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r600/shader: increase number of inputs/outputs to 64.
Tessellation exceeds these sometimes, so increase them for now. Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 2 additions and 2 deletions
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@ -62,8 +62,8 @@ struct r600_shader {
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unsigned ninput;
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unsigned noutput;
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unsigned nlds;
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struct r600_shader_io input[40];
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struct r600_shader_io output[40];
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struct r600_shader_io input[64];
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struct r600_shader_io output[64];
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boolean uses_kill;
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boolean fs_write_all;
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boolean two_side;
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