This shouldn't sign-extend.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10081>
This allows to force the VRS rates via RADV_FORCE_VRS, the supported
values are 2x2, 1x2 and 2x1. This supports the primitive shading rate
mode for non GUI elements.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7794>
The upper 32 bits are truncated before converting, which still produces
correct results since they never meaningfully contribute to the result.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
The previous code produced incorrect results for inputs outside the
range [INT16_MIN, INT16_MAX].
A problematic case is e.g. i2f16 32768, which previously would be
converted to -32768.0 instead of returning the exactly representable
floating point result.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
This function has evolved to be a generic helper function used throughout
the file, so having those assumptions written down explicitly and document
unsupported edge cases should help prevent incorrect use.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
This doesn't change semantics but allows us to reject this potentially
ambiguous configuration in convert_int in a later change.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
Previously, inputs such as 0x100000000 would have their upper 32-bits
ignored despite being representable by 32-bit floats.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
It used to be that this intrinsic was never created and texture
instructions were always used.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 50881d59e6 ("compiler/spirv: fix image sample queries")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9686>
This allows them to be scheduled properly and simplifies the assembler a
little.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8994>
Keep track of the current loop depth in Program and set the depth inside
Program::insert_block() instead of repeating it every time we insert one.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8994>
Obviously this didn't affect correctness. Not sure about performance.
It also changes enabled_channels to match radeonsi.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: f29c81f863 ("aco: use VOP2 for v_cvt_pkrtz_f16_f32 if possible")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9459>
A Hitman 2 shader does: read64(local_invocation_index() * 4 - 4). This was
likely emitting a ds_read2_b32 on GFX6. For local_invocation_index()=0,
because the first dword was out-of-bounds, the second was likely also
considered out-of-bounds (even though it's not, at offset 0).
Likely fixes https://gitlab.freedesktop.org/mesa/mesa/-/issues/3882
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 57e6886f98 ("aco: refactor load_lds to use new helpers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9332>
This reverts commit 1a0b0e8460.
The bounds checking behaviour of ds_read_b64, ds_read_b96 and ds_read_b128
make this feature very difficult to use safely.
This fixes a blocking artifact in Hitman 2. Previously, it contained:
ds_read_b64(local_invocation_index() * 4 - 4)
For local_invocation_index()=0, the second dword would be considered
out-of-bounds, even though it's at offset 0.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9332>
Since value-numbering no longer works across loops, we no longer need to
use v_readfirstlane_b32.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9288>
This becomes possible as long as we do
val = s_and_b32/64 exec, val
before any subgroup operations.
This precautional instruction can be removed by the
optimizer if 'val' was computed by a VOPC instruction
using the same exec mask.
Totals from 59 (0.04% of 146267) affected shaders (Navi10):
VGPRs: 2808 -> 2816 (+0.28%)
CodeSize: 340888 -> 340852 (-0.01%); split: -0.20%, +0.19%
Instrs: 61733 -> 61625 (-0.17%); split: -0.18%, +0.01%
Cycles: 470636 -> 469112 (-0.32%); split: -0.33%, +0.01%
VMEM: 8091 -> 7993 (-1.21%)
SMEM: 2736 -> 2719 (-0.62%); split: +0.29%, -0.91%
VClause: 1745 -> 1741 (-0.23%)
SClause: 2394 -> 2392 (-0.08%); split: -0.25%, +0.17%
Copies: 3249 -> 3253 (+0.12%); split: -0.62%, +0.74%
Branches: 1210 -> 1206 (-0.33%)
PreSGPRs: 3126 -> 3176 (+1.60%); split: -0.16%, +1.76%
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9195>
These offsets were wrong and didn't match the old behaviour.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: e8220e106b ("aco: optimize AC_FETCH_FORMAT_SNORM alpha adjust")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8935>
This looks like it was copied from LLVM, which didn't have a fmax
intrinsic.
fossil-db (GFX8):
Totals from 43 (0.03% of 140385) affected shaders:
CodeSize: 49660 -> 49488 (-0.35%)
Instrs: 10434 -> 10348 (-0.82%)
Cycles: 41736 -> 41392 (-0.82%)
VMEM: 13793 -> 13719 (-0.54%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8918>
We were incorrectly shifting the input VGPRs for the instance ID
for chips affected by the LS VGPR init bug (ie. Vega10 and Raven).
When there is no HS threads, the hardware loads the LS VGPR
starting from VGPR 0, so they should be shifted by two.
This fixes some sort of vertex explosion with Squad, Visage, Barn
Finders and probably more titles that use tessellation. Note that
only Vega10 and Raven were affected by this bug.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4129
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3311
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Diego Viola <diego.viola@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8694>
Previously, we might not have required all coordinates to be in WQM if
there were other args before them. We should probably also require that
the offset is in WQM.
fossil-db (GFX10.3):
Totals from 10053 (7.21% of 139391) affected shaders:
SGPRs: 911032 -> 911048 (+0.00%); split: -0.00%, +0.00%
VGPRs: 689856 -> 688412 (-0.21%); split: -0.26%, +0.05%
CodeSize: 84151460 -> 84140396 (-0.01%); split: -0.02%, +0.01%
MaxWaves: 77526 -> 77527 (+0.00%)
Instrs: 15972106 -> 15971521 (-0.00%); split: -0.01%, +0.01%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4153
Fixes: 4015b3651a ("aco: only require texture coordinates to be in WQM if NSA is used")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8693>