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Determine whether the device has hardware raytracing support early, and
then use this result where needed, instead of checking for `gfx_level`
every time.
This is a prerequisite for CYAN_SKILLFISH chip enablement. This chip is
still GFX10, not GFX10_3, but has hardware support for accelerated
`image_bvh{,64}_intersect_ray` instructions. Just checking for `gfx_level`
is insufficient for it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33109>
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| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| drm-shim | ||
| llvm | ||
| registers | ||
| vpelib | ||
| vulkan | ||
| meson.build | ||