Now that information about which array-of-arrays elements are accessed
is tracked, use that information to only mark an instance array element
as used-by-stage if, in fact, it is.
Fixes GL45-CTS.program_interface_query.uniform-block-types.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ceea514d91)
If there's a better way to provide access to ir_array_refcount_entry
private members to the test functions, I am very interested to know
about it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b7053b80f2)
Very soon this visitor will get more complicated. The users of the
existing ir_variable_refcount visitor won't need the coming
functionality, and this use doesn't need much of the functionality of
ir_variable_refcount.
v2: ir_array_refcount_visitor::get_variable_entry cannot return NULL, so
don't check it. Suggested by Timothy.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5085b64031)
One for the array parts and one for the leaf members. This will
simplify later changes.
The indentation is wonkey after this patch. This was done to make it
more obvious that the function is just getting split. The next patch
will fix the indentation.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8862fefba0)
As the linked per-stage shaders are processed, mark any block that has a
field that is accessed as referenced. When combining all the linked
shaders, combine the per-stage stageref masks.
This fixes a number of GLES CTS tests:
ES31-CTS.core.geometry_shader.program_resource.program_resource
ES32-CTS.core.geometry_shader.program_resource.program_resource
ESEXT-CTS.geometry_shader.program_resource.program_resource
piglit.gl45-cts.geometry_shader.program_resource.program_resource
However, it makes quite a few more fail:
ES31-CTS.functional.program_interface_query.buffer_variable.random.6
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float
ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.random.6
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float
ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float
I have diagnosed the failures, but I'm not sure whether we or the
tests are wrong. After optimizations are applied, all of the tests
are of the form:
buffer X {
float f;
} x;
void main()
{
x.f = x.f;
}
The test then queries that x is referenced by that shader stage. We
eliminate the assignment of x.f to itself, and that removes the last
reference to x. We report that x is not referenced, and the test fails.
I do not know whether or not we are allowed to eliminate that assignment
of x.f to itself.
After discussions with the OpenGL ES group in Khronos, we believe that
Mesa's behavior is correct. I will provide patches to the CTS tests
to Khronos.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 084105c213)
[Emil Velikov: nominate considering the above fixes and it's a
requirement for the following nine patches]
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
intel_miptree_make_shareable() discarded and disabled CCS. Fix it so
that it discards and disables HiZ too.
Fixes dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
on Skylake.
v2: Actually do what the commit message says. Discard the HiZ buffer.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98329
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com
Cc: Haixia Shi <hshi@chromium.org>
(cherry picked from commit 42011be1e2)
[Emil Velikov: patch is a backport by Chad of above commit]
Current blorp logic issues unconditional "flush everything"
(see brw_emit_mi_flush()) after each render. For example, all
blits issue this unconditionally which shouldn't be needed if
they set render cache properly so that subsequent renders do
necessary flushing before drawing.
In case of piglit:
ext_framebuffer_multisample-accuracy all_samples depth_draw small
intel_hiz_exec() is always preceded by blorb blit and the
unconditional flush looks to hide the lack of stall and flushes
in depth clears. By removing the brw_emit_mi_flush() I get gpu
hangs.
This patch adds the stalls and flushes mandated by the spec
and gets rid of those hangs.
v2 (Jason, Ken): Document the rational for separating
depth cache flush and stall on Gen7.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e6da6943fe)
The latter can contain stale generated file, which, as-is, we'll end up
using.
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 4622c75dfb)
Analogous to previous commit.
Fixes: 4610e5ef28 "freedreno/ir3: fix sin/cos"
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
(cherry picked from commit a922c82125)
Otherwise we might end up w/o the respective folder (depending on
autotools version) and fail at build time.
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5eed48d237)
Clipper::ClipScalar() is dead code and should be removed. It is causing
an error with gcc-7 because it references a now defunct member.
v2: includes bugzilla reference, same code change
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99633
CC: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
(cherry picked from commit bf29495dcd)
This fixes
GL45-CTS.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes
on nouveau. We only support 30 patch varyings (as 2 vec4 slots end up
being used for tess level settings), but were getting 32 exposed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d3f9ed71c)
The VBO module keeps track of any vbo buffers. It updates this list when
receiving an InvalidateState call, however this never happens when
recording draws right now. Make sure that we do all the usual state
updates when recording draws so that the VBO list may be kept up to
date.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99631
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e73f87fcbd)
It is not clear from the docs exactly how pipelined STATE_BASE_ADDRESS
actually is. We know from experimentation that we need to flush the
render cache prior to emitting STATE_BASE_ADDRESS and invalidate the
texture cache afterwards. The only thing the PRM says is that, on gen8+
we're supposed to invalidate the state cache after STATE_BASE_ADDRESS
but experimentation has indicated that doing so does nothing whatsoever.
Since we don't really know, let's do just a bit more flushing in the
hopes that this won't be a problem again. In particular:
1) Do a CS stall before we emit STATE_BASE_ADDRESS since we don't
really know whether or not it's pipelined.
2) Do a data cache flush in case what runs before STATE_BASE_ADDRESS
is a compute shader.
3) Invalidate the state and constant caches after STATE_BASE_ADDRESS
because the state may be getting cached there (we don't really know).
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92128590bc)
We had no good reason for *not* doing this on gen7 before but we didn't
know it was needed. Recently, when trying update to Vulkan CTS version
1.0.2 in our CI system, Mark discovered GPU hangs on Haswell that appear
to be STATE_BASE_ADDRESS related. This commit fixes them.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f1f9794118)
This causes hangs on Broadwell if you try to render to it. I have no
idea how we managed to not hit this earlier.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4871930451)
Commit 7b5878ee04 increased number of
outputs to 64, but left output array intact. This caused stack overflow
when number of outputs is bigger then 32. Found by ASAN.
Cc: "12.0 13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a41f2527ae)
Applications may delete a shader program, create a new one, and bind it
before the next draw. With terrible luck, malloc may randomly return a
chunk of memory for the new gl_program that happened to be the exact
same pointer as our previously bound gl_program. In this case, our
logic to detect new programs in brw_upload_pipeline_state() would break:
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
}
Because the pointer is the same, we'd think it was the same program.
But it could be wildly different - a different stage altogether,
different sets of resources, and so on. This causes utter chaos.
As unlikely as this seems, I believe I hit this when running a subset
of the CTS in a loop, in a group of tests that churns through simple
programs, deleting and rebuilding them. Presumably malloc uses a
bucketing cache of sorts, and so freeing up a gl_program and allocating
a new one fairly quickly causes it to reuse that memory.
The result was that brw->vertex_program->info.num_ssbos claimed the
program had SSBOs, while brw->vs.base.prog_data.binding_table claimed
that there were none. This was crazy, because the binding table is
calculated from info.num_ssbos - the shader info appeared to change
between shader compile time and draw time. Careful use of watchpoints
revealed that it was being clobbered by rzalloc's memset when building
an entirely different program...
Fortunately, our 0xd0d0d0d0 canary for unused binding table entries
caused us to crash out of bounds when trying to upload SSBOs, or we
may have never discovered this heisenbug.
Fixes crashes in GL45-CTS.compute_shader.sso-case2 when using a hacked
cts-runner that only runs GL45-CTS.compute_shader.s* in EGL config ID 5
at 64x64 in a loop with 100 iterations.
Cc: "17.0 13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7c5629a269)
Analogous to what we do for the dri and gallium drivers.
Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@colllabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit cb6be5c8c0)
The size of the pool is slightly smaller than the size of the
structure containing the whole pool. We need to take that into account
on when setting up the internals.
Fixes a crash due to out of bound memory access in:
dEQP-VK.api.descriptor_pool.out_of_pool_memory
v2: Drop debug traces (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c3421106ec)
The spec section 5.2 says:
"vkAllocateCommandBuffers can be used to create multiple command
buffers. If the creation of any of those command buffers fails, the
implementation must destroy all successfully created command buffer
objects from this command, set all entries of the pCommandBuffers
array to VK_NULL_HANDLE and return the error."
Fixes:
dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_primary
dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_secondary
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25e21cb8d0)
In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format. In this case, we handle
stencil properly but we give blorp the wrong ISL format. Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.
Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4c180f9633)
Some CIK-VI docs say this is the default behavior on SI. That doesn't
answer whether it's also the default behavior on CIK-VI.
Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 573bf0940a)