driconf: Add Heaven entries for Windows .exe

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14965>
This commit is contained in:
Jesse Natalie 2022-02-09 17:10:51 -08:00 committed by Marge Bot
parent 2360c25d63
commit a84265938b

View file

@ -82,6 +82,12 @@ TODO: document the other workarounds.
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Heaven (Windows)" executable="heaven.exe">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
@ -94,6 +100,12 @@ TODO: document the other workarounds.
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (Windows)" executable="valley.exe">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />