mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41295>
235 lines
7.2 KiB
C++
235 lines
7.2 KiB
C++
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2018-2019 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _HALF_FLOAT_H_
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#define _HALF_FLOAT_H_
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "util/detect_arch.h"
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#include "util/detect_cc.h"
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#include "util/double.h"
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#include "util/u_cpu_detect.h"
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#if DETECT_ARCH_X86_64
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#include <xmmintrin.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FP16_ONE ((uint16_t) 0x3c00)
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#define FP16_ZERO ((uint16_t) 0)
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#define FP16_MAX_F 65504.0
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uint16_t _mesa_float_to_half_slow(float val);
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float _mesa_half_to_float_slow(uint16_t val);
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uint16_t _mesa_uint16_div_64k_to_half(uint16_t v);
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/*
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* _mesa_float_to_float16_rtz_slow is no more than a wrapper to the counterpart
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* softfloat.h call. Still, softfloat.h conversion API is meant to be kept
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* private. In other words, only use the API published here, instead of
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* calling directly the softfloat.h one.
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*/
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uint16_t _mesa_float_to_float16_rtz_slow(float val);
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static inline uint16_t
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_mesa_float_to_half(float val)
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{
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#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
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if (util_get_cpu_caps()->has_f16c) {
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__m128 in = {val};
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__m128i out;
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/* $0 = round to nearest */
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__asm volatile("vcvtps2ph $0, %1, %0" : "=v"(out) : "v"(in));
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return out[0];
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}
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#endif
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return _mesa_float_to_half_slow(val);
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}
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static inline float
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_mesa_half_to_float(uint16_t val)
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{
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#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
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if (util_get_cpu_caps()->has_f16c) {
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__m128i in = {val};
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__m128 out;
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__asm volatile("vcvtph2ps %1, %0" : "=v"(out) : "v"(in));
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return out[0];
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}
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#elif DETECT_ARCH_AARCH64 && DETECT_CC_GCC
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float result;
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uint16_t in = val;
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__asm volatile(
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"fcvt %s0, %h1\n"
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: "=w"(result)
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: "w"(in)
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);
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return result;
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#endif
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return _mesa_half_to_float_slow(val);
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}
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static inline uint16_t
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_mesa_float_to_float16_rtz(float val)
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{
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#if DETECT_ARCH_X86_64 && DETECT_CC_GCC
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if (util_get_cpu_caps()->has_f16c) {
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__m128 in = {val};
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__m128i out;
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/* $3 = round towards zero (truncate) */
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__asm volatile("vcvtps2ph $3, %1, %0" : "=v"(out) : "v"(in));
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return out[0];
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}
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#endif
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return _mesa_float_to_float16_rtz_slow(val);
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}
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uint16_t _mesa_float_to_float16_ru(float val);
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uint16_t _mesa_float_to_float16_rd(float val);
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static inline uint16_t
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_mesa_float_to_float16_rtne(float val)
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{
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return _mesa_float_to_half(val);
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}
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static inline bool
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_mesa_half_is_negative(uint16_t h)
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{
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return !!(h & 0x8000);
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}
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static inline bool
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_mesa_float_is_half(double val)
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{
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/* val parameter is double to prevent implicit double->float cast. We have
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* to cast to float because that's what _mesa_float_to_half expects and we
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* don't have any readily available _double_to_half function. This may
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* introduce double-rounding errors, however this is ok because the final
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* check is done at double precision, any rounding will fail to produce the
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* original value.
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*/
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uint16_t fp16_val = _mesa_float_to_half((float) val);
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bool is_denorm = (fp16_val & 0x7fff) != 0 && (fp16_val & 0x7fff) <= 0x3ff;
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return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm;
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}
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/*
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* We round down from double to half float by going through float in between,
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* but this can give us inaccurate results in some cases.
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* One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but
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* going through float first turns into 0x7b9a instead. This is because the
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* first non-fitting bit is set, so we get a tie, but with the least
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* significant bit of the original number set, the tie should break rounding
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* up.
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* The cast to float, however, turns into 0x47735000, which when going to half
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* still ties, but now we lost the tie-up bit, and instead we round to the
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* nearest even, which in this case is down.
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*
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* To fix this, we check if the original would have tied, and if the tie would
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* have rounded up, and if both are true, set the least significant bit of the
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* intermediate float to 1, so that a tie on the next cast rounds up as well.
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* If the rounding already got rid of the tie, that set bit will just be
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* truncated anyway and the end result doesn't change.
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*
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* Another failing case is 0x40effdffffffffff. This one doesn't have the tie
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* from double to half, so it just rounds down to 0x7bff (65504.0), but going
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* through float first, it turns into 0x477ff000, which does have the tie bit
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* for half set, and when that one gets rounded it turns into 0x7c00
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* (Infinity).
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* The fix for that one is to make sure the intermediate float does not have
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* the tie bit set if the original didn't have it.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtne(double val)
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{
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int significand_bits16 = 10;
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int significand_bits32 = 23;
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int significand_bits64 = 52;
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int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1;
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int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1;
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uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1);
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union di src;
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union fi dst;
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src.d = val;
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dst.f = val;
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bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0;
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bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0;
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dst.ui |= (f64_has_tie && f64_rounds_up);
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if (!f64_has_tie)
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dst.ui &= ~(1U << f32_to_16_tie_bit);
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return _mesa_float_to_float16_rtne(dst.f);
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}
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/*
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* double -> float -> half with RTZ doesn't have as many complications as
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* RTNE, but we do need to ensure that the double -> float cast also uses RTZ.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtz(double val)
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{
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return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val));
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}
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#ifdef __cplusplus
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namespace mesa
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{
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/* Helper class for disambiguating fp16 from uint16_t in C++ overloads */
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struct float16_t {
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uint16_t bits;
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float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {}
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float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {}
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float16_t(uint16_t raw_bits) : bits(raw_bits) {}
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static float16_t one() { return float16_t(FP16_ONE); }
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static float16_t zero() { return float16_t(FP16_ZERO); }
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};
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} /* namespace mesa */
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#endif
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif /* _HALF_FLOAT_H_ */
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