Alan Hourihane
ef0e0f2550
glsl: support sampler arrays.
2009-01-14 00:12:33 +00:00
Alan Hourihane
67c7f94a21
glsl: fix a comment typo
2009-01-13 23:59:18 +00:00
Alan Hourihane
8373347c05
glsl: support sampler arrays.
2009-01-13 23:54:46 +00:00
Brian Paul
34d17d2bdc
docs: #pragma now handled
2009-01-13 15:09:40 -07:00
Brian Paul
01a0938776
glsl: add preprocessor support for #pragma
...
Two forms are supported:
Pragmas are silently ignored at this time.
2009-01-13 15:09:40 -07:00
Ian Romanick
1f47388dfe
Add language about implicit flush and command completion
...
Copied language from the glXSwapBuffers manual page about the implicit
glFlush and expected command completion. This just codifies what
people already expect from glXCopySubBufferMESA. The intention of
this command is to work like glXSwapBuffers but on a sub-rectangle of
the drawable.
Acked-by: Brian Paul <brianp@vmware.com>
2009-01-13 12:36:03 -08:00
Keith Whitwell
a8e0df08ef
xlib: split off cell to its own backend
...
Also remove compile-time USE_XSHM flag. Still check for XSHM at runtime
though.
2009-01-13 19:54:32 +00:00
Keith Whitwell
2f19fecd58
xlib: allow winsys's to register themselves with glx/xlib state tracker
2009-01-13 19:46:18 +00:00
Brian Paul
34500a6da5
docs: fixes since 7.3-rc1
2009-01-13 09:03:43 -07:00
Karl Schultz
00c02626d8
windows: try to create a context in wglCreateLayerContext()
2009-01-13 09:02:04 -07:00
Ben Skeggs
f883c14560
nv50: fix progs/tests/manytex
...
Previously all squares were textured with the same texture.. not quite what
the demo was supposed to look like!
2009-01-13 13:57:22 +10:00
Ben Skeggs
adee4b9021
nv50: get glxgears showing all 3 gears instead of 1!!
...
This fixes a lot of other things where not all the geometry got drawn
also.
2009-01-13 13:57:22 +10:00
Ben Skeggs
8337c78d91
nv50: change some magic reg, makes more things work
...
No real idea what this does.. but a lot of things that misrendered and
made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects
we'll see from this :)
2009-01-13 13:57:22 +10:00
Ben Skeggs
e8b0088692
nv50: add DXTn formats
2009-01-13 13:57:22 +10:00
Ben Skeggs
68bb26b62d
nv50: shadow mapping
2009-01-13 13:57:22 +10:00
Ben Skeggs
f7c2010525
nv50: aniso
2009-01-13 13:57:22 +10:00
Ben Skeggs
918fc55e5f
nv50: occlusion queries
...
Not quite working, but the general idea is right I think.
2009-01-13 13:57:22 +10:00
Ben Skeggs
d2442016af
nv50: implement KIL enough for progs/fp/kil to work
2009-01-13 13:57:22 +10:00
Jonathan Adamczewski
068107b5ad
cell: Add missing suffix to SHUFFLE macro
2009-01-13 14:02:18 +11:00
Jonathan Adamczewski
402e6752b5
cell: allocate batch buffers w/ 16-byte alignment
...
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating
multiples of 16 bytes that are 16 byte aligned.
Opcodes are stored in preferred slot of SPU machine word.
Various structures are explicitly padded to 16 byte multiples.
Added STATIC_ASSERT().
2009-01-12 16:25:28 -07:00
Brian Paul
eeeed45c2c
i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().
...
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12 15:47:57 -07:00
Brian Paul
3a5463d158
i965: fix broken glBitmap + depth test
...
When we use the do_blit_bitmap() function, it seems the fragment Z is always
1.0. If depth testing is on, that means that bitmap fragments are often
occluded by other rendering. So, the bitmap doesn't appear even if
rasterpos.Z==0.
The fix is to use the intel_texture_bitmap() path when depth testing is on.
Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12 15:43:54 -07:00
Brian Paul
de35989cde
i965: fix broken ARB fp fog options
...
Just call _mesa_append_fog_code() if the fragment program's FogOption is
not GL_NONE.
This allows us to remove some unnecessary i965 fog code.
Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-12 14:24:45 -07:00
Keith Whitwell
a2d5031b1e
dri: make dri_display_surface static
2009-01-12 19:38:39 +00:00
Keith Whitwell
3e492acc57
dri: pull dri_swapbuffers.c into dri_drawable.c
2009-01-12 19:33:44 +00:00
Dan Nicholson
29f603a270
autoconf: Only _GNU_SOURCE feature test macro needed on gnu systems
...
According to feature_test_macros(7), _GNU_SOURCE encompasses all the
other feature macros we were setting, so we can just dispose of them.
2009-01-12 11:10:31 -08:00
Julien Cristau
7f7fc3e3af
mesa: match against *-gnu* instead of *-gnu in configure.ac
...
Fixes build on arm-linux-gnueabi
2009-01-12 11:08:02 -08:00
Thomas Henn
a0318d7f8e
windows: updated VC8 project files
2009-01-12 10:56:42 -07:00
Brian Paul
06fdb6a74c
glsl: better fix for for-loop scope issue (commit 6333005f7a)
2009-01-12 08:52:54 -07:00
Brian Paul
88fdddcbbe
windows: added new sources for 7.3 (may be more, needs testing)
2009-01-12 08:36:21 -07:00
Brian Paul
1598be5083
mesa: add osmesa.pc.in to tarball list
2009-01-12 08:36:21 -07:00
Michel Dänzer
45604ffac7
gallivm: Make sure the bitcode buffer is followed by a 0 byte.
...
May fail to parse otherwise.
2009-01-12 15:05:05 +01:00
Keith Whitwell
3425257e14
dri: rename dri1 directory
2009-01-12 11:52:13 +00:00
Keith Whitwell
782eae916d
dri: sketch of new device-independent glx/dri state tracker
2009-01-12 11:51:57 +00:00
Michel Dänzer
f43e621e22
gallivm: Print error message from ParseBitcodeFile() in case it fails.
2009-01-12 12:39:31 +01:00
Michel Dänzer
359bbe7432
gallivm: Explicitly specify the LLVM components we need.
2009-01-12 12:37:13 +01:00
Michel Dänzer
f586c31fa6
gallivm: Adapt to header file move in LLVM 2.4.
2009-01-12 12:34:27 +01:00
Ben Skeggs
7a90ace9c8
nv50: make rtt work again
2009-01-12 16:59:35 +10:00
Ben Skeggs
ac6516101b
nv50: fix handling of depth textures
2009-01-12 16:59:35 +10:00
Ben Skeggs
39bcc39717
nv50: another typo..
2009-01-12 16:59:35 +10:00
Ben Skeggs
ecb2eb4c99
nouveau: fix warning
2009-01-12 16:59:34 +10:00
Ben Skeggs
73f1857aee
nv50: fix assertion failure
2009-01-12 16:59:34 +10:00
Ben Skeggs
f935f35287
nv50: remove previous hack to manage tiled surfaces
2009-01-12 16:59:34 +10:00
Ben Skeggs
515c3d9bc1
nv50: fix a typo and a thinko
2009-01-12 16:59:34 +10:00
Ben Skeggs
ed8f0b753b
nv50: enable npot textures
2009-01-12 16:59:34 +10:00
Ben Skeggs
b01d0077af
nv50: disable shader debug
2009-01-12 16:59:34 +10:00
Ben Skeggs
08b6534bc8
nv50: any cpu access to a texture is done on its backing images
...
Still a little dodgy:
- RTT will hit an assertion (hopefully!) and fail
- 3D textures with depth >= 32 will cause bad things to happen
2009-01-12 16:59:33 +10:00
Ben Skeggs
103020f264
nv50: create buffers for each image that makes up a texture
2009-01-12 16:59:33 +10:00
Ben Skeggs
df266471b1
nouveau: return buffer map to something sane.
...
Sorry, but no, we're not doing this.. Correctness always takes precedence
over speed. Implement this higher up where you know it's safe to do so,
and doesn't break other things in the process.
2009-01-12 16:59:33 +10:00
Ben Skeggs
7b6fb34e9d
nouveau: use usage, not uninitialised flags value...
2009-01-12 16:59:33 +10:00