Since VkQueryPipelineStatisticFlagBits is extended by two bits for
task/mesh shader invocations, ANV_PIPELINE_STATISTICS_MASK should be
defined conditionally based on GFX_VER.
This commit modifies the mask and updates the vk_pipeline_stat_to_reg
array accordingly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29523>
Only MCS surfaces are affected because SRGB format are not listed as
supporting CCS compression.
Fixes CTS test :
dEQP-VK.api.image_clearing.core.clear_color_attachment.single_layer.*_srgb_*sample_count_*
dEQP-VK.api.image_clearing.dedicated_allocation.clear_color_attachment.single_layer.*srgb*
This is similar to what we did in Iris in f8961ea0 ("iris: Disable
sRGB fast-clears for non-0/1 values").
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10003
Fixes: 4cfb4f7d12 ("anv: support fast color clears on vkCmdClearAttachments")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29518>
This was added in 6e0089307e without a
dependency on libdrm_nouveau. If libdrm is not compiled with nouveau
enabled, the build errors here.
This is currently unused and since
821f4c8d99 removed dependency on
libdrm_nouveau, this should be gone too.
Fixes: 821f4c8d99 ("nouveau: import libdrm_nouveau")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29517>
If a buffer upload replaces the entire valid_buffer_range, we can
promote the update to DISCARD_WHOLE_RESOURCE. This helps badly behaved
apps which constantly upload to the same offset (but are overwriting
the entire valid range each time).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29507>
Allow drivers to limit the amount of replacement buffers created, to
avoid runaway memory scenarios.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29507>
This is mostly a revert of cc78a42577 but we leave the meson tools
option as there is now a disassem tool.
This standalone compiler is unmaintained. The replacement is using
drm_shim which goes through the maintained/tested path.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29494>
It's sad, but killing the rebuild because of 60m when it finishes in 70m
it's such a waste. The Marge-bot pipeline will timeout anyway, so no
change here.
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29513>
Iris calls iris_resource_get_param with PIPE_RESOURCE_PARAM_STRIDE
internally now when exporting memory objects. OpenCL's gl_sharing allows
to export buffers as well, which do not have strides.
This fixes the assert being hit there for buffers.
Fixes: 831703157e ("iris: Use resource_get_param in resource_get_handle")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29501>
Like it describes in the comment section of VK_QUERY_TYPE_OCCLUSION,
only occlusion and timestamps queries needs ANV_COPY_QUERY_FLAG_PARTIAL.
VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT is captured by MI commands.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29493>
This opcode gets translated to 2 ALU instructions with dependency ALU
stall. This change reproduces the FS_OPCODE_PACK_HALF_2x16_SPLIT
values which is another opcode that generates 2 instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29446>
In 2c65d90bc8 I forgot to add the new SHADER_OPCODE_READ_MASK_REG
opcode to the list of barrier instruction in the scheduler. Let's just
use a single opcode for all ARF registers that need special
scoreboarding and put the register as source (nicer for the debug
output).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2c65d90bc8 ("intel/brw: ensure find_live_channel don't access arch register without sync")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29446>
v2: Add some comments explaining some of the nuance of the shift
optimizations. Fix a bug in the shift count calculation of the upper
32-bits. Move the @64 from the variable to the opcode. All suggested
by Jordan.
No shader-db changes on any Intel platform.
fossil-db:
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 154507026 -> 154506576 (-0.00%)
Cycle count: 17436298868 -> 17436295016 (-0.00%)
Max live registers: 32635309 -> 32635297 (-0.00%)
Totals from 42 (0.01% of 632575) affected shaders:
Instrs: 5616 -> 5166 (-8.01%)
Cycle count: 133680 -> 129828 (-2.88%)
Max live registers: 1158 -> 1146 (-1.04%)
No fossil-db changes on any other Intel platform.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29148>
I noticed some shaders with patterns similar to these while working on
cooperative matrix lowering.
Meteor Lake and DG2 are the only platforms that support iadd3, so there
were no shader-db or fossil-db changes on any other platforms.
shader-db:
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
total instructions in shared programs: 19869445 -> 19868343 (<.01%)
instructions in affected programs: 419426 -> 418324 (-0.26%)
helped: 913 / HURT: 2
total cycles in shared programs: 936010029 -> 935909811 (-0.01%)
cycles in affected programs: 31746523 -> 31646305 (-0.32%)
helped: 495 / HURT: 356
LOST: 10
GAINED: 12
fossil-db:
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 154514596 -> 154505466 (-0.01%); split: -0.01%, +0.00%
Cycle count: 17540226067 -> 17436266198 (-0.59%); split: -0.63%, +0.04%
Spill count: 146887 -> 146886 (-0.00%)
Fill count: 272499 -> 272489 (-0.00%); split: -0.01%, +0.00%
Max live registers: 32634290 -> 32634739 (+0.00%); split: -0.00%, +0.00%
Max dispatch width: 5550128 -> 5550368 (+0.00%)
Totals from 4401 (0.70% of 632560) affected shaders:
Instrs: 3095239 -> 3086109 (-0.29%); split: -0.30%, +0.00%
Cycle count: 7327352564 -> 7223392695 (-1.42%); split: -1.51%, +0.10%
Spill count: 28105 -> 28104 (-0.00%)
Fill count: 45830 -> 45820 (-0.02%); split: -0.04%, +0.02%
Max live registers: 264376 -> 264825 (+0.17%); split: -0.05%, +0.22%
Max dispatch width: 43768 -> 44008 (+0.55%)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29148>
This allows us to not generate 64-bit iadd3 on Intel but continue
generating it for NVIDIA.
No shader-db or fossil-db changes.
v2: Add nir_lower_iadd3_64 flag so we can continue to generate 64-bit
iadd3 on NVIDIA platforms.
v3: s/bit_size == 64/s == 64/. This cut-and-paste bug prevented any of
the optimizations from ever occuring.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29148>