to_tex.c vtn, nir: handle OpImageQueryLevels on images 2024-08-27 15:06:17 +00:00
nir_lower_reg_intrinsics_to_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_returns.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_robust_access.c nir/lower_robust_access: do not preserve control flow 2025-01-26 13:54:08 -05:00
nir_lower_samplers.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_scratch.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_scratch_to_var.c nir/lower_scratch_to_var: handle multi-function shaders 2025-01-31 16:17:59 +00:00
nir_lower_shader_calls.c treewide: port remaining nir_metadata_preserve users 2025-02-26 15:19:53 +00:00
nir_lower_single_sampled.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Extend the load_ssbo_address intrinsic to pass an offset 2024-09-18 13:45:57 +00:00
nir_lower_subgroups.c nir/lower_subgroups: use build_cluster_mask for quad mask 2025-02-27 18:53:19 +00:00
nir_lower_system_values.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_sysvals_to_varyings.c
nir_lower_task_shader.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_terminate_to_demote.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_tess_coord_z.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_tex.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_lower_tex_shadow.c nir: add support for clamping in nir_lower_tex_shadow 2025-01-28 00:01:07 +00:00
nir_lower_texcoord_replace.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_texcoord_replace_late.c nir: Let nir_lower_texcoord_replace_late() report progress 2024-12-05 08:49:45 +00:00
nir_lower_two_sided_color.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ubo_vec4.c docs,src: replace doc and comments for PIPE_CAP with pipe_caps 2025-01-17 04:39:47 +00:00
nir_lower_undef_to_zero.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_uniforms_to_ubo.c docs,src: replace doc and comments for PIPE_CAP with pipe_caps 2025-01-17 04:39:47 +00:00
nir_lower_var_copies.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_variable_initializers.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_vars_to_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_vec3_to_vec4.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_vec_to_regs.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_view_index_to_device_index.c nir: add pass to convert ViewIndex to DeviceIndex 2024-08-07 19:09:55 +00:00
nir_lower_viewport_transform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wpos_center.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_wpos_ytransform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wrmasks.c nir: treat per-view outputs as arrayed IO 2024-12-09 20:31:49 +00:00
nir_metadata.c nir: eliminate nir_metadata_preserve 2025-02-26 15:19:53 +00:00
nir_mod_analysis.c
nir_move_output_stores_to_end.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_move_vec_src_uses_to_dest.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_normalize_cubemap_coords.c treewide: use nir_shader_tex_pass 2025-02-24 19:33:26 +00:00
nir_opcodes.py panfrost: implement 16-bit ldexp 2025-02-27 16:49:11 +00:00
nir_opcodes_c.py
nir_opcodes_h.py
nir_opt_access.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_algebraic.py nir: add option to keep mul24_relaxed 2025-03-27 06:24:15 +00:00
nir_opt_barriers.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_call.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_clip_cull_const.c nir: add next_stage param to nir_slot_is_varying & nir_remove_sysval_output 2025-01-16 16:28:15 +00:00
nir_opt_combine_stores.c nir: clean up progress 2025-02-26 15:19:53 +00:00
nir_opt_comparison_pre.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_constant_folding.c nir/opt_constant_folding: handle derivative intrinsics 2024-08-08 15:26:07 +00:00
nir_opt_copy_prop_vars.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_copy_propagate.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_cse.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dce.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dead_cf.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dead_write_vars.c nir: Do not eliminate dead writes to shared memory in called functions. 2025-03-04 19:41:13 +00:00
nir_opt_find_array_copies.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_frag_coord_to_pixel_coord.c nir/opt_frag_coord_to_pixel_coord: optimize trunc/floor 2024-11-05 21:09:45 +00:00
nir_opt_fragdepth.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_gcm.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_generate_bfi.c nir: Add a pass to generate BFI instructions from logical operations 2024-09-13 00:21:00 +00:00
nir_opt_idiv_const.c nir/opt_idiv_const: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_if.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_intrinsics.c nir: Return NULL, not false, from functions returning pointers 2025-03-13 20:11:09 +00:00
nir_opt_large_constants.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_licm.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_load_store_vectorize.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_loop.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_loop_unroll.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_memcpy.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move_discards_to_top.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_mqsad.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_non_uniform_access.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_opt_offsets.c nir/opt_offsets: don't check NUW for unswizzled buffer_amd 2025-02-07 13:52:57 +00:00
nir_opt_peephole_select.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_phi_precision.c nir/opt_phi_precision: use nir_shader_phi_pass 2025-02-24 19:33:26 +00:00
nir_opt_phi_to_bool.c nir: add a pass to optimize phis to 1bit 2025-02-25 20:38:08 +00:00
nir_opt_preamble.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_ray_queries.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_reassociate_bfi.c nir/opt_reassociate_bfi: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_rematerialize_compares.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: use nir_shader_phi_pass 2025-02-24 19:33:26 +00:00
nir_opt_shrink_stores.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_shrink_vectors.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_sink.c nir: Add Panfrost specific shader_output intrinsic 2025-03-10 07:38:16 +01:00
nir_opt_tex_skip_helpers.c nir: Add a nir_opt_tex_skip_helpers optimization 2025-03-01 08:44:15 +00:00
nir_opt_undef.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_opt_uniform_atomics.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_uniform_subgroup.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_opt_varyings.c nir: Return NULL, not false, from functions returning pointers 2025-03-13 20:11:09 +00:00
nir_opt_vectorize.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_vectorize_io.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_passthrough_gs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_passthrough_tcs.c nir: don't declare illegal varyings in nir_create_passthrough_tcs 2023-11-25 09:50:19 -05:00
nir_phi_builder.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_phi_builder.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_precompiled.h nir,asahi,hk: add barrier argument to MESA_DISPATCH_PRECOMP 2025-01-14 16:39:57 +00:00
nir_print.c compiler,nir: Gather needs_full_quad_helper_invocations info 2025-03-14 21:55:58 +00:00
nir_propagate_invariant.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_range_analysis.c nir: improve fsqrt range analysis 2025-02-18 20:38:57 +00:00
nir_range_analysis.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_remove_dead_variables.c nir: fix O(N^2) behaviour in nir_remove_dead_variables 2025-01-27 21:40:49 +00:00
nir_remove_tex_shadow.c
nir_repair_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_scale_fdiv.c nir/scale_fdiv: use alu_pass 2024-08-10 13:40:21 +00:00
nir_schedule.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_schedule.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_search.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_search.h nir/algebraic: optimize pack_split(unpack(a).x, unpack(a).y) -> a 2025-01-07 05:47:52 +00:00
nir_search_helpers.h nir/opt_algebraic: create ubfe from (a & mask) >> c 2025-03-14 11:15:04 +00:00
nir_serialize.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_serialize.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_shader_compiler_options.h nir: add option to keep mul24_relaxed 2025-03-27 06:24:15 +00:00
nir_split_64bit_vec3_and_vec4.c
nir_split_per_member_structs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_var_copies.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_vars.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_sweep.c nir/sweep: Fix handling instructions with debug info 2025-03-04 18:42:48 +00:00
nir_tcs_info.h nir: Move nir_tcs_info to separate file. 2025-02-12 22:33:07 +01:00
nir_to_lcssa.c nir: clean up progress 2025-02-26 15:19:53 +00:00
nir_trivialize_registers.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_use_dominance.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_validate.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_vla.h
nir_worklist.c nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_worklist.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_xfb_info.h nir: Don't include full nir.h in nir_xfb_info.h 2025-02-12 22:33:07 +01:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.