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anv: remove more Gfx7 code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21599>
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2 changed files with 11 additions and 45 deletions
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@ -3001,33 +3001,18 @@ anv_state_pool_emit_data(struct anv_state_pool *pool, size_t size, size_t align,
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static void
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anv_device_init_border_colors(struct anv_device *device)
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{
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if (device->info->platform == INTEL_PLATFORM_HSW) {
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static const struct hsw_border_color border_colors[] = {
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[VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 0.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 1.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE] = { .float32 = { 1.0, 1.0, 1.0, 1.0 } },
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[VK_BORDER_COLOR_INT_TRANSPARENT_BLACK] = { .uint32 = { 0, 0, 0, 0 } },
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[VK_BORDER_COLOR_INT_OPAQUE_BLACK] = { .uint32 = { 0, 0, 0, 1 } },
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[VK_BORDER_COLOR_INT_OPAQUE_WHITE] = { .uint32 = { 1, 1, 1, 1 } },
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};
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static const struct gfx8_border_color border_colors[] = {
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[VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 0.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 1.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE] = { .float32 = { 1.0, 1.0, 1.0, 1.0 } },
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[VK_BORDER_COLOR_INT_TRANSPARENT_BLACK] = { .uint32 = { 0, 0, 0, 0 } },
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[VK_BORDER_COLOR_INT_OPAQUE_BLACK] = { .uint32 = { 0, 0, 0, 1 } },
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[VK_BORDER_COLOR_INT_OPAQUE_WHITE] = { .uint32 = { 1, 1, 1, 1 } },
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};
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device->border_colors =
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anv_state_pool_emit_data(&device->dynamic_state_pool,
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sizeof(border_colors), 512, border_colors);
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} else {
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static const struct gfx8_border_color border_colors[] = {
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[VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 0.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK] = { .float32 = { 0.0, 0.0, 0.0, 1.0 } },
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[VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE] = { .float32 = { 1.0, 1.0, 1.0, 1.0 } },
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[VK_BORDER_COLOR_INT_TRANSPARENT_BLACK] = { .uint32 = { 0, 0, 0, 0 } },
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[VK_BORDER_COLOR_INT_OPAQUE_BLACK] = { .uint32 = { 0, 0, 0, 1 } },
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[VK_BORDER_COLOR_INT_OPAQUE_WHITE] = { .uint32 = { 1, 1, 1, 1 } },
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};
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device->border_colors =
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anv_state_pool_emit_data(&device->dynamic_state_pool,
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sizeof(border_colors), 64, border_colors);
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}
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device->border_colors =
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anv_state_pool_emit_data(&device->dynamic_state_pool,
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sizeof(border_colors), 64, border_colors);
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}
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static VkResult
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@ -4060,25 +4060,6 @@ void anv_fill_buffer_surface_state(struct anv_device *device,
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uint32_t range, uint32_t stride);
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/* Haswell border color is a bit of a disaster. Float and unorm formats use a
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* straightforward 32-bit float color in the first 64 bytes. Instead of using
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* a nice float/integer union like Gfx8+, Haswell specifies the integer border
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* color as a separate entry /after/ the float color. The layout of this entry
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* also depends on the format's bpp (with extra hacks for RG32), and overlaps.
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*
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* Since we don't know the format/bpp, we can't make any of the border colors
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* containing '1' work for all formats, as it would be in the wrong place for
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* some of them. We opt to make 32-bit integers work as this seems like the
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* most common option. Fortunately, transparent black works regardless, as
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* all zeroes is the same in every bit-size.
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*/
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struct hsw_border_color {
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float float32[4];
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uint32_t _pad0[12];
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uint32_t uint32[4];
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uint32_t _pad1[108];
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};
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struct gfx8_border_color {
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union {
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float float32[4];
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