nv50: disable shader debug

This commit is contained in:
Ben Skeggs 2009-01-12 14:26:15 +10:00
parent 08b6534bc8
commit b01d0077af

View file

@ -32,7 +32,7 @@
#include "nv50_context.h"
#define NV50_SU_MAX_TEMP 64
#define NV50_PROGRAM_DUMP
//#define NV50_PROGRAM_DUMP
/* ARL - gallium craps itself on progs/vp/arl.txt
*
@ -1602,13 +1602,19 @@ nv50_program_validate_code(struct nv50_context *nv50, struct nv50_program *p)
if (!upload)
return;
#ifdef NV50_PROGRAM_DUMP
NOUVEAU_ERR("-------\n");
up = ptr = MALLOC(p->exec_size * 4);
for (e = p->exec_head; e; e = e->next) {
NOUVEAU_ERR("0x%08x\n", e->inst[0]);
if (is_long(e))
NOUVEAU_ERR("0x%08x\n", e->inst[1]);
}
#endif
up = ptr = MALLOC(p->exec_size * 4);
for (e = p->exec_head; e; e = e->next) {
*(ptr++) = e->inst[0];
if (is_long(e))
*(ptr++) = e->inst[1];