ACO is the default compiler for almost a year from now, so it should
be fine to replace RADV/ACO by just RADV. LLVM is still added
when RADV_DEBUG=llvm is used for convenience.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10972>
For fragment shaders that only contain a discard, the exec mask has
to be zero'd and everything discarded.
It seems unnecessary to emit an export here because if the FS has no
exports, the compiler already emits a null export at the end.
Fixes incorrect hair rendering in Detroit: Become Human.
fossil-db (Sienna Cichlid):
Totals from 3 (0.00% of 149839) affected shaders:
CodeSize: 2896 -> 2872 (-0.83%)
Instrs: 556 -> 553 (-0.54%)
Latency: 29266 -> 29214 (-0.18%)
InvThroughput: 3374 -> 3372 (-0.06%)
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10955>
This has no effects because radv_image_has_CB_metadata() still
accounts for DCC which is incorrect. This should be changed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10667>
Just having DCC enabled on the base level doesn't mean we are
using compressed rendering.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10667>
With DCC and mipmaps, some mips can't be compressed and it makes
sense to check this here.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10667>
Instead of storing the vertex mask per wave into LDS and then computing
the prefix sum, store 8-bit bitcounts (vertex counts) of the vertex masks
into LDS. This allows us to compute the sum using v_sad_u8, which computes
a sum of 4 i8vec4 components in one instruction.
Each i8vec4 of vertex counts is loaded in parallel threads (one dword
per thread) instead of all being loaded in thread 0, and readlane copies
them to SGPRs instead of readfirstlane.
LDS is no longer initialized before culling. Instead, the counts for
inactive waves are masked with AND later.
Incorrect old comments are also fixed.
This change removes 80 bytes from the code size, and it allows increasing
the workgroup size from 128 to 256. (which is the main motivation for this)
Now changing the workgroup size with wave64 has no effect on the code size.
Switching to wave32 with 8 waves even generates slightly smaller code than
wave64 with 4 waves.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10813>
This removes confusing register types due to deduplication, such as:
"name": "SQ_WAVE_TTMP10",
"type_ref": "SPI_SHADER_USER_DATA_PS_0"
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10813>
A successful AHardwareBuffer_allocate itself will increase a refcount on
the newly allocated AHB. For the import case, the implementation must
acquire a reference on the AHB. So if we layer the exportable allocation
on top of AHB allocation and AHB import, we must release an AHB
reference to avoid leak.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10940>
The GS copy shader should only be built if GS and without NGG.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10908>
Fallback to a slow clear, this could be improved by splitting the
clear into two parts (one fast and one slow) but that's complicated.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10516>
Run part of the VK CTS in 3 devices with Stoney Ridge graphics.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10853>
With display on iGPU and render on dGPU, VRR is not working. To fix
this set RADEON_FLAG_GTT_WC flag when allocating memory for prime. This
allows kernel function amdgpu_display_user_framebuffer_create() to
allocate GTT memory with USWC flag making the buffer scanout for iGPU.
This helps the ddx amdgpu_present_check_flip() function to return
true. Now, xserver will flip the framebuffer instead of blit. Due
to this VRR feature will work where iGPU supports USWC flag.
v2: modify commit message with use case (Michel Dänzer)
v3: allow GTT_WC flag only if VRAM_DOMAIN and NO_CPU_ACCESS (Bas Nieuwenhuizen)
v4: add check for wsi_info is NULL
v5: use wsi_info pointer to check for prime alloc (Bas Nieuwenhuizen)
v6: set _GTT_WC flag when wsi_info pointer is not NULL (Bas Nieuwenhuizen)
Signed-off-by: Yogesh Mohanmarimuthu <yogesh.mohanmarimuthu@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10657>
After a7c0cf500b ("radv: Enable DCC for image stores on GFX10.")
some checksums for the radv driver remained to be updated.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10856>
After 524848707b ("radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11")
some checksums for the radv driver remained to be updated.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10856>
RADV_HEAP_* is the heap type, not the index.
Fixes dEQP-VK.info.device_memory_budget.
Fixes: 08d162f0b5 ("radv: expose 2/3rd of total memory as VRAM and 1/3rd as GTT on APUs")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10852>
ds_swizzle_b32 requires a VGPR and DPP can't encode SGPR sources.
Fixes
dEQP-VK.graphicsfuzz.cov-derivative-uniform-vector-global-loop-count.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10840>