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nir: Add nir_zero_initialize_shared_memory
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8708>
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2 changed files with 66 additions and 0 deletions
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@ -4518,6 +4518,9 @@ bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes,
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bool nir_lower_variable_initializers(nir_shader *shader,
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nir_variable_mode modes);
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bool nir_zero_initialize_shared_memory(nir_shader *shader,
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const unsigned shared_size,
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const unsigned chunk_size);
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bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
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bool nir_lower_vec_to_movs(nir_shader *shader, nir_instr_writemask_filter_cb cb,
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@ -135,3 +135,66 @@ nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes)
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return progress;
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}
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/* Zero initialize shared_size bytes of shared memory by splitting work writes
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* of chunk_size bytes among the invocations.
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*
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* Used for implementing VK_KHR_zero_initialize_workgroup_memory.
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*/
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bool
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nir_zero_initialize_shared_memory(nir_shader *shader,
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const unsigned shared_size,
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const unsigned chunk_size)
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{
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assert(shared_size > 0);
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assert(chunk_size > 0);
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assert(chunk_size % 4 == 0);
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nir_builder b;
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nir_builder_init(&b, nir_shader_get_entrypoint(shader));
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b.cursor = nir_before_cf_list(&b.impl->body);
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assert(!shader->info.cs.local_size_variable);
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const unsigned local_count = shader->info.cs.local_size[0] *
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shader->info.cs.local_size[1] *
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shader->info.cs.local_size[2];
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/* The initialization logic is simplified if we can always split the memory
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* in full chunk_size units.
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*/
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assert(shared_size % chunk_size == 0);
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const unsigned chunk_comps = chunk_size / 4;
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nir_variable *it = nir_local_variable_create(b.impl, glsl_uint_type(),
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"zero_init_iterator");
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nir_ssa_def *local_index = nir_load_local_invocation_index(&b);
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nir_ssa_def *first_offset = nir_imul_imm(&b, local_index, chunk_size);
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nir_store_var(&b, it, first_offset, 0x1);
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nir_loop *loop = nir_push_loop(&b);
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{
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nir_ssa_def *offset = nir_load_var(&b, it);
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nir_push_if(&b, nir_uge(&b, offset, nir_imm_int(&b, shared_size)));
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{
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nir_jump(&b, nir_jump_break);
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}
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nir_pop_if(&b, NULL);
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nir_store_shared(&b, nir_imm_zero(&b, chunk_comps, 32), offset,
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.align_mul=chunk_size,
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.write_mask=((1 << chunk_comps) - 1));
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nir_ssa_def *new_offset = nir_iadd_imm(&b, offset, chunk_size * local_count);
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nir_store_var(&b, it, new_offset, 0x1);
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}
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nir_pop_loop(&b, loop);
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nir_scoped_barrier(&b, NIR_SCOPE_WORKGROUP, NIR_SCOPE_WORKGROUP,
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NIR_MEMORY_ACQ_REL, nir_var_mem_shared);
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nir_metadata_preserve(nir_shader_get_entrypoint(shader), nir_metadata_none);
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return true;
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}
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