mesa/src/compiler/nir
Jason Ekstrand 2491d5a662 nir/algebraic: Covert up-cast of down-cast to extract on Intel
This starts generating extract for bit sizes other than 32 but our
back-end handles that just fine.

Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8872>
2021-02-16 16:36:31 +00:00
..
tests nir/load_store_vectorize: add data as callback args 2021-01-07 16:34:53 +00:00
meson.build compiler/nir: add texcoord replace lowering pass 2021-01-25 17:32:33 +00:00
nir.c nir: Add some ssa-only fast-paths for nir_src rewrite 2021-02-02 15:35:55 +00:00
nir.h nir: Add a couple helpers for phis and cursors 2021-02-16 16:36:31 +00:00
nir_algebraic.py nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_builder.h nir: allow 5 component vectors 2021-01-06 20:36:38 +00:00
nir_builder_opcodes_h.py nir: fix intrinsic builders on MSVC C++ 2020-11-27 10:51:54 +00:00
nir_builtin_builder.c nir: Use sized types for nir_tex_instr::dest_type 2021-01-25 11:21:48 +01:00
nir_builtin_builder.h vtn/opencl: add ctz support 2020-11-06 17:03:05 +10:00
nir_clone.c nir,spirv: add sparse texture fetches 2021-01-06 20:36:38 +00:00
nir_constant_expressions.h nir: add support for flushing to zero denorm constants 2019-09-17 23:39:18 +03:00
nir_constant_expressions.py nir: Delete the fnoise opcodes 2020-04-21 06:16:13 +00:00
nir_control_flow.c nir: Add a halt instruction type 2020-11-25 05:37:09 +00:00
nir_control_flow.h nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir_control_flow_private.h
nir_conversion_builder.h nir: Update saturated float->int/uint conversion algorithm 2021-01-05 19:46:25 +00:00
nir_convert_ycbcr.c nir: convert_ycbcr: preserve alpha channel 2020-04-20 22:01:43 +00:00
nir_deref.c nir: Two shared memory *blocks* may alias each other 2021-01-27 22:20:53 +00:00
nir_deref.h nir/deref: add helpers to lazily create paths 2020-11-20 13:57:34 +00:00
nir_divergence_analysis.c nir: store the results of divergence analysis on loops 2021-02-01 08:11:48 +00:00
nir_dominance.c nir/dominance: Use _mesa_set_clear instead ofhand-rolling it 2020-09-30 16:46:11 +00:00
nir_format_convert.h nir: Add nir_[iu]shr_imm and nir_udiv_imm helpers and use them. 2020-08-24 09:53:17 -07:00
nir_from_ssa.c nir/from_ssa: don't check for interference within the same set 2021-02-01 14:28:35 -06:00
nir_gather_info.c compiler, nir: Add and set barrier metadata 2021-02-12 01:37:05 +00:00
nir_gather_ssa_types.c nir: allow 5 component vectors 2021-01-06 20:36:38 +00:00
nir_gather_xfb_info.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_gs_count_vertices.c nir: Add ability to count primitives per stream. 2020-10-09 15:26:14 +02:00
nir_inline_functions.c nir: use intrinsic builders 2020-11-26 17:50:38 +00:00
nir_inline_uniforms.c nir: add new helper passes that lower uniforms to literals 2020-10-07 17:30:12 +00:00
nir_instr_set.c nir: Add some ssa-only fast-paths for nir_src rewrite 2021-02-02 15:35:55 +00:00
nir_instr_set.h
nir_intrinsics.py nir: Add sample_positions_pan intrinsic 2021-02-12 16:44:28 -05:00
nir_intrinsics_c.py nir: make intrinsic order in nir_print consistent 2020-11-26 17:50:38 +00:00
nir_intrinsics_h.py nir: use a single canonical list of intrinsic indices 2020-11-26 17:50:38 +00:00
nir_intrinsics_indices_h.py nir: use a single canonical list of intrinsic indices 2020-11-26 17:50:38 +00:00
nir_linking_helpers.c nir/linking: Remove system_value handling from helper 2021-01-26 20:20:46 +00:00
nir_liveness.c nir: Redefine start/end_ip of blocks to fix NIR-to-TGSI liveness bugs. 2020-12-11 23:02:12 +00:00
nir_loop_analyze.c nir/loop_analyze: initialize loop variables on demand 2020-11-20 13:57:34 +00:00
nir_loop_analyze.h
nir_lower_alpha_test.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_lower_alu.c nir: Implement mul_high lowering for bit sizes other than 32 2020-08-27 16:57:42 +00:00
nir_lower_alu_to_scalar.c nir: allow 5 component vectors 2021-01-06 20:36:38 +00:00
nir_lower_amul.c nir/lower_amul: Use num_ubos/ssbos instead of recomputing it. 2020-08-05 04:35:05 +00:00
nir_lower_array_deref_of_vec.c nir/lower_array_deref_of_vec: Use nir_deref_mode_must_be 2020-11-03 22:18:28 +00:00
nir_lower_atomics_to_ssbo.c nir: preserve explicit_binding in lower_atomics_to_ssbo 2021-01-06 12:56:09 +00:00
nir_lower_bit_size.c nir/lower_bit_size: Support phi instructions 2021-02-16 16:36:31 +00:00
nir_lower_bitmap.c nir: Use sized types for nir_tex_instr::dest_type 2021-01-25 11:21:48 +01:00
nir_lower_bool_to_bitsize.c nir/lower_bool: Rewrite dest_type for boolean destinations 2021-01-25 11:21:42 +01:00
nir_lower_bool_to_float.c nir/lower_bool: Rewrite dest_type for boolean destinations 2021-01-25 11:21:42 +01:00
nir_lower_bool_to_int32.c nir/lower_bool: Rewrite dest_type for boolean destinations 2021-01-25 11:21:42 +01:00
nir_lower_cl_images_to_tex.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_lower_clamp_color_outputs.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_clip.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_lower_clip_cull_distance_arrays.c nir/lower_clip_cull: Store array size for FS inputs 2020-10-23 11:09:18 +00:00
nir_lower_clip_disable.c nir/clip_disable: handle 2x vec4 case 2020-11-05 21:32:27 +00:00
nir_lower_clip_halfz.c nir_ allow nir_lower_clip_halfz to run in tess eval shader 2020-07-23 08:41:17 +00:00
nir_lower_convert_alu_types.c nir: add generated intrinsic builders 2020-11-26 17:50:38 +00:00
nir_lower_discard_or_demote.c nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways 2020-11-12 21:02:05 +00:00
nir_lower_double_ops.c nir: Take a variable remap parameter in nir_inline_function_impl 2020-08-29 18:32:46 +00:00
nir_lower_drawpixels.c nir: Use sized types for nir_tex_instr::dest_type 2021-01-25 11:21:48 +01:00
nir_lower_fb_read.c nir: Use sized types for nir_tex_instr::dest_type 2021-01-25 11:21:48 +01:00
nir_lower_flatshade.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_flrp.c Revert "nir: replace lower_ffma and fuse_ffma with has_ffma" 2020-09-24 13:11:50 -07:00
nir_lower_fragcolor.c nir/lower_fragcolor: handle dual source blending 2020-12-29 19:19:16 +00:00
nir_lower_fragcoord_wtrans.c compiler/nir: extend lower_fragcoord_wtrans to support VARYING_SLOT_POS 2020-08-17 12:38:05 +00:00
nir_lower_frexp.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_global_vars_to_local.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_goto_ifs.c Revert "nir/lower_goto_if: Add a route::outside set" 2020-09-30 16:46:11 +00:00
nir_lower_gs_intrinsics.c nir: use intrinsic builders 2020-11-26 17:50:38 +00:00
nir_lower_idiv.c nir/builder: Add a nir_ieq_imm helper 2020-11-03 22:18:28 +00:00
nir_lower_indirect_derefs.c nir/lower_indirect_derefs: Add a threshold 2020-09-03 14:26:49 +00:00
nir_lower_input_attachments.c nir: Use sized types for nir_tex_instr::dest_type 2021-01-25 11:21:48 +01:00
nir_lower_int64.c nir/lower_int64: Lower 64-bit vote_ieq 2021-01-22 18:38:37 +00:00
nir_lower_int_to_float.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_interpolation.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_lower_io.c nir/lower_io: Fix grammar errors 2021-02-04 11:45:26 +00:00
nir_lower_io_arrays_to_elements.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_io_to_scalar.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_io_to_temporaries.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_io_to_vector.c nir,radv: add and use nir_vectorize_tess_levels() 2021-01-07 16:34:53 +00:00
nir_lower_load_const_to_scalar.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_locals_to_regs.c nir/lower_locals_to_regs: Use the imul_imm helper instead of forcing it. 2021-01-08 21:04:31 +00:00
nir_lower_mediump_outputs.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_lower_memcpy.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_lower_memory_model.c nir,spirv: add sparse image loads 2021-01-06 20:36:38 +00:00
nir_lower_multiview.c nir: Add nir_lower_multiview pass 2020-09-29 10:31:59 +00:00
nir_lower_non_uniform_access.c nir,spirv: add sparse image loads 2021-01-06 20:36:38 +00:00
nir_lower_packing.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_passthrough_edgeflags.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_lower_patch_vertices.c i965: Combine both gl_PatchVerticesIn lowering passes. 2018-07-26 21:51:36 -07:00
nir_lower_phis_to_scalar.c nir: update fallthrough comments 2020-12-01 10:04:41 +01:00
nir_lower_pntc_ytransform.c nir: account for point-coord origin when lowering it 2021-01-04 13:41:33 +00:00
nir_lower_point_size.c nir/lower_point_size: assume scalar PSIZ 2019-09-12 06:40:04 +00:00
nir_lower_point_size_mov.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_printf.c nir: Add a printf lowering pass (v5) 2020-12-29 09:07:24 +10:00
nir_lower_regs_to_ssa.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_lower_returns.c nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir_lower_samplers.c nir/lower_samplers: Clamp out-of-bounds access to array of samplers 2020-09-22 09:06:52 +00:00
nir_lower_scratch.c nir: use intrinsic builders 2020-11-26 17:50:38 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Don't set align_* for atomics 2020-08-11 09:00:11 +00:00
nir_lower_subgroups.c nir: use intrinsic builders 2020-11-26 17:50:38 +00:00
nir_lower_system_values.c nir: optionally shuffle local invocation IDs for compute quad derivatives 2020-11-12 21:02:05 +00:00
nir_lower_tex.c nir/lower_tex: Assume that nir_tex_instr::dest_type is sized 2021-01-25 11:21:59 +01:00
nir_lower_texcoord_replace.c compiler/nir: add texcoord replace lowering pass 2021-01-25 17:32:33 +00:00
nir_lower_to_source_mods.c nir: Add an option to not lower source mods for f64/u64/i64. 2020-10-20 08:54:06 -07:00
nir_lower_two_sided_color.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_lower_ubo_vec4.c nir: add generated intrinsic builders 2020-11-26 17:50:38 +00:00
nir_lower_undef_to_zero.c nir: Rewrite lower_undef_to_zero 2020-11-18 04:05:37 +00:00
nir_lower_uniforms_to_ubo.c nir/lower_uniforms_to_ubo: set explicit_binding on uniform_0 2021-01-14 17:29:09 +00:00
nir_lower_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_variable_initializers.c nir: Add nir_zero_initialize_shared_memory 2021-02-02 17:06:56 +00:00
nir_lower_vars_to_ssa.c nir/vars_to_ssa: Use nir_deref_must_be 2020-11-03 22:18:28 +00:00
nir_lower_vec3_to_vec4.c nir/vec3_to_vec4: Use nir_deref_must_be 2020-11-03 22:18:28 +00:00
nir_lower_vec_to_movs.c nir/lower_vec_to_movs: don't vectorize unsupports ops 2021-01-11 13:13:30 +00:00
nir_lower_viewport_transform.c nir/lower_viewport: Check variable mode first 2019-07-18 14:21:41 +02:00
nir_lower_wpos_center.c intel: Use a system value for gl_FragCoord 2019-07-29 23:30:26 +00:00
nir_lower_wpos_ytransform.c nir: account for point-coord origin when lowering it 2021-01-04 13:41:33 +00:00
nir_lower_wrmasks.c nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper. 2020-08-27 23:01:52 +00:00
nir_metadata.c nir: Introduce nir_metadata_instr_index for nir_index_instr() being current. 2020-10-20 08:53:36 -07:00
nir_move_vec_src_uses_to_dest.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_normalize_cubemap_coords.c
nir_opcodes.py nir: allow 5 component vectors 2021-01-06 20:36:38 +00:00
nir_opcodes_c.py nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opcodes_h.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_opt_access.c nir,spirv: add sparse image loads 2021-01-06 20:36:38 +00:00
nir_opt_algebraic.py nir/algebraic: Covert up-cast of down-cast to extract on Intel 2021-02-16 16:36:31 +00:00
nir_opt_barriers.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_combine_stores.c nir: Handle ray-tracing intrinsics and storage classes in copy-prop etc. 2020-11-05 23:36:46 +00:00
nir_opt_comparison_pre.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_opt_conditional_discard.c nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if 2020-10-15 21:40:09 +00:00
nir_opt_constant_folding.c nir/constant_folding: Fold subgroup shuffle intrinsics 2020-11-03 16:51:26 -06:00
nir_opt_copy_prop_vars.c nir/copy_prop_vars: avoid a duplicate lookup if src == vec_src 2020-11-20 13:57:34 +00:00
nir_opt_copy_propagate.c nir/copy_propagate: Copy-prop into jump conditions 2020-09-30 15:47:51 +00:00
nir_opt_cse.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dce.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dead_cf.c nir: Add a halt instruction type 2020-11-25 05:37:09 +00:00
nir_opt_dead_write_vars.c nir/copy_prop_vars,nir/dead_write_vars: ignore read-only loads 2020-11-20 13:57:34 +00:00
nir_opt_find_array_copies.c nir/find_array_copies: Don't assume all children exist 2020-11-04 05:57:07 +00:00
nir_opt_gcm.c nir: update fallthrough comments 2020-12-01 10:04:41 +01:00
nir_opt_idiv_const.c nir/idiv_const: Use the modern nir_src_as_* constant helpers 2020-09-09 20:19:42 +00:00
nir_opt_if.c nir/opt_if: split ALU from Phi more aggressively 2020-12-18 01:29:10 +00:00
nir_opt_intrinsics.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_opt_large_constants.c nir: use intrinsic builders 2021-01-06 14:34:41 +00:00
nir_opt_load_store_vectorize.c nir/load_store_vectorize: add data as callback args 2021-01-07 16:34:53 +00:00
nir_opt_loop_unroll.c nir/loop_unroll: unroll more aggressively if it can improve load scheduling 2021-01-13 18:54:18 +00:00
nir_opt_memcpy.c nir: Add a memcpy optimization pass 2020-10-02 07:30:49 +00:00
nir_opt_move.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_peephole_select.c nir: add sparse_residency_code_and 2021-01-06 20:36:38 +00:00
nir_opt_rematerialize_compares.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: optimize out phis with undef 2020-08-19 13:27:50 +00:00
nir_opt_shrink_vectors.c nir/opt_shrink_vectors: shrink image stores using the format 2020-09-07 18:06:50 +00:00
nir_opt_sink.c nir/sink,nir/move: sink/move reorderable load_ssbo 2021-01-21 18:07:03 +00:00
nir_opt_trivial_continues.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_undef.c nir/opt_undef: Convert to use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_opt_uniform_atomics.c nir/opt_uniform_atomics: fix elect detection 2021-01-25 21:04:52 +00:00
nir_opt_vectorize.c nir/opt_vectorize: fix srcs_equal() with two different non-const 2021-01-09 11:14:05 +00:00
nir_phi_builder.c util: Remove tmp argument from BITSET_FOREACH_SET macro 2020-01-23 01:52:43 +00:00
nir_phi_builder.h
nir_print.c nir,spirv: add sparse texture fetches 2021-01-06 20:36:38 +00:00
nir_propagate_invariant.c nir: update fallthrough comments 2020-12-01 10:04:41 +01:00
nir_range_analysis.c nir: Add some range analysis for used bits 2021-02-16 16:36:31 +00:00
nir_range_analysis.h nir: Add some range analysis for used bits 2021-02-16 16:36:31 +00:00
nir_remove_dead_variables.c nir: Two shared memory *blocks* may alias each other 2021-01-27 22:20:53 +00:00
nir_repair_ssa.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_schedule.c nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if 2020-10-15 21:40:09 +00:00
nir_schedule.h nir/schedule: Add an option for a fallback scheduling algorithm 2020-07-24 12:26:26 +02:00
nir_search.c nir: Add some ssa-only fast-paths for nir_src rewrite 2021-02-02 15:35:55 +00:00
nir_search.h nir: Make algebraic backtrack and reprocess after a replacement. 2019-11-26 10:13:46 -08:00
nir_search_helpers.h nir/algebraic: Clean up up-cast of down-cast when we can 2021-02-16 16:36:31 +00:00
nir_serialize.c nir,spirv: add sparse texture fetches 2021-01-06 20:36:38 +00:00
nir_serialize.h nir: add a strip parameter to nir_serialize 2019-10-10 15:47:07 -04:00
nir_split_per_member_structs.c nir/split_per_member_structs: Inline split_variables_in_list 2020-07-29 17:38:58 +00:00
nir_split_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_split_vars.c nir: update fallthrough comments 2020-12-01 10:04:41 +01:00
nir_sweep.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_to_lcssa.c nir: update fallthrough comments 2020-12-01 10:04:41 +01:00
nir_validate.c nir: Validate nir_tex_instr::dest_type bitsize 2021-01-25 11:21:53 +01:00
nir_vla.h
nir_vulkan.h nir: add common convert_ycbcr for vulkan csc 2020-04-20 22:01:43 +00:00
nir_worklist.c
nir_worklist.h util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
nir_xfb_info.h nir/xfb: move varyings info out of nir_xfb_info 2019-03-15 11:59:32 +01:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.