mesa/src/broadcom
Emma Anholt 536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
..
ci v3d: do not tile 1D textures 2022-04-19 08:03:42 +00:00
cle broadcom: add line rasterization mode to packet definition 2022-03-18 09:38:38 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common broadcom: update language on V3D_DEBUG options 2022-03-28 19:21:48 +00:00
compiler nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional. 2022-04-28 21:26:08 +00:00
drm-shim Use proper types for meson objects 2022-04-18 13:03:08 +03:00
qpu broadcom: drop unused functions 2022-01-31 16:10:31 +00:00
simulator v3d/simulator: add support for AMD cards 2022-04-27 14:42:23 +00:00
vulkan v3d/simulator: add support for AMD cards 2022-04-27 14:42:23 +00:00
.editorconfig
meson.build broadcom: remove v3dv3 from neon library 2021-07-29 08:26:11 +00:00