dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
is problematic on TGL as well, so move it to the common anv-skips.txt.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32817>
Due to the slow startup time of deqp-vk, the previous default of
500 tests per group caused the jobs to run up to twice as slowly
compared to using a higher number of tests per group.
Since the CTS uprev did not introduce any new leaks that caused
the entire caselist to get marked as fails, increasing the number
of tests per group is considered safe and improves efficiency.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32817>
This is simply following the redirects the same way the browser does.
The new pages were manually verified to still contain the corresponding
information.
For URLs where this was not the case, see the next commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33159>
If we're doing in-place map/unmap of a tiled resource, that shouldn't
cause the size of the resource to grow. So let's drop this needless
complexity, and just assert this assumption instead.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32724>
Without this, we just assert and/or crash because the allocation fails.
This should allow us to survive a bit longer.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32724>
We don't currently return NULL from panfrost_batch_create_bo, but that
is about to change. So let's prepare the scratchpad-related call-sites
for this.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32724>
The Vulkan spec says:
"If logicOpEnable is VK_TRUE, then a logical operation selected by
logicOp is applied between each color attachment and the
fragment’s corresponding output value, and blending of all
attachments is treated as if it were disabled. Any attachments
using color formats for which logical operations are not supported
simply pass through the color values unmodified."
When logic op and blending are both enabled, logic op takes precedence
and values should be passed through unmodified. Also RB+ shouldn't
have any effects when blending is disabled.
Fixes new VKCTS coverage dEQP-VK.pipeline.*.logic_op_na_formats.*.
Fixes: 03b037a0e3 ("radv: disable logic op for float/srgb formats")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33235>
Previously, unwinding would abort the process when it reached the FFI
boundary. Instead, catch panics and report them to the client. The
default panic handler still runs and prints the assertion failure to
stderr.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33247>
There is no support for floating point depth formats in etnaviv,
so the clamping can be enabled unconditionally.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33140>
From OpenGL 4.6 - 8.23.1 Depth Texture Comparison Mode
Let Dt be the depth texture value and St be the stencil index
component. If there is no stencil component, the value of St is
undefined. Let Dref be the reference value, provided by the shader’s
texture lookup function. If the texture’s internal format indicates
a fixed-point depth texture, then Dt and Dref are clamped to the
range [0, 1]; otherwise no clamping is performed.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33140>
..where N = # of functions in the shader. We were accidentally reprocessing the
whole shader for every function impl. Noticed when reading a vtn_bindgen2
profile.
We elect to port the relevant part of the pass to instrctions_pass which fixes
the perf problem while deleting a pile of code.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33245>
Only keep context mutex locked while waiting for fence.
This fixes issue with multi-threaded use of VAAPI where SyncSurface
and SyncBuffer would block all contexts, even those used in different
threads. The issue exists for all API calls, however in most cases this
is not a big deal as most calls will return fast, but sync is expected
to take up to tens of ms.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33165>
Wait on it in SyncSurface. Fixes sync issues when using surfaces from
processing context (shader path) in external APIs (eg. Vulkan interop).
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33165>
Changes required after commit 44bda7c2
Fixes the following building error:
FAILED: out/target/product/x86_64/obj/SHARED_LIBRARIES/libglapi_intermediates/libglapi.so
...
'out/target/product/x86_64/obj/MESON_MESA3D/install/usr/local/lib/libglapi.so': No such file or directory
Fixes: 44bda7c2 ("dri: put shared-glapi into libgallium.*.so, remove the remap table to reduce GL dispatch overhead")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33224>
Venus need mmap DMA-BUF as rw to implement some things internaly.
This patch allows NVK DMA-BUF export to be mmaped as RW.
cc: mesa-stable
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Reviewed-by: Faith Ekstrand <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33203>
VINTRP(gfx6-gfx10.3) is mostly just VALU, but we treated it like memory
instructions as an afterthought. This had issues as VINTRP was never reordered
with itself, or other memory instructions. Reordering VINTRP in clauses
increases ILP. We don't really need collect_clause_dependencies for VINTRP
either, because they ususally have the same dependencies already. That means
we can still form VINTRP clauses by selecting preferably VINTRP after a
previous one.
Foz-DB Navi21:
Totals from 34184 (43.16% of 79206) affected shaders:
Instrs: 18811270 -> 18812046 (+0.00%); split: -0.01%, +0.02%
CodeSize: 103627276 -> 103630056 (+0.00%); split: -0.01%, +0.01%
Latency: 188379364 -> 187936731 (-0.23%); split: -0.27%, +0.03%
InvThroughput: 42600163 -> 42590608 (-0.02%); split: -0.03%, +0.00%
VClause: 378960 -> 378912 (-0.01%); split: -0.02%, +0.00%
SClause: 727560 -> 720573 (-0.96%); split: -1.08%, +0.12%
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Daniel Schürmann <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33111>