Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously, we did this weird thing where we left space and an empty
relocation for use in a hypothetical MI_BATCH_BUFFER_START that would be
added to the secondary later. Then, when it came time to chain it into
the primary, we would back that out and emit an MI_BATCH_BUFFER_START.
This worked well but it was always a bit hacky, fragile and ugly. This
commit instead adds a helper for rewriting the MI_BATCH_BUFFER_START at
the end of an anv_batch_bo and we use that helper for both batch bo list
cloning and handling returns from secondaries. The new helper doesn't
actually modify the batch in any way but instead just adjusts the
relocation as needed.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The only reason we were calling it in the middle was that one of the
cases for figuring out the secondary command buffer execution type
wanted batch_bo->length which gets set by batch_bo_finish. It's easy
enough to recalculate and now batch_bo_finish is called in a sensible
location.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Now that we've done all that refactoring, addresses are now being
directly written into surface states by ISL and BLORP whenever a BO is
pinned so there's really nothing to do besides enable it.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
It's safer to set them there because we have the opportunity to properly
handle combining flags if a BO is imported more than once.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
References to pinned BOs won't need to be relocated at a later
point, so just write the final value of the reference into the bo
directly.
Add a `set` to the relocation lists for tracking dependencies that
were previously tracked by relocations. When a batch is executed, we
add the referenced pinned BOs to the exec list.
v2: - visit bos from the dependency set in a deterministic order (Jason)
v3: - compar => compare, drat (Jason)
- Reworded commit message, provided by (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Soft pinning lets us satisfy the binding table address
requirements without using both sides of a growing state_pool.
If you do use both sides of a state pool, then you need to read
the state pool's center_bo_offset (with the device mutex held) to
know the final offset of relocations that target the state pool
bo.
By having a separate pool for binding tables that only grows in
the forward direction, the center_bo_offset is always 0 and
relocations don't need an update pass to adjust relocations with
the mutex held.
v2: - don't introduce a separate state flag for separate binding tables (Jason)
- replace bo and map accessors with a single binding_table_pool accessor (Jason)
v3: - assert bt_block->offset >= 0 for the separate binding table (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The state_pools reserve virtual address space of the full
BLOCK_POOL_MEMFD_SIZE, but maintain the current behavior of
growing from the middle.
v2: - rename block_pool::offset to block_pool::start_address (Jason)
- assign state pool start_address statically (Jason)
v3: - remove unnecessary bo_flags tampering for the dynamic pool (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v2 (Jason Ekstrand):
- Split the blorp bit into it's own patch and re-order a bit
- Use anv_address helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address. We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Instead of storing a BO and offset separately, use an anv_address. This
changes anv_fill_buffer_surface_state to use anv_address and we now call
anv_address_physical and pass that into ISL.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This refactors surface state filling to work entirely in terms of
anv_addresses instead of offsets. This should make things simpler for
when we go to soft-pin image buffers. Among other things,
add_image_view_relocs now only cares about the addresses in the surface
state and doesn't really need the image view anymore.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These will be used to assign virtual addresses to soft pinned
buffers in a later patch.
Two allocators are added for separate 'low' and 'high' virtual
memory areas. Another alternative would have been to add a
double-sided allocator, which wasn't done here just because it
didn't appear to give any code complexity advantages.
v2 (Scott Phillips):
- rename has_exec_softpin to use_softpin (Jason)
- Only remove bottom one page and top 4 GiB from virt (Jason)
- refer to comment in anv_allocator about state address + size
overflowing 48 bits (Jason)
- Mention hi/lo allocators vs double-sided allocator in
commit message (Chris)
- assign state pool memory ranges statically (Jason)
v3 (Jason Ekstrand):
- Use (LOW|HIGH)_HEAP_(MIN|MAX)_ADDRESS rather than (1 << 31) for
determining which heap to use in anv_vma_free
- Only return de-canonicalized addresses to the heap
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
A later patch will make use of this in other places. Also, remove
dependency on undefined behavior of left-shifting a signed value.
v2: - move function into a separate header (Chris)
v3: (by Ken) Add new header to the various build systems.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Patch changes entrypoints generator to not skip this extension even
though it is set as disabled in the xml. We also need compilation
flag VK_USE_PLATFORM_ANDROID_KHR to be enabled.
It looks like this extension got disabled in commit 69f447553c.
v2: just remove the whole 'supported' attrib check + remove
vk_icd.h compilation fix (fix in VulkanHeaders instead)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
From the bspec docs for "Indirect State Pointers Disable":
"At the completion of the post-sync operation associated with this
pipe control packet, the indirect state pointers in the hardware are
considered invalid"
So the ISP disable is a post-sync type of operation which means that it
should be combined with a CS stall. Without this, the simulator throws
an error.
Fixes: 766d801ca "anv: emit pixel scoreboard stall before ISP disable"
Fixes: f536097f6 "i965: require pixel scoreboard stall prior to ISP disable"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes: 78c125af39 ("anv/gen10: Ignore push constant packets during context restore.")
Now that blorp handles all the cases, why not? The only real change we
have to make is to stop using anv_swizzle_for_render() in blorp_blit
because it doesn't work for B4G4R4A4 and blorp now natively handles that.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
According to Vulkan spec:
"pColorBlendState is a pointer to an instance of the
VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
pipeline has rasterization disabled or if the subpass of the render pass the
pipeline is created against does not use any color attachments."
Fixes tests from CL#2505:
dEQP-VK.renderpass.*.simple.color_unused_omit_blend_state
v2:
- Check that blend is not NULL before usage.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This rollbacks the revert of this patch introduced with
commit 7cf284f18e.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Initially, I didn't understand this feature. Turns out that all it
means is that you can switch multisample rates in the middle of a
zero-attachment subpass. We've been able to do this since forever.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The previous logic of the supports_48b_addresses wasn't actually
checking if i915.ko was running with full_48bit_ppgtt. The ENOENT
it was checking for was actually coming from the invalid context
id provided in the test execbuffer. There is no path in the
kernel driver where the presence of
EXEC_OBJECT_SUPPORTS_48B_ADDRESS leads to an error.
Instead, check the default context's GTT_SIZE param for a value
greater than 4 GiB
v2 (Ken): Fix in i965 as well.
v3 Check GTT_SIZE instead of HAS_ALIASING_PPGTT (Chris Wilson)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously there was a special target that blocked for the generation of
anv_entrypoints.h, with meson 0.44 we don't need this, we can use a new
language feature instead. The problem is that previously that blocking
target would hide a race condition for the generation of another header,
anv_extensions.h. Now the build sometimes fails when anv_extensions.h is
not generated in time.
v2: - clarify the race condition in the commit message (Emil)
CC: Mark Janes <mark.a.janes@intel.com>
Fixes: 92550d9b16
("meson: remove workaround for custom target creating .h and .c files")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This patch enables the Vulkan driver on Ice Lake h/w
with added warning about preliminary support.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
base_vertex will be zero for non-indexed calls and in that case we
need vertex_id to be offset by the ‘first’ parameter instead. That is
what we get with first_vertex. This is true for both GL and Vulkan.
The freedreno driver is also setting vertex_id_zero_based on
nir_options. In order to avoid breakage this patch switches the
relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can
retain the same behavior.
v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from
SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Rob Clark <robdclark@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
The base vertex in Vulkan is different from GL in that for non-indexed
primitives the value is taken from the firstVertex parameter instead
of being set to zero. This coincides with the new SYSTEM_VALUE_FIRST_VERTEX
instead of BASE_VERTEX.
v2 (idr): Add comment describing why SYSTEM_VALUE_FIRST_VERTEX is used
for SpvBuiltInBaseVertex. Suggested by Jason.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We're not counting correctly with depth & stencil images.
Additionally we need to move an assert that is meant just for color
attachments.
v2: Move an assert() (Reported by Craig)
Change aspect mask checks (Francesco)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a62a979335 ("anv: enable multiple planes per image/imageView")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105994
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from vulkan/genX_blorp_exec.c:35:0:
./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from genX_blorp_exec.c:33:0:
../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
All the information in vk_android_native_buffer.xml is now in vk.xml.
The only exception is the extension type attribute which we can work
around in the generators while we wait for the XML to be fixed.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Once we've gotten rid of everything but the main entrypoint, there's no
reason why we should go ahead and lower them all. This is what radv
does and it will make future work easier.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2 (Jason Ekstrand):
- Return the correct enum values from anv_layout_to_fast_clear_type
v3 (Jason Ekstrand):
- Always return ANV_FAST_CLEAR_NONE and leave doing the right thing for
the patch which adds a modifier which supports fast-clears.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Daniel Stone <daniels@collabora.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>