Commit graph

3997 commits

Author SHA1 Message Date
Jason Ekstrand
70dc017aec nir: Stop whacking gl_FrontFacing to a system value
We have a cap bit for gallium and a GLSL compiler flag to control this.
Just trust what GLSL gives us and stop forcing it.  In order for this to
be safe, we have to advertise another cap in some of the gallium
drivers.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-01 21:59:37 +00:00
Jason Ekstrand
078dcb7ccd nir/lower_io: Add an option to lower 64-bit varyings
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-31 18:14:09 -05:00
Dave Airlie
7ad6ec80d9 nir: use common deref has indirect code in scratch lowering.
This doesn't seem to need it's own copy here.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-01 08:32:12 +10:00
Eric Engestrom
5d7bcac4e7 nir: remove explicit nir_intrinsic_index_flag values
These were left after a rebase and happen to make
NIR_INTRINSIC_SWIZZLE_MASK == NIR_INTRINSIC_SRC_ACCESS, which is how it
was noticed.

Fixes: 6f20643b47 ("nir: Allow qualifiers on copy_deref and image instructions")
Cc: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-31 23:28:20 +01:00
Erico Nunes
b3676a6548 nir/algebraic: rename lower_bitshift to lower_bitops
Optimizations that insert bitshift or bitwise operations should not be
applied on GPUs that don't support integer operations.
The .lower_bitshift could be used to control the bitshift related ones,
but there was also one bitwise optimization uncovered.
Since only lima and freedreno use this option and the use case is that
no bit operations are wanted, let's rename it to .lower_bitops and use
it to control all bitops related optimizations.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
2019-07-31 23:06:04 +02:00
Erico Nunes
4a407df682 nir/algebraic: add new fsum ops and fdot lowering
The Mali400 pp doesn't implement fdot but has fsum3 and fsum4, which can
be used to optimize fdot lowering. fsum2 is not implemented and can be
further lowered to an add with the vector components.
Currently lima ppir handles this lowering internally, however this
happens in a very late stage and requires a big chunk of code compared
to a nir_opt_algebraic lowering.
By having fsum in nir, we can reduce ppir complexity and enable the
lowered ops to be part of other nir optimizations in the optimization
loop.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-31 21:35:58 +02:00
Eric Engestrom
fed6aa2fec autotools: delete leftover script wrapper
Randomly came across this file, which was likely only used by autotools
to pass arguments to the test.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-31 10:16:30 +01:00
Eric Engestrom
bbeb507543 compiler/nir: add an ASSERTED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-31 09:41:05 +01:00
Eric Engestrom
abc226cf41 tree-wide: replace MAYBE_UNUSED with ASSERTED
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-31 09:41:05 +01:00
Eric Engestrom
5febd4d575 compiler: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-31 09:41:05 +01:00
Lionel Landwerlin
7deb5ec0e8 spirv: don't discard access set by vtn_pointer_dereference
We can have a access flag already set here so just augment the
existing ones.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0fb61dfdeb ("spirv: propagate access qualifiers through ssa & pointer")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-30 17:43:59 +00:00
Paulo Zanoni
25b03526c4 glsl: Add builtin functions for EXT_texture_shadow_lod
With the help of Sagar, Ian and Ivan.

v2: Fix dependencies (Ian Romanick)

v3: 1) fix function name (Marek Olsak)
    2) Add check for extension enable (Marek Olsak)

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-30 10:42:20 -07:00
Paulo Zanoni
154c789ad5 glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode
This will be used to support one of the function from
Ext_texture_shadow_lod specification.

With the help of Sagar, Ian and Ivan.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-30 10:42:20 -07:00
Paulo Zanoni
d80a74fb99 mesa: extension boilerplate for EXT_texture_shadow_lod
With the help of Sagar, Ian and Ivan.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-30 10:42:20 -07:00
Connor Abbott
a094928abc nir/find_array_copies: Use correct parent array length
instr->type is the type of the array element, not the type of the array
being dereferenced. Rather than fishing out the parent type, just use
parent->num_children which should be the length plus 1. While we're here
add another assert for the issue fixed by the previous commit.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111251
Fixes: 156306e5e6 ("nir/find_array_copies: Handle wildcards and overlapping copies")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-30 17:14:33 +02:00
Connor Abbott
7788992bc6 nir: Fix comparison for nir_deref_instr_is_known_out_of_bounds()
There was an off-by-one error.

Fixes: 156306e5e6 ("nir/find_array_copies: Handle wildcards and overlapping copies")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-30 17:14:28 +02:00
Jason Ekstrand
4bb6e6817e intel: Use a system value for gl_FragCoord
It's kind-of an anomaly that the Intel drivers are still treating
gl_FragCoord as an input.  It also makes zero sense because we have to
special-case it in the back-end.

Because ANV is the only user of nir_lower_wpos_center, we go ahead and
just update it to look for nir_intrinsic_load_frag_coord as part of this
patch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-29 23:30:26 +00:00
Jason Ekstrand
44268b1c72 glsl: Treat gl_FragCoord as a varying even when it's a system value
This fixes glsl-fcoord-invariant-pass.shader_test on drivers that set
GLSLFragCoordIsSysVal which includes radeonsi among others.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-29 23:30:26 +00:00
Eric Anholt
3c46778b75 nir: Fix helgrind complaints about data race in trivial_swizzle init.
Even if the data race wasn't real (I'm not great at reasoning about
this), helgrind is a nice enough tool that keeping noise out of it is
probably worthwhile.  Besides, typing out the numbers keeps the data
in the read-only data section instead of emitting code to initialize
it every time.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-07-29 12:50:49 -07:00
Connor Abbott
156306e5e6 nir/find_array_copies: Handle wildcards and overlapping copies
This commit rewrites opt_find_array_copies to be able to handle
an array copy sequence with other intervening operations in between. In
particular, this handles the case where we OpLoad an array of structs
and then OpStore it, which generates code like:

foo[0].a = bar[0].a
foo[0].b = bar[0].b
foo[1].a = bar[1].a
foo[1].b = bar[1].b
...

that wasn't recognized by the previous pass.

In order to correctly handle copying arrays of arrays, and in particular
to correctly handle copies involving wildcards, we need to use a tree
structure similar to lower_vars_to_ssa so that we can walk all the
partial array copies invalidated by a particular write, including
ones where one of the common indices is a wildcard. I actually think
that when factoring in the needed hashing/comparing code, a hash table
based approach wouldn't be a lot smaller anyways.

All of the changes come from tessellation control shaders in Strange
Brigade, where we're able to remove the DXVK-inserted copy at the
beginning of the shader. These are the result for radv:

Totals from affected shaders:
SGPRS: 4576 -> 4576 (0.00 %)
VGPRS: 13784 -> 5560 (-59.66 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 8696 -> 6876 (-20.93 %) dwords per thread
Code Size: 329940 -> 263268 (-20.21 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 330 -> 898 (172.12 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-29 11:36:25 +02:00
Connor Abbott
c6543efe7a nir: Print array deref indices as decimal
We print the size as decimal too, and using hex without a leading "0x"
was very confusing.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-29 11:36:19 +02:00
Sagar Ghuge
d5992ab134 nir: Optimize umod lowering
We don't have calculate final quotient in order to calculate unsigned
modulo result.  Once we are done with error correction we have partial
result which can be used to find out modulo operation result

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-26 11:19:23 -07:00
Lionel Landwerlin
0fb61dfdeb spirv: propagate access qualifiers through ssa & pointer
Not only variables can be flagged as NonUniformEXT but also
expressions. We're currently ignoring it in an expression such as :

   imageLoad(data[nonuniformEXT(rIndex)], 0)

The associated SPIRV :

   OpDecorate %69 NonUniformEXT
   ...
   %69 = OpLoad %61 %68

This changes propagates access qualifiers through ssa & pointers so
that when it hits a OpLoad/OpStore style instructions, qualifiers are
not forgotten.

Fixes failure the following tests :

   dEQP-VK.descriptor_indexing.*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8ed583fe52 ("spirv: Handle the NonUniformEXT decoration")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-26 14:09:55 +00:00
Lionel Landwerlin
86b53770e1 spirv: wrap push ssa/pointer values
This refactor allows for common code to apply decoration on all
ssa/pointer values. In particular this will allow to propagage access
qualifiers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-26 14:09:55 +00:00
Lionel Landwerlin
8c330728f3 nir: add access to image_deref intrinsics
SPIRV added the ability to access variables and have expressions non
dynamically uniform and because spirv_to_nir generates deref
instructions, we'll need to have that access there.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-26 14:09:55 +00:00
Erik Faye-Lund
c5f1432296 glsl: report no function instead of empty candidate list
When generating the error message for a missing function error where
all available overloads were missing due to a too low GLSL version, we
used to report something like this:

---8<---
0:224(14): error: no matching function for call to
           `textureCubeLod(samplerCube, vec3, float)'; candidates are:
0:224(14): error: type mismatch
---8<---

This is a pretty confusing error message, and can throw people off when
debugging. So let's instead check if any overload is available before we
decide what to print. This allow us to report something like this
instead:

---8<---
0:224(14): error: no function with name 'textureCubeLod'
0:224(14): error: type mismatch
---8<---

This is arguably easier to understand for programmers, and doesn't send
you on a wild goose chase to figure out what argument is wrong just
because you stopped reading the message prematurely. I'm of course
referring to a friend, not me. For sure. I would never do that.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-25 17:20:10 +02:00
Jonathan Marek
97c8314c5f nir/algebraic: add scmp algebraic optimizations
When 'x' is the result of a scmp op:

x != 0.0 or x == 1.0: passthrough
x == 0.0 or x != 1.0: invert

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
9be902097c nir/algebraic: add option to lower fall_equalN/fany_nequalN
Add generic lowerings for fall_equalN/fany_nequalN. These should be optimal
for vec4 backends that doesn't have any special instructions for it, as
long as they support saturate.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
397375d3f3 nir/algebraic: add fdot2 optimizations
Add simple fdot2 optimizations that are missing.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
1e089d0575 nir/algebraic: add option to lower fdph
For backends that don't have a 'fdph' instructions

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
bc3b6168ba nir: replace lower_sincos with algebraic opt
This version has less ops for the same precision.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
5a4e71c082 nir/algebraic: allow swizzle in nir_algebraic replace expression
This is to allow optimizations in nir_opt_algebraic not otherwise possible

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Daniel Schürmann
e272fdd508 nir,intel: lower if (cond) demote() to new intrinsic demote_if(cond)
This will effectively enable the optimization in anv.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-24 13:02:18 -05:00
Jason Ekstrand
799f0f7b28 nir/lower_subgroups: Properly lower masks when subgroup_size == 0
Instead of building a constant mask (which depends on knowing the
subgroup size), we build an expression.  Because the pass uses the
nir_shader_lower_instructions helper, subgroup lowering will be run on
any newly emitted instructions as well as the previously existing
instructions.  In particular, if the subgroup size is known, the newly
emitted subgroup_size intrinsic will get turned into a constant and a
later constant folding pass will clean it up.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-24 12:55:40 -05:00
Sagar Ghuge
87cef718e1 nir: Add lowering for nir_op_irem and nir_op_imod
Tested on Gen > 9.

v2: 1) Fix lowering
    2) Keep a consistent i/u order (Matt Turner)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 10:33:09 -07:00
Jason Ekstrand
9700e45463 nir/lower_io: Return SSA defs from helpers
I can't find a single place where nir_lower_io is called after going out
of SSA which is the only real reason why you wouldn't do this. Returning
SSA defs is more idiomatic and is required for the next commit.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-23 17:48:49 -05:00
Jason Ekstrand
ae392d73c9 nir/gather_info: Look for uses of helper invocations
The one obvious omission here is gl_HelperInvocation itself.  However,
the spec doesn't require that we generate then when gl_HelperInvocation
is used, it merely mandates that we report them if they are there.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Jason Ekstrand
41ab92a327 nir/gather_info: Move setting uses_64bit out of the switch
Otherwise, as we add things to the switch, we're going to forget and add
some 64-bit op at some point in the future and it'll stop getting
flagged.  There's no reason why we can't do the check for derivatives.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Jason Ekstrand
0e6cb481fa nir: Add a nir_tex_instr_has_implicit_derivatives helper
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Jason Ekstrand
7a98c7804c nir: Move nir_alu_instr_is_comparison to the ALU section
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Andrii Simiklit
79ab2c3e57 nir: use | instead of || operator
warning: use of logical '||' with constant operand
note: use '|' for a bitwise operation

Fixes: 758fdce9fe ("nir: Add some generic helpers for writing lowering passes")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2019-07-23 18:08:58 +03:00
Eric Engestrom
3acc4278ad nir: don't return void
Fixes: 14531d676b ("nir: make nir_const_value scalar")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-07-23 16:02:37 +01:00
Jason Ekstrand
5c5f11d1dd nir: Remove a bunch of large stack arrays
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-22 16:17:18 -05:00
Eric Engestrom
dffeaa55dd util: use standard name for snprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-19 22:39:38 +01:00
Jason Ekstrand
6301f80b84 nir: Only rematerialize comparisons with all SSA sources
Otherwise, you may end up moving a register read and that could result
in an incorrect shader.  This commit fixes a rendering issue in Elite:
Dangerous.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111152
Fixes: 3ee2e84c60 "nir: Rematerialize compare instructions"
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-07-19 19:45:36 +00:00
Daniel Schürmann
e352b4d650 spirv: Fix order of barriers in SpvOpControlBarrier
Semantically, the memory barrier has to come first to wait
for the completion of pending memory requests.
Afterwards, the workgroups can be synchronized.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-19 10:37:37 -07:00
Caio Marcelo de Oliveira Filho
4061a3f6c9 nir: use a switch when printing intrinsic indices
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-07-19 10:04:52 -07:00
Rhys Perry
e8644122ed nir/algebraic: mark a few comparison simplifications as precise
No vkpipeline-db changes found.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-07-19 16:33:01 +00:00
Rhys Perry
79801b9d7d nir/algebraic: optimize contradictory iand operands
Some of these were found in a few GTAV, Rise of the Tomb Raider and
Shadow of the Tomb Raider shaders.

Results from vkpipeline-db run with ACO:
Totals from affected shaders:
SGPRS: 376 -> 376 (0.00 %)
VGPRS: 220 -> 220 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 13492 -> 11560 (-14.32 %) bytes
LDS: 6 -> 6 (0.00 %) blocks
Max Waves: 69 -> 69 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: use False instead of 0

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-07-19 16:33:01 +00:00
Timothy Arceri
30038dd5ec nir/lower_clip: add support for geometry shaders
This will be used to enabled compat profile support for geometry
shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-19 09:25:47 +10:00