mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
nir: Add way to create passthrough TCS without VS nir
In the case of disk-cache hits, radeonsi no longer has the nir shader around. So add a way to create a passthrough TCS with just the VS output locations. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7567 Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19382>
This commit is contained in:
parent
4229d2e39c
commit
5d3895d13b
3 changed files with 37 additions and 9 deletions
|
|
@ -4917,6 +4917,9 @@ void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
|
|||
bool nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
|
||||
bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
|
||||
bool nir_vectorize_tess_levels(nir_shader *shader);
|
||||
nir_shader * nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *options,
|
||||
unsigned *locations, unsigned num_locations,
|
||||
uint8_t patch_vertices);
|
||||
nir_shader * nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
||||
const nir_shader *vs, uint8_t patch_vertices);
|
||||
|
||||
|
|
|
|||
|
|
@ -35,8 +35,9 @@
|
|||
*/
|
||||
|
||||
nir_shader *
|
||||
nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
||||
const nir_shader *vs, uint8_t patch_vertices)
|
||||
nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *options,
|
||||
unsigned *locations, unsigned num_locations,
|
||||
uint8_t patch_vertices)
|
||||
{
|
||||
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, options,
|
||||
"tcs passthrough");
|
||||
|
|
@ -73,9 +74,9 @@ nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
|||
nir_store_var(&b, out_outer, outer, 0xf);
|
||||
|
||||
nir_ssa_def *id = nir_load_invocation_id(&b);
|
||||
nir_foreach_shader_out_variable(var, vs) {
|
||||
for (unsigned i = 0; i < num_locations; i++) {
|
||||
const struct glsl_type *type;
|
||||
unsigned semantic = var->data.location;
|
||||
unsigned semantic = locations[i];
|
||||
if (semantic < VARYING_SLOT_VAR31 && semantic != VARYING_SLOT_EDGE)
|
||||
type = glsl_array_type(glsl_vec4_type(), 0, 0);
|
||||
else if (semantic >= VARYING_SLOT_VAR0_16BIT)
|
||||
|
|
@ -83,13 +84,13 @@ nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
|||
else
|
||||
continue;
|
||||
|
||||
char name[1024];
|
||||
snprintf(name, sizeof(name), "in_%s", var->name);
|
||||
char name[10];
|
||||
snprintf(name, sizeof(name), "in_%d", i);
|
||||
nir_variable *in = nir_variable_create(b.shader, nir_var_shader_in, type, name);
|
||||
in->data.location = semantic;
|
||||
in->data.driver_location = num_inputs++;
|
||||
|
||||
snprintf(name, sizeof(name), "out_%s", var->name);
|
||||
snprintf(name, sizeof(name), "out_%d", i);
|
||||
nir_variable *out = nir_variable_create(b.shader, nir_var_shader_out, type, name);
|
||||
out->data.location = semantic;
|
||||
out->data.driver_location = num_outputs++;
|
||||
|
|
@ -108,3 +109,19 @@ nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
|||
|
||||
return b.shader;
|
||||
}
|
||||
|
||||
|
||||
nir_shader *
|
||||
nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
|
||||
const nir_shader *vs, uint8_t patch_vertices)
|
||||
{
|
||||
unsigned locations[MAX_VARYING];
|
||||
unsigned num_outputs = 0;
|
||||
|
||||
nir_foreach_shader_out_variable (var, vs) {
|
||||
assert(num_outputs < ARRAY_SIZE(locations));
|
||||
locations[num_outputs++] = var->data.location;
|
||||
}
|
||||
|
||||
return nir_create_passthrough_tcs_impl(options, locations, num_outputs, patch_vertices);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -284,8 +284,16 @@ void *si_create_passthrough_tcs(struct si_context *sctx)
|
|||
sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR,
|
||||
PIPE_SHADER_TESS_CTRL);
|
||||
|
||||
nir_shader *tcs = nir_create_passthrough_tcs(options, sctx->shader.vs.cso->nir,
|
||||
sctx->patch_vertices);
|
||||
unsigned locations[PIPE_MAX_SHADER_OUTPUTS];
|
||||
|
||||
struct si_shader_info *info = &sctx->shader.vs.cso->info;
|
||||
for (unsigned i = 0; i < info->num_outputs; i++) {
|
||||
locations[i] = info->output_semantic[i];
|
||||
}
|
||||
|
||||
nir_shader *tcs =
|
||||
nir_create_passthrough_tcs_impl(options, locations, info->num_outputs,
|
||||
sctx->patch_vertices);
|
||||
|
||||
return create_shader_state(sctx, tcs);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue