The Vulkan spec says:
"VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT specifies
that pipeline creation will fail if a compile is required for
creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED
will be returned by pipeline creation, and the VkPipeline will be
set to VK_NULL_HANDLE."
Given the implementation is expected to set the pipeline to
VK_NULL_HANDLE, it's unecessary to handle pipeline feedback.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>
This fixes a copy-paste error found by manual inspection.
TES may be merged into GS with certain HW stage mappings, which lead to
duplicate set-register commands to be emitted with the old code.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20935>
This game seems to incorrectly set the render area and since we switched
to full dynamic rendering, the framebuffer dimensions is no longer used.
Forcing the render area to be the framebuffer dimensions restore the
previous logic and it fixes rendering issues.
Fixes: c7d0d328d5 ("radv: Set the window scissor to the render area, not framebuffer")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20900>
Check the need for emitting prefetch before calling si_emit_cache_flush
to mask a possible cache miss delay and always inline radv_emit_prefetch_L2.
Either change alone is not significant but together they increase
drawcall throughput by 8% on i5-2500.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20877>
If a shader stage is already imported from a library it should be
properly ignored.
Fixes recent CTS dEQP-VK.pipeline.fast_linked_library.misc.unused_shader_stages*.
Fixes: c8765c5244 ("radv: ignore shader stages that don't need to be imported with GPL")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20899>
It's legal to create a library with FRAGMENT_OUTPUT_INTERFACE and with
all CB states as dynamic, in this case the PS epilog should be dynamic.
This fixes a bunch of regressions while running Zink/RADV CTS with
RADV_PERFTEST=gpl.
Zink is the final boss.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20882>
Allow the compiler to assume that the shader always has full subgroups,
meaning that the initial EXEC mask is -1 in all waves (all lanes enabled).
This assumption is incorrect for ray tracing and internal (meta) shaders
because they can use unaligned dispatch.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20670>
This will make sure the internal field is set to true for internal
shaders which are initialized outside of radv_device_init_meta.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20670>
The shifting was off-by-one compared to how it is done in the kernel. Also, excess_length needs to be casted to uint64_t to prevent zeroing everything except the 5 LSBs.
Fixes: abf3bcd6 ("radv: Add RMV resource tracking")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20820>
RadeonSI prints the exact same message and it can be confusing.
All other error messages in the winsys are prefixed now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20904>
Approximately 10% improvement in CPU overhead score on 3900X.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20655>
This won't work because there are no memory types.
Fixes fossilize replay with NULL winsys.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Fixes: 31ca19589f ("radv: Create a null TLAS as meta state")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20878>
With RADV_DEBUG=hang, there is only one cmdbuffer per submission and
this has been broken recently.
This fixes a segfault when generating GPU hang reports.
Fixes: 76deaa1b1a ("radv: Refactor command buffer handling in radv_queue_submit_normal.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20860>
In case of mcbp, shadowed_regs is initialized early in radv_queue_init()
function by submitting the command buffer. The command buffer is submitted in
radv_init_shadowed_regs_buffer_state() function. When RADV_DEBUG=noibs is used
radv_amdgpu_winsys_cs_submit_sysmem() function is used to submit command buffer.
radv_amdgpu_winsys_cs_submit_sysmem() crashes here because initial_preamble_cs
is NULL. This patch fixes the radv_amdgpu_winsys_cs_submit_sysmem() function
to support NULL initial_preamble_cs.
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18301>
also libdrm function amdgpu_cs_chunk_fence_info_to_data() has qw multiplier
and hence need not do it in radv_amdgpu_cs_submit().
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18301>
INDEX_TYPE and NUM_INSTANCES PKT3 should be always written
if shadowing is enabled since they are not shadowed.
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18301>
This will be used to only chose depth aware SAH when we know that it's
more optimal and doesn't increase build overhead too much.
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20656>
this is a costly function, and we want to avoid loading random struct data
as much as possible
these struct members aren't accessed anywhere else in the function, so eliminating
access avoids some cpu overhead
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20751>
I added this FIXME 2 years ago because it was unclear if it was
broken or not. Since, CTS coverage improved and the number of tests
with depth/stencil on the compute queue increased a lot. vkd3d-proton
also widely uses depth/stencil with GENERAL on GFX10+ and likely with
async compute as well. No issues so far.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4048
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20785>
Don't emit the NGG query user SGPR if its state doesn't change.
Based on original work by Mike Blumenkrantz.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18819>