With softpin we should not always expect a BO in addresses.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
We only use the fragment shader push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
Earlier versions of the generation shaders were using the binding
table. We since switch to A64 messages. So the flush can be removed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
The issue here is that for draw indirect count variants, we want to
jump after the last generated draw call to the next location where
commands are. But if we have more than 67M draws (8k * 8k chunks), we
only know the location once we've generated each of the 8k * 8k
chunks.
This change adds a CPU side pointer in the push constant struct so
that we can create a single linked list of chunks to edit and go
through to write the correct jump address after all the generated
space has been allocated.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush takes a value RANDOM/SEQUENTIAL. Not a boolean.
Fortunately this worked okay because true == RANDOM
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
The WA is meant to be here to apply some state that is not propagated
properly inside the HW. But if you have a loop like :
for ( ... ) {
emit(3DPRIMITIVE, some param);
}
You're not really changing any state, just push more draws into the
pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
We don't want the WA to kick-in if it's not point/line topology.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f2645229c2 ("anv: implement Wa_14016118574")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21660>
We need to have the scratch buffer added to the pipeline BO tracking
list, so it's added to the batch buffer and finally to the execbuffer
list. Otherwise we pagefault (or read the default scratch page on
i915).
Fixes
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcast_u16vec4
on CI (and probably other tests).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2028f1caa3 ("anv: emit 3DSTATE_HS in cmd_buffer_flush_gfx_state")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21653>
This ensures that users of libintel_dev.a won't be compiled until
include files are generated, and that they are recompiled when the
header changes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20825>
The two points calling this macro pass dyn->rs.provoking_vertex to it,
which is why it works, but it's cleaner to use the parameter instead.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21613>
It's only used by fragment shaders, so halving it matches the size
used in the most optimal primitive pipeline (VS + FS).
This change frees some URB space for mesh and task shaders and as
a result improves vk_meshlet_cadscene performance by up to 2%,
depending on the model.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21559>
The spec citation says it's just for when the RT write message BTI might
point to a different RT, and if we don't have any color attachments then
we won't have one of those at all.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21508>
Now that all color blend bits are dynamic, emit_cb_state() is doing
almost nothing and half of that is wrong.
In the case that color write enable is dynamic, at the time the pipeline
state is emitted, it sees all the color attachments as having write
disabled and stores the WriteDisabled bit for each channel.
When all dynamic state is flushed, we have the right values already but
the values recorded into the command buffer get ORed with the ones
stored in the pipeline, and so WriteDisabled tag along when they
shouldn't.
Since all disabled color attachments are handled already when dynamic
state is flushed, there's no point in doing so at pipeline creation
time too. And since the only other thing done by emit_cb_state() is
writing three hardcoded values, they might as well be taken care of in
the same place as everything else.
Fixes CTS from the future:
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_equation_*dynamic*
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_all_*
Fixes: fc3fd7c69e (anv: dynamic color write mask)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21509>
Not necessary but, all things being equal, be consistent with Iris.
Now that intel_debug_write_identifiers() already add the padding,
there's no need to include extra "+ 8" to the offset.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21479>
We need to emit 3DSTATE_HS for each primitive with tessellation.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Patch packs 3DSTATE_HS state during pipeline creation but it
gets emitted only before 3DPRIMITIVE. We will later need this
to implement a workaround.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Tigerlake PRM: Volume 2c: Command Reference: Registers Part 2 - Registers M through Z
RCU_MODE :: Compute Engine Enable
This bit indicates if Compute Engine (a.k.a Dual Context or Multi
Context) is enabled or not. This bit must be treated as global
control for enabling and disabling of compute engine. Hardware
allocates required resources for the compute engine based on this
bit.
....
HW reserves 4KB of URB space...
Right now no gen12 platform has Dual Context enabled in kernel side,
exposing a compute engine but that can change, so here adding
has_compute_engine to intel_device_info and only reserving URB space
if compute engine is available.
While at it also fixing the error path when pb_slabs_init() fails.
Bspec: 46034
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21031>
Since the dirty range started out as 0..0, you would have 0..VBend as the
new dirty range on the first draw, and if your VB was >32b then you'd
flush every time you used it. Instead, if there's no existing dirty range
then just set it to our new VB's range.
Perf results with zink+anv on my CFL:
sauerbraten: +24.8182% +/- 0.602077% (n=5)
portal-2-v2.trace: +4.64289% +/- 0.285285% (n=5)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21370>
Only code that cares about Vulkan WSI should get the corresponding
arguments passed. Otherwise, the Vulkan headers might end up including
other headers that we don't have the correct dependencies passed for.
So let's give those a dedicated variable, and only pass that where it's
actually needed.
Fixes: b39958a3a1 ("anv,nir: Move the ANV YCbCr lowering pass to common code")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8193
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21185>