We've got enough information in common code to track this now so we may
as well throw in a helpful assert.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
Looks like 3 implementations already have that field in their private
command_buffer struct, and having it at the vk_command_buffer opens the
door for generic (but suboptimal) secondary command buffer support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
This wasn't much of a problem before because vk_command_buffer_finish()
doesn't do much on an empty command buffer. However, it's about to be
responsible for managing the pool's list of command buffers so it will
be critical to get this right.
Fixes: c9189f4813 ("anv: Use a common vk_command_buffer structure")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
Now that we have no overlapping memory addresses for different
contexts we can go ahead and also share the same VM for every context.
This should make VM binding much easier to implement once we have
Kernel support for it.
v2: We now have engines_ctx, set it there too.
v3: Fix indenting (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12028>
Have a single border color pool per bufmgr instead of per context.
We want to have a single VM shared among every context and the border
color pool is the last feature preventing us from having that.
Previously we had 1024 colors per context but once the buffer was full
we just waited for the buffer to be unused and restarted it. After
this patch we have 4096 colors for every single context and we can't
just flush buffers if they are full, so we simply return black.
There are many strategies we could try to implement to help alleviate
this new 4096 limit, none of which are implemented by this patch:
- We could just expand the buffer to the full 16MB we can use,
allowing 262144 colors.
- We could use multiple buffers and make the contexts refcount them,
so eventually older buffers would reach zero references and be
recycled, moving us to a working set maximum from a lifetime
maximum.
- We could also make the border color pool be a standard memzone and
then give smaller buffers to each context when they need, so the
limit would be in the number of contexts that can use border color
pools. This was my first implementation but Ken suggested I switch
to the one provided by this patch, which is simpler.
Keep it like this since border colors don't seem to be used very much
and other Mesa drivers such as radeonsi also seem to employ the
"return black once we reach the limit" strategy.
As a last note, we could also move the contents of iris_border_color.c
to iris_bufmgr.c in order to avoid breaking some abstractions we have
in Iris, like we do with iris_bufmgr_get_border_color_pool(). I can do
this in case we want it.
v2: Switch from standard memzone to a per-screen thing (see above).
v3: Actually make it per bufmgr. Just making it per screen is not
enough, since screens can share the same VM, an example being the
gputest benchmark suite.
v4: Rebase.
v5: Remove dead code, lock around hash table lookup (Ken).
v6: Simple rebase.
v7: Another rebase (for_each_batch).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12028>
We're moving towards a path where all contexts share the same virtual
memory - because this will make implementing vm_bind much easier - ,
and to achieve that we need to rework the binder memzone. As it is,
different contexts will choose overlapping addresses. So in this patch
we adjust the Binder to be 1GB - per Ken's suggestion - and use a real
vma_heap for it. As a bonus the code gets simpler since it just reuses
the same pattern we already have for the other memzones.
Credits to Kenneth Granunke for helping me with this change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12028>
this codepath needs to update literally one spirv word to get the right shader
(why can't this be a spec constant?)
so just update that word instead of running all the nir passes and doing a
full recompile
fixes:
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14976>
by initializing this on context creation, we can ensure that the correct
value is always here
cc: mesa-stable
fixes:
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
We recently had a request to support a larger maxBoundDescriptorSets,
specifically 32, and there doesn't appear to be a reason we need to
restrict this to 8. According to vulkan.gpuinfo.org reports, most
Vulkan drivers appear to support 32.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14952>
This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
This will be important for residency in a future change, but also
is necessary for synchronize() to work correctly for TBOs.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
There's already a single command queue for the screen, meaning that
all commands are being serialized implicitly into that queue. There's
no need to have separate fences for parallel contexts when those
fences would all share the same underlying timeline.
This adds an explicit lock to expand the scope of the implicit screen
command queue ordering to include fence signals.
Each context still gets its own submit sequence, which is used for 1
purpose right now: A uniqueness check in the state manager to see
if states are coming from separate command lists, to apply promotion
and decay logic.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
The no-wait condition was wrong before. If the query was used in the
current batch (query->fence_value == context->fence_value), we'd
continue on with the operation instead of returning false. Then the
buffer map would see that the bo is referenced in the current batch,
and would flush and wait, even though we were asked not to wait.
This fixes the condition by simply using the (correct) buffer map
logic.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
Also, resource_is_busy needs to opportunistically retire batches, so apps can
spin on non-blocking resource maps and eventually succeed.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
Properly handling NaN adversely affects several hundred shaders in
shader-db (lots of Skia and a few others from various synthetic
benchmarks) and fossil-db (mostly Talos and some Doom 2016). Only apply
the NaN handling work-around when the shader demands it.
v2: Add comment explaining the 1.0*y_over_x. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 2098ae16c8 ("nir/builder: Move nir_atan and nir_atan2 from SPIR-V translator")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>