mesa/src/intel/blorp
Alyssa Rosenzweig 0d7083d5bc brw: drop indirection on compiler options
I see no point, we allocate for every shader stage anyway. This is a bit
simpler.

I'm not a fan of the brw_compiler singleton at all but torching that is not on
today's agenda. Flattening it a little bit very much is.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37447>
2025-09-18 14:14:08 +00:00
..
blorp.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
blorp.h blorp: relax depth/stencil<->color copy restriction 2025-03-25 08:01:15 +00:00
blorp_blit.c isl/blorp: handle failing 96bpp linear blit case 2025-08-13 16:09:12 +00:00
blorp_brw.c brw: drop indirection on compiler options 2025-09-18 14:14:08 +00:00
blorp_clear.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
blorp_elk.c blorp: Fix potential read of uninitaized elk fields in debug paths 2025-09-10 17:51:34 +00:00
blorp_genX_exec_brw.h blorp: Emit state cache invalidation after every compute dispatch 2025-09-04 00:14:48 +00:00
blorp_genX_exec_elk.h intel: move deref_block_size to intel_urb_config 2025-08-01 11:35:05 +00:00
blorp_nir_builder.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
blorp_priv.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
meson.build intel: Add meson option -Dintel-elk 2025-01-30 00:45:59 +00:00