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nir/split_vars: Handle ray hit attributes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19866>
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1 changed files with 9 additions and 8 deletions
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@ -299,13 +299,14 @@ nir_split_struct_vars(nir_shader *shader, nir_variable_mode modes)
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_mesa_pointer_hash_table_create(mem_ctx);
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struct set *complex_vars = NULL;
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assert((modes & (nir_var_shader_temp | nir_var_function_temp)) == modes);
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assert((modes & (nir_var_shader_temp | nir_var_ray_hit_attrib | nir_var_function_temp)) == modes);
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bool has_global_splits = false;
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if (modes & nir_var_shader_temp) {
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nir_variable_mode global_modes = modes & (nir_var_shader_temp | nir_var_ray_hit_attrib);
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if (global_modes) {
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has_global_splits = split_var_list_structs(shader, NULL,
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&shader->variables,
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nir_var_shader_temp,
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global_modes,
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var_field_map,
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&complex_vars,
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mem_ctx);
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@ -864,13 +865,13 @@ nir_split_array_vars(nir_shader *shader, nir_variable_mode modes)
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struct hash_table *var_info_map = _mesa_pointer_hash_table_create(mem_ctx);
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struct set *complex_vars = NULL;
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assert((modes & (nir_var_shader_temp | nir_var_function_temp)) == modes);
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assert((modes & (nir_var_shader_temp | nir_var_ray_hit_attrib | nir_var_function_temp)) == modes);
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bool has_global_array = false;
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if (modes & nir_var_shader_temp) {
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if (modes & (nir_var_shader_temp | nir_var_ray_hit_attrib)) {
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has_global_array = init_var_list_array_infos(shader,
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&shader->variables,
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nir_var_shader_temp,
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modes,
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var_info_map,
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&complex_vars,
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mem_ctx);
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@ -905,10 +906,10 @@ nir_split_array_vars(nir_shader *shader, nir_variable_mode modes)
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}
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bool has_global_splits = false;
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if (modes & nir_var_shader_temp) {
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if (modes & (nir_var_shader_temp | nir_var_ray_hit_attrib)) {
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has_global_splits = split_var_list_arrays(shader, NULL,
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&shader->variables,
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nir_var_shader_temp,
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modes,
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var_info_map, mem_ctx);
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}
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