mesa/src/util/half_float.h
Faith Ekstrand 9bf392b67b util/half: Use explicit RTNE rounding for the C++ float16_t
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41295>
2026-05-07 23:05:49 +00:00

235 lines
7.2 KiB
C++

/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2018-2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _HALF_FLOAT_H_
#define _HALF_FLOAT_H_
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include "util/detect_arch.h"
#include "util/detect_cc.h"
#include "util/double.h"
#include "util/u_cpu_detect.h"
#if DETECT_ARCH_X86_64
#include <xmmintrin.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define FP16_ONE ((uint16_t) 0x3c00)
#define FP16_ZERO ((uint16_t) 0)
#define FP16_MAX_F 65504.0
uint16_t _mesa_float_to_half_slow(float val);
float _mesa_half_to_float_slow(uint16_t val);
uint16_t _mesa_uint16_div_64k_to_half(uint16_t v);
/*
* _mesa_float_to_float16_rtz_slow is no more than a wrapper to the counterpart
* softfloat.h call. Still, softfloat.h conversion API is meant to be kept
* private. In other words, only use the API published here, instead of
* calling directly the softfloat.h one.
*/
uint16_t _mesa_float_to_float16_rtz_slow(float val);
static inline uint16_t
_mesa_float_to_half(float val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128 in = {val};
__m128i out;
/* $0 = round to nearest */
__asm volatile("vcvtps2ph $0, %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#endif
return _mesa_float_to_half_slow(val);
}
static inline float
_mesa_half_to_float(uint16_t val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128i in = {val};
__m128 out;
__asm volatile("vcvtph2ps %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#elif DETECT_ARCH_AARCH64 && DETECT_CC_GCC
float result;
uint16_t in = val;
__asm volatile(
"fcvt %s0, %h1\n"
: "=w"(result)
: "w"(in)
);
return result;
#endif
return _mesa_half_to_float_slow(val);
}
static inline uint16_t
_mesa_float_to_float16_rtz(float val)
{
#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
if (util_get_cpu_caps()->has_f16c) {
__m128 in = {val};
__m128i out;
/* $3 = round towards zero (truncate) */
__asm volatile("vcvtps2ph $3, %1, %0" : "=v"(out) : "v"(in));
return out[0];
}
#endif
return _mesa_float_to_float16_rtz_slow(val);
}
uint16_t _mesa_float_to_float16_ru(float val);
uint16_t _mesa_float_to_float16_rd(float val);
static inline uint16_t
_mesa_float_to_float16_rtne(float val)
{
return _mesa_float_to_half(val);
}
static inline bool
_mesa_half_is_negative(uint16_t h)
{
return !!(h & 0x8000);
}
static inline bool
_mesa_float_is_half(double val)
{
/* val parameter is double to prevent implicit double->float cast. We have
* to cast to float because that's what _mesa_float_to_half expects and we
* don't have any readily available _double_to_half function. This may
* introduce double-rounding errors, however this is ok because the final
* check is done at double precision, any rounding will fail to produce the
* original value.
*/
uint16_t fp16_val = _mesa_float_to_half((float) val);
bool is_denorm = (fp16_val & 0x7fff) != 0 && (fp16_val & 0x7fff) <= 0x3ff;
return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm;
}
/*
* We round down from double to half float by going through float in between,
* but this can give us inaccurate results in some cases.
* One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but
* going through float first turns into 0x7b9a instead. This is because the
* first non-fitting bit is set, so we get a tie, but with the least
* significant bit of the original number set, the tie should break rounding
* up.
* The cast to float, however, turns into 0x47735000, which when going to half
* still ties, but now we lost the tie-up bit, and instead we round to the
* nearest even, which in this case is down.
*
* To fix this, we check if the original would have tied, and if the tie would
* have rounded up, and if both are true, set the least significant bit of the
* intermediate float to 1, so that a tie on the next cast rounds up as well.
* If the rounding already got rid of the tie, that set bit will just be
* truncated anyway and the end result doesn't change.
*
* Another failing case is 0x40effdffffffffff. This one doesn't have the tie
* from double to half, so it just rounds down to 0x7bff (65504.0), but going
* through float first, it turns into 0x477ff000, which does have the tie bit
* for half set, and when that one gets rounded it turns into 0x7c00
* (Infinity).
* The fix for that one is to make sure the intermediate float does not have
* the tie bit set if the original didn't have it.
*/
static inline uint16_t
_mesa_double_to_float16_rtne(double val)
{
int significand_bits16 = 10;
int significand_bits32 = 23;
int significand_bits64 = 52;
int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1;
int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1;
uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1);
union di src;
union fi dst;
src.d = val;
dst.f = val;
bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0;
bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0;
dst.ui |= (f64_has_tie && f64_rounds_up);
if (!f64_has_tie)
dst.ui &= ~(1U << f32_to_16_tie_bit);
return _mesa_float_to_float16_rtne(dst.f);
}
/*
* double -> float -> half with RTZ doesn't have as many complications as
* RTNE, but we do need to ensure that the double -> float cast also uses RTZ.
*/
static inline uint16_t
_mesa_double_to_float16_rtz(double val)
{
return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val));
}
#ifdef __cplusplus
namespace mesa
{
/* Helper class for disambiguating fp16 from uint16_t in C++ overloads */
struct float16_t {
uint16_t bits;
float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {}
float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {}
float16_t(uint16_t raw_bits) : bits(raw_bits) {}
static float16_t one() { return float16_t(FP16_ONE); }
static float16_t zero() { return float16_t(FP16_ZERO); }
};
} /* namespace mesa */
#endif
#ifdef __cplusplus
} /* extern C */
#endif
#endif /* _HALF_FLOAT_H_ */