Most of the time, we can infer the type to append in
util_dynarray_append using __typeof__, which is standardized in C23 and
support in Jesse's MSMSVCV. This patch drops the type argument most of
the time, making util_dynarray a little more ergonomic to use.
This is done in four steps.
First, rename util_dynarray_append -> util_dynarray_append_typed
bash -c "find . -type f -exec sed -i -e 's/util_dynarray_append(/util_dynarray_append_typed(/g' \{} \;"
Then, add a new append that infers the type. This is much more ergonomic
for what you want most of the time.
Next, use type-inferred append as much as possible, via Coccinelle
patch (plus manual fixup):
@@
expression dynarray, element;
type type;
@@
-util_dynarray_append_typed(dynarray, type, element);
+util_dynarray_append(dynarray, element);
Finally, hand fixup cases that Coccinelle missed or incorrectly
translated, of which there were several because we can't used the
untyped append with a literal (since the sizeof won't do what you want).
All four steps are squashed to produce a single patch changing every
util_dynarray_append call site in tree to either drop a type parameter
(if possible) or insert a _typed suffix (if we can't infer). As such,
the final patch is best reviewed by hand even though it was
tool-assisted.
No Long Linguine Meals were involved in the making of this patch.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
It is in C23 and Jesse reports that his MSMSVCV has it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com> [over IRC]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
For platforms that don't have native float64 support, skip the
arithmetic and clustered ops. While they would work, the lowering
for float64 for those increase significantly the shader for some
of those operations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35844>
Instead of doing selectively and with different supporting passes, just
run the complete set (special algebraic before and cleanup optimizations
after) at the end of brw_postprocess_nir_opts().
No changes to fossil-db on ICL, TGL, ACM and BMG.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35844>
We don't support it, everyone dropped support for that, let's not expose it.
Fixes: 5bc8284816 ("hk: add Vulkan driver for Apple GPUs")
Signed-off-by: Mary Guillemard <mary@mary.zone>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38054>
Coverity notices that `nir_get_io_index_src_number` could return -1, and
that we use it to index an array. It cannot understand that -1 only
happens for unhandled enum values, but all of these are handled. Add an
assert to help it out.
CID: 1667234
Fixes: 37a9c5411f ("brw: serialize messages on Gfx12.x if required")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38007>
Coverity notices that if `util_last_bit()` returns 0, and we subtract 1,
then the unsigned will overflow before being converted. We could cast to
eliminate that error, but the entire optimization function would do
nothing if tex->required_params == 0 (the way that we would get here),
so let's just not do work if we know we don't need to *and* avoid this
overflow.
CID: 1667241
Fixes: efcba73b49 ("brw: switch to new sampler payload description scheme")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38009>
Assuming disk I/O isn't painfully slow compared to running the whole
compiler (OS file system caching should help), this should massively
reduce the number of shaders compiled.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38019>
This way we get the same cache UUIDs for identical sources and build
environments, even if they're built at different times.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38019>
This one just hangs out and prevents unnecessary duplicate compilation.
We set .weak_ref = true so it doesn't actually hold references forever.
It just hangs onto any shaders that exist in some VkPipeline or VkShader
somewhere. But if an app compiles a pipeline it already has, it will
let us avoid a duplicate compile, even if the app doesn't provide a
pipeline cache.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38019>
The primary_ref_frame is used to load CDF data and has to match between
VCN and the header. Unless the default CDF tables are used, VCN
currently always assumes the CDF data will be loaded from
reference_frame_index (for VCN4) or lsm_reference_frame_index[0] (for
VCN5). This may cause conflict with the application provided
primary_ref_frame.
Check to make sure the primary_ref_frame is the same frame as the used
reference, and override it if necessary.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38030>
Rather than calling REQ_RES during subqueue_init, only call it during
submit the first time we see a command buffer that requires the use of
specific resources.
This ensures queues processing compute-only workloads (i.e. not actually
requiring tiler/fragment resources) don't preempt vertex/fragment work
on other queues due to resource congestion.
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37890>
The previous implementation was horribly slow with a larger number
of descriptor sets.
The new approach uses util_vma_heap (like ANV) which is a perfect fit.
This fixes stuttering in Indiana Jones because that games seems to use
a huge number of descriptor sets which can also be freed.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13901
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37976>
VK_KHR_maintenance9 requires that vertex attributes in shaders which map
to vertex attributes that aren't bound at the API return a consistent
value. In order to do this, we need toemit SET_VERTEX_ATTRIBUTE_A, even
for unused attributes. The RGBA32F format was chosen to ensure we
return (0, 0, 0, 0) from unbound attributes.
Fixes: 7692d3c0e1 ("nvk: Advertise VK_KHR_maintenance9")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38040>