mesa/src/gallium/drivers/v3d
Mike Blumenkrantz 79377dae8c v3d: use util_unreference_framebuffer_state to unref fb state
Fixes: f5bde99cbd ("gallium: plumb resolve attachments through from frontends -> pipe_framebuffer_state")

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22673>
(cherry picked from commit 8f690c4f78)
2023-05-05 19:05:50 +01:00
..
.editorconfig
driinfo_v3d.h driconf: Stop quoting true/false in boolean option definitions. 2020-10-02 23:59:52 +00:00
meson.build meson: add missing dependency 2023-01-06 15:40:39 +00:00
v3d_blit.c v3d,v3dv: Use udiv_imm/umod_imm 2023-03-22 06:18:18 +00:00
v3d_bufmgr.c v3d: Fix race condition in BO imports 2022-12-25 22:04:24 +00:00
v3d_bufmgr.h v3d: rename header include guards 2021-04-29 11:22:12 +02:00
v3d_cl.c v3dv/build: meson infrastructure for multi-hw-version support 2021-06-22 11:34:06 +02:00
v3d_cl.h v3d: rename VC5 enums and definitions 2021-04-29 11:22:12 +02:00
v3d_context.c v3d: use util_unreference_framebuffer_state to unref fb state 2023-05-05 19:05:50 +01:00
v3d_context.h v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons 2023-04-05 06:52:51 +00:00
v3d_disk_cache.c v3d(v): account for debug flags when using the cache 2022-11-20 08:32:04 +00:00
v3d_fence.c v3d: add fence wait function 2021-08-03 08:33:52 +00:00
v3d_format_table.h
v3d_formats.c v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons 2023-04-05 06:52:51 +00:00
v3d_job.c v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent 2022-08-24 23:03:57 +00:00
v3d_program.c v3d: Lower frexp in the GL compiler like we do in Vulkan. 2023-04-06 02:32:01 +00:00
v3d_query.c v3d: implement NV_conditional_render extension 2023-03-21 12:31:24 +00:00
v3d_query.h v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd 2022-02-18 11:50:07 +01:00
v3d_query_perfcnt.c v3d/v3dv: define performance counters in common 2023-03-07 18:57:41 +00:00
v3d_query_pipe.c v3d: cache pipe query results 2023-03-21 12:31:24 +00:00
v3d_resource.c v3d: apply 1D texture miplevel alignment in arrays 2023-05-03 14:40:11 +01:00
v3d_resource.h v3d: rebind sampler view if resource changed the BO 2022-03-04 17:20:28 +00:00
v3d_screen.c v3d: disable GL_NV_conditional_render 2023-04-13 23:16:11 +01:00
v3d_screen.h util: Remove os/os_thread.h and replace #include "os/os_thread.h" with #include "util/u_thread.h" 2022-11-08 05:21:42 +00:00
v3d_uniforms.c v3d: fix dirty bitset being too small to accept V3D_DIRTY_SSBO 2023-03-20 09:29:40 +00:00
v3dx_context.h v3d: extend the list of formats supported by the TFU unit 2020-12-11 10:29:34 +00:00
v3dx_draw.c v3d: use primitive type to get stream output offset 2023-04-26 17:37:24 +01:00
v3dx_emit.c v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons 2023-04-05 06:52:51 +00:00
v3dx_format_table.c v3d: add R10G10B10X2_UNORM to format table 2021-09-28 00:20:39 +00:00
v3dx_job.c v3d: Update prim_counts when prims generated query in flight without TF 2021-11-11 08:02:04 +00:00
v3dx_rcl.c v3d: replace all TODO around for FIXME 2022-10-24 08:33:44 +00:00
v3dx_state.c v3d: set depth compare function correctly 2023-04-16 22:37:10 +01:00