..
.dir-locals.el
.editorconfig
meson.build
vulkan: Remove build-system remnants of wl_drm support
2025-07-09 17:49:58 +00:00
v3dv_bo.c
v3dv: Add some CPU tracepoints
2025-01-16 22:31:17 +00:00
v3dv_bo.h
v3dv: store the offset of the BRANCH instruction in a CL
2024-04-03 12:57:56 +02:00
v3dv_cl.c
v3dv: use Mesa log infrastructure instead of using stderr
2024-11-26 12:09:29 +00:00
v3dv_cl.h
v3d,v3dv: document cl_emit_with_prepacked
2024-06-07 09:44:13 +02:00
v3dv_cmd_buffer.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_descriptor_set.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_device.c
vulkan: fix missing presentId2/presentWait2 enable features
2025-08-05 08:06:43 +00:00
v3dv_event.c
treewide: use nir_break_if with named if
2025-06-30 14:51:54 -04:00
v3dv_formats.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_image.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_limits.h
v3dv/device: set value for maxInlineUniformTotalSize
2024-08-05 15:10:24 +00:00
v3dv_meta_clear.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_meta_common.h
v3dv_meta_copy.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_pass.c
v3dv: Switch to v3d_X(..)
2024-12-02 14:13:24 +00:00
v3dv_pipeline.c
all: rename gl_shader_stage to mesa_shader_stage
2025-08-06 10:28:40 +08:00
v3dv_pipeline_cache.c
v3dv: use Mesa log infrastructure instead of using stderr
2024-11-26 12:09:29 +00:00
v3dv_private.h
all: rename gl_shader_stage to mesa_shader_stage
2025-08-06 10:28:40 +08:00
v3dv_query.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_queue.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_uniforms.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dv_wsi.c
v3dv: adopt wsi_common_get_memory
2025-07-10 09:51:39 +00:00
v3dvx_cmd_buffer.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dvx_descriptor_set.c
v3dv: add support for multi-planar formats, enable YCbCr
2023-01-16 14:10:21 +00:00
v3dvx_device.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dvx_formats.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dvx_image.c
v3dv: use new texture shader state rb_swap and reverse fields in v3d 7.x
2023-10-13 22:37:43 +00:00
v3dvx_meta_common.c
v3dv: fix a few asserts that check layerCount instead of array_layers
2024-06-06 07:12:27 +00:00
v3dvx_pipeline.c
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
v3dvx_private.h
v3dv: Switch to use libbroadcom_perfcntr
2024-12-02 14:13:24 +00:00
v3dvx_queue.c
v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
2023-10-13 22:37:43 +00:00