so that we don't always disable/enable pipeline stats around blits
when there are no pipeline stat queries
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23517>
The existing code doesn't work with the packed SET packets, so si_pm4_state
needs to find reg_va_low_idx after the whole packet is built.
Remove si_pm4_set_reg_va and do the same thing for SET_SH_REG.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23517>
It can generate all PACKED packets, but only SET_CONTEXT_REG_PAIRS_PACKED
is generated because register shadowing is required by
SET_SH_REG_PAIRS_PACKED*.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23517>
tcs_out_lds_layout is basically renamed to tes_offchip_addr in TCS, using
the same variable as TES and also using the same bit layout. The only
difference in the bit layout was that TCS had to mask out the low bits,
which this also removes.
The enums are renamed to *_SGPR_TCS_OFFCHIP_ADDR so as not to conflict
with *_SGPR_TES_OFFCHIP_ADDR, which are in different user data SGPRs.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23517>
We are trying to re-enable the valve CI... but doing so runs all the
jobs, including the manual ones.
Since some can take over an hour to run, let's disable them, and
re-enable them in another MR by reverting this commit.
Sorry for the noise!
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23789>
Because a plain mov with the fsat modifier doesn't do a proper 64 bit fsat
we either have to propagate the op as modifier to the instruction that
creates the value, or we add a fake op that applies the fsat op, i.e. we
implement the mov as an add_64 with zero as the second value.
Fixes: 0ff3c4bef2
r600/sfn: drop use of nir source mods
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23754>
The Vulkan CTS started generating the list of valid versions the driver
can report as conformant against based on the active branches, and the
1.3.0 branch we were reporting up to now is no longer valid.
Fixes dEQP-VK.api.driver_properties.conformance_version
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23784>
farm rules are placed on test-source-dep.yml, so move it there.
This is also useful when trying to re-use the container/gitlab-ci.yml to
other workflows without running the jobs.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23731>
This was effectively happening *anyway* because WSI init was calling
functions that needed a D3D12 device around to be able to answer.
Just remove the whole song and dance of maybe not having a device.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23658>
Previously we reserved space for a stream link and whenever we ran
out of space in the current bo, allocated a new one, and emitted a
link to it. This is problematic as stream links can only be emitted
at state update boundaries so the handling could have produced a
corrupted control stream.
That's fixed by using a `relocation_mark` set by the driver to
indicate where a state update was last started, so csb can relocate
the whole update into the new bo and link to it.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23520>
Code already exists to convert SHADER_OPCODE_SHUFFLE into a simple MOV
when either source is constant. However... the constants have to
actually get into those sources!
On a shader that I'm working on that multiplies very large matrices using
lots of subgroup operations,
-SIMD8 shader: 1378 instructions. 3 loops. 793896 cycles. 0:0 spills:fills, 23 sends, scheduled with mode non-lifo. Promoted 0 constants. Compacted 22048 to 21664 bytes (2%)
+SIMD8 shader: 346 instructions. 3 loops. 61742 cycles. 0:0 spills:fills, 23 sends, scheduled with mode top-down. Promoted 0 constants. Compacted 5536 to 5216 bytes (6%)
No changes in shader-db or fossil-db on any Intel platform.
v2: Merge a bunch of identical cases. Suggested by Ken.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23609>
Previously the set of dynamic offsets were being reused per each
binding. That's now fixed, by using an offset to determine where
each binding's dynamic offsets reside.
Tests fixed:
dEQP-VK.binding_model.descriptor_copy.{compute,graphics}
.{uniform,storage}_buffer_dynamic_0
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Fixes: aa791961a8 ("pvr: Add support for dynamic buffers descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23587>