/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * Copyright (C) 2018-2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _HALF_FLOAT_H_ #define _HALF_FLOAT_H_ #include #include #include #include "util/detect_arch.h" #include "util/detect_cc.h" #include "util/double.h" #include "util/u_cpu_detect.h" #if DETECT_ARCH_X86_64 #include #endif #ifdef __cplusplus extern "C" { #endif #define FP16_ONE ((uint16_t) 0x3c00) #define FP16_ZERO ((uint16_t) 0) #define FP16_MAX_F 65504.0 uint16_t _mesa_float_to_half_slow(float val); float _mesa_half_to_float_slow(uint16_t val); uint16_t _mesa_uint16_div_64k_to_half(uint16_t v); /* * _mesa_float_to_float16_rtz_slow is no more than a wrapper to the counterpart * softfloat.h call. Still, softfloat.h conversion API is meant to be kept * private. In other words, only use the API published here, instead of * calling directly the softfloat.h one. */ uint16_t _mesa_float_to_float16_rtz_slow(float val); static inline uint16_t _mesa_float_to_half(float val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128 in = {val}; __m128i out; /* $0 = round to nearest */ __asm volatile("vcvtps2ph $0, %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #endif return _mesa_float_to_half_slow(val); } static inline float _mesa_half_to_float(uint16_t val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128i in = {val}; __m128 out; __asm volatile("vcvtph2ps %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #elif DETECT_ARCH_AARCH64 && DETECT_CC_GCC float result; uint16_t in = val; __asm volatile( "fcvt %s0, %h1\n" : "=w"(result) : "w"(in) ); return result; #endif return _mesa_half_to_float_slow(val); } static inline uint16_t _mesa_float_to_float16_rtz(float val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128 in = {val}; __m128i out; /* $3 = round towards zero (truncate) */ __asm volatile("vcvtps2ph $3, %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #endif return _mesa_float_to_float16_rtz_slow(val); } uint16_t _mesa_float_to_float16_ru(float val); uint16_t _mesa_float_to_float16_rd(float val); static inline uint16_t _mesa_float_to_float16_rtne(float val) { return _mesa_float_to_half(val); } static inline bool _mesa_half_is_negative(uint16_t h) { return !!(h & 0x8000); } static inline bool _mesa_float_is_half(double val) { /* val parameter is double to prevent implicit double->float cast. We have * to cast to float because that's what _mesa_float_to_half expects and we * don't have any readily available _double_to_half function. This may * introduce double-rounding errors, however this is ok because the final * check is done at double precision, any rounding will fail to produce the * original value. */ uint16_t fp16_val = _mesa_float_to_half((float) val); bool is_denorm = (fp16_val & 0x7fff) != 0 && (fp16_val & 0x7fff) <= 0x3ff; return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm; } /* * We round down from double to half float by going through float in between, * but this can give us inaccurate results in some cases. * One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but * going through float first turns into 0x7b9a instead. This is because the * first non-fitting bit is set, so we get a tie, but with the least * significant bit of the original number set, the tie should break rounding * up. * The cast to float, however, turns into 0x47735000, which when going to half * still ties, but now we lost the tie-up bit, and instead we round to the * nearest even, which in this case is down. * * To fix this, we check if the original would have tied, and if the tie would * have rounded up, and if both are true, set the least significant bit of the * intermediate float to 1, so that a tie on the next cast rounds up as well. * If the rounding already got rid of the tie, that set bit will just be * truncated anyway and the end result doesn't change. * * Another failing case is 0x40effdffffffffff. This one doesn't have the tie * from double to half, so it just rounds down to 0x7bff (65504.0), but going * through float first, it turns into 0x477ff000, which does have the tie bit * for half set, and when that one gets rounded it turns into 0x7c00 * (Infinity). * The fix for that one is to make sure the intermediate float does not have * the tie bit set if the original didn't have it. */ static inline uint16_t _mesa_double_to_float16_rtne(double val) { int significand_bits16 = 10; int significand_bits32 = 23; int significand_bits64 = 52; int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1; int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1; uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1); union di src; union fi dst; src.d = val; dst.f = val; bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0; bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0; dst.ui |= (f64_has_tie && f64_rounds_up); if (!f64_has_tie) dst.ui &= ~(1U << f32_to_16_tie_bit); return _mesa_float_to_float16_rtne(dst.f); } /* * double -> float -> half with RTZ doesn't have as many complications as * RTNE, but we do need to ensure that the double -> float cast also uses RTZ. */ static inline uint16_t _mesa_double_to_float16_rtz(double val) { return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val)); } #ifdef __cplusplus namespace mesa { /* Helper class for disambiguating fp16 from uint16_t in C++ overloads */ struct float16_t { uint16_t bits; float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {} float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {} float16_t(uint16_t raw_bits) : bits(raw_bits) {} static float16_t one() { return float16_t(FP16_ONE); } static float16_t zero() { return float16_t(FP16_ZERO); } }; } /* namespace mesa */ #endif #ifdef __cplusplus } /* extern C */ #endif #endif /* _HALF_FLOAT_H_ */