Following 71ebd9b9d7, 3DSTATE_GS can be emitted as part of the
pipeline batch and as a dynamic state. Just do the latter.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
We can disable the MESH/TASK stages by just using the CONTROL
instruction and keep the rest of the HW programmed as before.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
Otherwise it gets run by default on newly pushed fork branch.
In general, this is copy-paste of `.container-rules`.
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24604>
Push costants in Zink are not flat indexed like in vulkan drivers which
makes the `nir_intrinsic_load_push_constant` intrinsic inappropiate.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
Zink passes `base` and `range` indices to this intrinsic despite those
being ignored by nir_to_spirv. This change removes them completely.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
Previous 45 minutes is too much.
- 5 - 15 minutes mesa LTO build
- 5 - 15 minutes shader-db run
Should be safe, in case something fails, we still can make another run.
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24607>
No Foz-DB changes, but maybe it matters in the future because dxil-spirv
will use read_invocation for WaveReadLaneFirst in fragment shaders.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24618>
Fix remaining dri2 check from 3d59f4cfcb, which caused gbm contexts to
not expose EGL_EXT_buffer_age anymore.
Fixes: 3d59f4cfcb ("egl/drm: Use IMAGE_DRIVER instead of DRI2_LOADER")
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24630>
I don't know if this is possible to hit with GL, but it is with Vulkan. Fixes:
dEQP-VK.spirv_assembly.instruction.compute.workgroup_memory.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Don't truncate them in the builder. Fixes:
dEQP-VK.spirv_assembly.instruction.compute.convertutof.uint64_to_float32_4294967296
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
If the BO handle is greater than 2x what fits inside the current bitmap
size, then we end up overflowing. Make sure to always reallocate to a
large enough bitmap, not just 2x the previous size.
Found while replaying firefox apitraces with looping (which apparently
leaks a ton of objects, but that might just be apitrace).
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
When a bound RT is not written to, we need to force the pass type to
translucent to ensure that this draw does not cull draws that do write
to that RT.
Fixes Inochi2D regression after c24b753378.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Do not apply "nir_lower_fragcolor" in the common code.
This fix a crash on agxv side when a frag shader have SSBO writes.
This is caused by "nir_lower_frag_color" assuming that every
"store_deref" will have a variable backing the
output.
Signed-off-by: Mary <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
We need actual analysis to set it properly, and improperly setting it can cause
random data dependency hazards it turns out. Stop setting it. Fixes some flaky
tests with shuffle code inserted.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
This avoids an entire class of bugs with live range splitting. Fixes with
AGX_MESA_DEBUG=demand:
dEQP-GLES31.functional.separate_shader.random.8
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
All affected shaders are in pubg. Presumably, with the new demand calculation,
RA is hitting a higher target thread count at the expense of a little more live
range splitting.
total instructions in shared programs: 1773295 -> 1773310 (<.01%)
instructions in affected programs: 6058 -> 6073 (0.25%)
helped: 0
HURT: 15
Instructions are HURT.
total bytes in shared programs: 11695360 -> 11695450 (<.01%)
bytes in affected programs: 40496 -> 40586 (0.22%)
helped: 0
HURT: 15
Bytes are HURT.
total halfregs in shared programs: 530844 -> 530724 (-0.02%)
halfregs in affected programs: 1785 -> 1665 (-6.72%)
helped: 15
HURT: 0
Halfregs are helped.
total threads in shared programs: 18909440 -> 18910400 (<.01%)
threads in affected programs: 12480 -> 13440 (7.69%)
helped: 15
HURT: 0
Threads are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
The mask is based on the format, which can be at most 32-bits per channel. So if
we have 64-bit loads/stores we're still using a 32-bit format with double the
bits set in the mask. This will fix validation fails with spilling.
No shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
We can't calculate after since ssa_to_reg[] gets overwritten during live range
splits. Theoretical issue only, but let's fix it while squashing live range
splitting bugs.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
We know logical_end instructions are only at the end of the block (validated),
so by changing how we iterate the pass goes from O(instructions) to O(blocks)
which is strictly better.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
We can use extr to swap the low and high halves of a 32-bit register in one
instruction.
No shader-db changes, but it reduces xor's on a deqp I'm looking at. Yes, I'm
procrastinating on debugging deqps, how'd you guess?
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
There's no good reason to allow non-immediate nesting values, and this lets us
use the (smaller) mov_imm instruction without special casing. This matches what
Metal produces, so it seems like a good preference.
total bytes in shared programs: 11720338 -> 11717310 (-0.03%)
bytes in affected programs: 2341580 -> 2338552 (-0.13%)
helped: 1385
HURT: 0
Bytes are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Man, this expression was wrong. First of all, raw is 64-bit so our mask needs to
be too. Second, length is in bytes -- not bits -- so we need to multiply by 8 to
get something sensible. In effect, the old wrong expression would always use the
long encoding for ALU instructions... whoops. This particular bug probably goes
back to the very first version of agx_pack...
Massive improvement in code density. Noticed while comparing assembly with the
blob. It's my Saturday, I can pointless optimize if I want to.
total bytes in shared programs: 12175112 -> 11720338 (-3.74%)
bytes in affected programs: 11963800 -> 11509026 (-3.80%)
helped: 16624
HURT: 0
Bytes are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Now that they're in the right blocks, this is easy. Includes an informal proof
and the implementation itself is built around a finite state machine, which
together meant this code worked on its first try :~)
And hey, it's a pointless little instruction saving optimization I've wanted to
do for a while~
Major note is that this HAS to be done after register allocation, since it
doesn't update the control flow graph and would introduce critical edges
if it tried to actually deleted the else block. The intuitive reason for this is
simple: sometimes RA needs to insert instructions into the else block, even if
it was empty in the original NIR, so we always need an else block even if we can
delete it with this pass after RA.
total instructions in shared programs: 1778390 -> 1776725 (-0.09%)
instructions in affected programs: 268459 -> 266794 (-0.62%)
helped: 1013
HURT: 0
Instructions are helped.
total bytes in shared programs: 12185102 -> 12175112 (-0.08%)
bytes in affected programs: 1927524 -> 1917534 (-0.52%)
helped: 1013
HURT: 0
Bytes are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
Rather than duplicating the condition. This matches the blob, so is presumably
the most energy-efficient way of expressing the logic.
No shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
According to Dougall's pseudocode, else_icmp operates as:
if r0l == 0:
r0l = n
elif r0l == 1:
if cc.compare(A[thread], B[thread]):
r0l = 0
else:
r0l = 1
exec_mask[thread] = (r0l == 0)
Notice that the comparison only happens when r0l == 1, that is, for threads that
are about to enter the else block. Threads that just executed the if body are
still active (r0l = 0) and skip the comparison. As such, the sources of
else_icmp are only read in the else block, and hence the whole instruction
should be placed in the else block for correctness with respect to live range
splitting.
shader-db is a wash, but shows some improvements due to correctly modelling the
liveness of the condition variable.
total instructions in shared programs: 1778376 -> 1778390 (<.01%)
instructions in affected programs: 14753 -> 14767 (0.09%)
helped: 35
HURT: 39
Inconclusive result (value mean confidence interval includes 0).
total bytes in shared programs: 12185018 -> 12185102 (<.01%)
bytes in affected programs: 101522 -> 101606 (0.08%)
helped: 35
HURT: 39
Inconclusive result (value mean confidence interval includes 0).
total halfregs in shared programs: 531174 -> 531032 (-0.03%)
halfregs in affected programs: 2320 -> 2178 (-6.12%)
helped: 40
HURT: 1
Halfregs are helped.
total threads in shared programs: 18909184 -> 18909440 (<.01%)
threads in affected programs: 1792 -> 2048 (14.29%)
helped: 2
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
NIR->AGX translation relies on bindless handles being vec2 instructions with a
constant first index. Moving the entire vec2 into the preamble would mess this
up, so tell nir_opt_preamble to never do this. It's still allowed to move the
offset calculation into the preamble, if it thinks that's beneficial.
Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
We need to:
* properly null out the dest in DCE.
* not assert out when packing with null dest
Fixes potential reg pressure blow up with atomics that don't use their
destinations, though I don't see shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>