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util/half: Use explicit RTNE rounding for the C++ float16_t
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41295>
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2 changed files with 64 additions and 65 deletions
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@ -25,7 +25,6 @@
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#ifndef _DOUBLE_H_
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#define _DOUBLE_H_
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#include "half_float.h"
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#include "u_math.h"
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#ifdef __cplusplus
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@ -48,68 +47,6 @@ _mesa_double_to_float_rtne(double val)
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return _mesa_double_to_float(val);
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}
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/*
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* We round down from double to half float by going through float in between,
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* but this can give us inaccurate results in some cases.
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* One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but
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* going through float first turns into 0x7b9a instead. This is because the
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* first non-fitting bit is set, so we get a tie, but with the least
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* significant bit of the original number set, the tie should break rounding
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* up.
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* The cast to float, however, turns into 0x47735000, which when going to half
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* still ties, but now we lost the tie-up bit, and instead we round to the
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* nearest even, which in this case is down.
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*
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* To fix this, we check if the original would have tied, and if the tie would
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* have rounded up, and if both are true, set the least significant bit of the
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* intermediate float to 1, so that a tie on the next cast rounds up as well.
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* If the rounding already got rid of the tie, that set bit will just be
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* truncated anyway and the end result doesn't change.
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*
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* Another failing case is 0x40effdffffffffff. This one doesn't have the tie
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* from double to half, so it just rounds down to 0x7bff (65504.0), but going
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* through float first, it turns into 0x477ff000, which does have the tie bit
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* for half set, and when that one gets rounded it turns into 0x7c00
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* (Infinity).
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* The fix for that one is to make sure the intermediate float does not have
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* the tie bit set if the original didn't have it.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtne(double val)
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{
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int significand_bits16 = 10;
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int significand_bits32 = 23;
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int significand_bits64 = 52;
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int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1;
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int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1;
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uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1);
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union di src;
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union fi dst;
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src.d = val;
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dst.f = val;
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bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0;
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bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0;
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dst.ui |= (f64_has_tie && f64_rounds_up);
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if (!f64_has_tie)
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dst.ui &= ~(1U << f32_to_16_tie_bit);
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return _mesa_float_to_float16_rtne(dst.f);
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}
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/*
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* double -> float -> half with RTZ doesn't have as many complications as
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* RTNE, but we do need to ensure that the double -> float cast also uses RTZ.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtz(double val)
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{
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return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val));
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}
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#ifdef __cplusplus
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} /* extern C */
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#endif
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@ -31,6 +31,7 @@
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#include <string.h>
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#include "util/detect_arch.h"
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#include "util/detect_cc.h"
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#include "util/double.h"
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#include "util/u_cpu_detect.h"
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#if DETECT_ARCH_X86_64
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@ -144,6 +145,67 @@ _mesa_float_is_half(double val)
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return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm;
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}
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/*
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* We round down from double to half float by going through float in between,
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* but this can give us inaccurate results in some cases.
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* One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but
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* going through float first turns into 0x7b9a instead. This is because the
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* first non-fitting bit is set, so we get a tie, but with the least
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* significant bit of the original number set, the tie should break rounding
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* up.
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* The cast to float, however, turns into 0x47735000, which when going to half
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* still ties, but now we lost the tie-up bit, and instead we round to the
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* nearest even, which in this case is down.
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*
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* To fix this, we check if the original would have tied, and if the tie would
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* have rounded up, and if both are true, set the least significant bit of the
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* intermediate float to 1, so that a tie on the next cast rounds up as well.
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* If the rounding already got rid of the tie, that set bit will just be
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* truncated anyway and the end result doesn't change.
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*
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* Another failing case is 0x40effdffffffffff. This one doesn't have the tie
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* from double to half, so it just rounds down to 0x7bff (65504.0), but going
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* through float first, it turns into 0x477ff000, which does have the tie bit
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* for half set, and when that one gets rounded it turns into 0x7c00
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* (Infinity).
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* The fix for that one is to make sure the intermediate float does not have
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* the tie bit set if the original didn't have it.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtne(double val)
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{
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int significand_bits16 = 10;
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int significand_bits32 = 23;
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int significand_bits64 = 52;
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int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1;
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int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1;
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uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1);
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union di src;
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union fi dst;
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src.d = val;
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dst.f = val;
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bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0;
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bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0;
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dst.ui |= (f64_has_tie && f64_rounds_up);
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if (!f64_has_tie)
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dst.ui &= ~(1U << f32_to_16_tie_bit);
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return _mesa_float_to_float16_rtne(dst.f);
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}
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/*
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* double -> float -> half with RTZ doesn't have as many complications as
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* RTNE, but we do need to ensure that the double -> float cast also uses RTZ.
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*/
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static inline uint16_t
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_mesa_double_to_float16_rtz(double val)
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{
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return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val));
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}
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#ifdef __cplusplus
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@ -154,8 +216,8 @@ namespace mesa
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struct float16_t {
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uint16_t bits;
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float16_t(float f) : bits(_mesa_float_to_half(f)) {}
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float16_t(double d) : bits(_mesa_float_to_half((float)d)) {}
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float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {}
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float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {}
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float16_t(uint16_t raw_bits) : bits(raw_bits) {}
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static float16_t one() { return float16_t(FP16_ONE); }
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static float16_t zero() { return float16_t(FP16_ZERO); }
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