mesa: glsl: disallow initializers for varying vars

This commit is contained in:
Brian Paul 2008-08-06 11:58:52 -06:00
parent acb81d0268
commit ac553c6ce4

View file

@ -3647,7 +3647,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
const GLuint swizzle = _slang_var_swizzle(totalSize, 0);
if (var->initializer) {
slang_info_log_error(A->log, "illegal assignment to '%s'", varName);
slang_info_log_error(A->log, "illegal initializer for uniform '%s'", varName);
return GL_FALSE;
}
@ -3695,13 +3695,21 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (dbg) printf("UNIFORM (sz %d) ", totalSize);
}
else if (var->type.qualifier == SLANG_QUAL_VARYING) {
if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) {
/* varyings must be float, vec or mat */
if (!_slang_type_is_float_vec_mat(var->type.specifier.type) &&
var->type.specifier.type != SLANG_SPEC_ARRAY) {
slang_info_log_error(A->log,
"varying '%s' must be float/vector/matrix",
varName);
return GL_FALSE;
}
if (var->initializer) {
slang_info_log_error(A->log, "illegal initializer for varying '%s'",
varName);
return GL_FALSE;
}
if (prog) {
/* user-defined varying */
GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);