José Fonseca
fdafa1f863
gallium: Simplify format->name conversion.
2008-08-07 19:25:28 +01:00
José Fonseca
9dee60969d
trace: Dump state.
2008-08-07 18:58:30 +01:00
José Fonseca
f2e19c34e0
trace: Trace pipe context calls.
2008-08-07 18:58:30 +01:00
José Fonseca
c76d86f0ab
raw2png: Fix channel order in a8b8g8r8/x8b8g8r8 formats.
2008-08-07 18:58:30 +01:00
José Fonseca
f6e0514736
trace: Add missing XSL and CSS.
2008-08-07 18:58:30 +01:00
José Fonseca
18fb8f1486
xlib: Integrate with the trace pipe driver.
2008-08-07 18:58:30 +01:00
José Fonseca
35355f7610
trace: New pipe driver to trace incoming calls.
...
Only pipe_screen calls traced, and only linux supported, for now.
2008-08-07 18:58:29 +01:00
José Fonseca
1ee500ac73
pipebuffer: Add an extra assertion to ensure buffers do not jump between lists.
2008-08-07 18:58:29 +01:00
José Fonseca
eb422a7243
raw2png: support some depth formats.
2008-08-07 18:58:29 +01:00
José Fonseca
72a5e47978
gallium: New function to dump surfaces.
2008-08-07 18:58:29 +01:00
Michal Krol
9a20cecc5c
mesa: Extend GLSL syntax to accept type precision in full type specifiers.
2008-08-07 16:49:54 +02:00
Michal Krol
c5c7130385
mesa: Silence compiler warnings on Windows.
2008-08-07 16:23:15 +02:00
Michal Krol
d50d7a54de
softpipe: Silence compiler warnings on Windows.
2008-08-07 16:22:34 +02:00
Brian Paul
a56ccb90c6
gallium: fix clipping/stride bugs in pipe_get_tile_raw(), pipe_put_tile_raw()
...
We need to compute the default dst_stride and src_stride _before_ clipping.
After clipping, the width value may have changed.
This fixes visible tile glitches in some demos like progs/glsl/texdemo.c
2008-08-06 19:15:10 -06:00
Brian Paul
be66a8f431
gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEAT
...
Check for these caps in state tracker and enable corresponding GL extensions
if supported.
2008-08-06 17:22:29 -06:00
Brian Paul
ea0007cc4c
softpipe: add texture border color code
2008-08-06 17:14:22 -06:00
Jonathan White
b908ce93d4
egl: define vsnprintf
2008-08-06 16:42:38 -06:00
Jonathan White
bd953fdd54
egl: fixes for Windows
2008-08-06 16:37:49 -06:00
Brian Paul
695fc32503
mesa: glsl: regenerated file
2008-08-06 16:29:50 -06:00
Brian Paul
35b9aedf7f
mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'
2008-08-06 16:29:40 -06:00
Brian Paul
95d3642122
mesa: glsl: additional error checking
2008-08-06 16:29:10 -06:00
Brian Paul
8a40fe06d7
mesa: glsl: fix a number of glUniform issues
...
Additional error checking.
Allow setting elements of uniform arrays. This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-08-06 16:26:47 -06:00
Jonathan White
7e2458c7b5
egl: fix version handling
2008-08-06 13:40:03 -06:00
Brian Paul
7a6eba54d0
mesa: glsl: fix glGetUniform for matrix queries
2008-08-06 13:07:09 -06:00
Brian Paul
18cd9c229a
mesa: glsl: fix error check in get_uniformfv()
2008-08-06 12:45:14 -06:00
Brian Paul
5fc6f6a33f
mesa: glsl: check for rect tex samplers
2008-08-06 12:21:25 -06:00
Brian Paul
ac553c6ce4
mesa: glsl: disallow initializers for varying vars
2008-08-06 11:58:52 -06:00
Brian Paul
acb81d0268
mesa: glsl: more type checking for attribute/varying/uniform vars/locals
2008-08-06 11:45:42 -06:00
Brian Paul
64a795d8e6
mesa: glsl: check that attribute vars are of float/vec/mat type
2008-08-06 11:22:36 -06:00
Brian Paul
b9be69b85e
mesa: glsl: more assignment type checking
...
Also that const declarations have initializers and that uniforms/samplers
can't have initializers.
2008-08-06 11:15:55 -06:00
Brian Paul
93ed8f9fc9
mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking case
2008-08-06 11:15:42 -06:00
Haihao Xiang
8d1627c25a
mesa: glsl: count number of temp regs used
2008-08-06 09:05:09 -06:00
Brian Paul
d23b54a423
fix some FBO/texture queries (bug 15296)
2008-08-06 08:42:09 -06:00
Brian Paul
efd730c5d3
mesa: glsl: code consolidation in _slang_gen_declaration()
2008-08-05 20:57:17 -06:00
Brian Paul
a4fad98dfb
mesa: glsl: disallow user-defined functions/vars prefixed with gl_
2008-08-05 20:57:17 -06:00
Brian Paul
6b888a10d3
mesa: glsl: additional type checking for assignments, inequalities
2008-08-05 20:57:17 -06:00
Brian Paul
bf3040d476
mesa: glsl: generate error for main(any args)
2008-08-05 20:57:17 -06:00
Jonathan White
ab0d13dd60
egl: changes for Windows
2008-08-05 19:22:09 -06:00
Jonathan White
240962faf7
egl: added snprintf, strcasecmp defines
2008-08-05 19:20:43 -06:00
Brian Paul
096b5fa524
mesa: glsl: regenerated file
2008-08-05 16:59:22 -06:00
Brian Paul
7a63e317d1
mesa: glsl: remove invalid use of f.x syntax where f is a float
2008-08-05 16:58:44 -06:00
Brian Paul
013de307ed
mesa: glsl: re-enable assignment type checking
2008-08-05 16:58:31 -06:00
Brian Paul
8abeeb35d3
mesa: glsl: regenerated files
2008-08-05 16:24:53 -06:00
Brian Paul
1308ca6d21
mesa: glsl: re-org of intermediate/temp storage
...
Simplify the code for allocating storage for intermediate results. Use fewer
temps in some cases.
Also, use new asm vec4_move intrinsic instead of regular assigments in various
constructors. For example:
float f;
vec3 v;
v.xyz = f;
is not legal GLSL, so do this instead:
__asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx
Plus, fix assorted bugs in structure comparison.
2008-08-05 16:18:39 -06:00
Brian Paul
749c1b9fbe
mesa: glsl: disable broken assignment type checking for now
2008-08-05 11:13:51 -06:00
Jonathan White
2eb4f86785
egl: don't include stdint.h on Windows
2008-08-05 08:13:50 -06:00
Jonathan White
b51584184a
egl: typedef uint8_t for Windows
2008-08-05 08:12:38 -06:00
Brian Paul
2d8551b30f
mesa: glsl: check struct types in _slang_assignment_compatible()
2008-08-04 17:14:49 -06:00
Brian Paul
793bab2a36
mesa: glsl: varying vars can't be user-defined structs
2008-08-04 17:14:49 -06:00
Brian Paul
9564e58df0
mesa: glsl: regenerated files
2008-08-04 17:14:49 -06:00