mesa/src/broadcom
Iago Toral Quiroga c5b6a65f81 v3d,v3dv: fix viewport offset for negative viewport center
If the viewport center is not positive we can't express it
through the fine coordinates, which are unsigned, and we
need to use the coarse coordinates too.

Fixes new crashes in Vulkan CTS 1.3.6.0:
dEQP-VK.draw.renderpass.offscreen_viewport.*negative*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23489>
2023-06-07 18:40:56 +00:00
..
ci v3d: handle samplerExternalOES 2023-06-07 09:20:32 +00:00
cle broadcom/cle: fix up viewport offset packet definition for V3D 4.1+ 2023-06-07 18:40:56 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim 2023-06-03 03:29:03 +00:00
compiler v3d: handle samplerExternalOES 2023-06-07 09:20:32 +00:00
drm-shim vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim 2022-11-08 21:23:27 +00:00
qpu broadcom/compiler: fix incorrect ALU checks 2023-04-25 11:15:26 +02:00
simulator v3d: Replace usage of mtx_t with simple_mtx_t in v3d_simulator.c 2023-05-31 15:44:50 +00:00
vulkan v3d,v3dv: fix viewport offset for negative viewport center 2023-06-07 18:40:56 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build meson: drop duplicate lib in lib name 2022-08-22 08:35:41 +00:00