michal
f27dcb51f7
Respect use_sse flag.
2007-10-27 19:04:19 +01:00
michal
e9ce69b1c9
Remove PIPE_FORMAT_COUNT references.
2007-10-27 19:04:18 +01:00
michal
1ab8f6e696
Enable SSE2 for fragment shaders.
2007-10-27 19:01:12 +01:00
michal
31b4b26108
Enable SSE2 for vertex shaders.
2007-10-27 19:01:12 +01:00
michal
7362fe5d16
Fix YCBCR macro.
...
Fix line endings.
2007-10-27 19:01:11 +01:00
michal
bf229cb6f1
Fix alignment problems.
...
Remove NOP opcode.
TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27 19:01:11 +01:00
michal
9053fcabcb
Remove GL dependencies.
2007-10-27 19:01:11 +01:00
michal
6961769cb2
Define destroy method called by softpipe's destructor.
2007-10-27 19:01:11 +01:00
michal
dee9406e48
Silence compiler warnings.
2007-10-27 19:01:11 +01:00
michal
187c164bb6
Silence compiler warnings.
2007-10-27 19:01:11 +01:00
michal
3755840e00
Call quad stage destructors.
2007-10-27 19:01:11 +01:00
michal
21b5ff5dcc
Remove llvm and sse2 dependencies.
2007-10-27 19:01:10 +01:00
michal
26df9d1a30
Move format definitions from p_defines.h to p_format.h.
...
PIPE_FORMAT is not an ordinary enum -- it encodes its
format description in the value that defines it.
2007-10-27 19:01:10 +01:00
michal
bc99ea96fb
Add sse2_program to draw_vertex_shader.
2007-10-27 19:01:10 +01:00
michal
11a19866f6
Silence compiler warnings.
2007-10-27 19:01:10 +01:00
michal
0e96a53aec
Remove llvm dependencies.
2007-10-27 19:01:10 +01:00
Brian
79d8e78442
New comments, replace //-style with /* */
2007-10-27 09:43:28 -06:00
Brian
d75ff8447c
indentation fixes
2007-10-27 09:38:41 -06:00
Brian
d7c189b854
s/GLbitfield/uint/
2007-10-27 09:37:40 -06:00
Brian
e807b1900f
remove #define MESA stuff
2007-10-27 09:36:43 -06:00
Brian
88c021a0d1
s/256/TGSI_EXEC_NUM_IMMEDIATES/
2007-10-27 09:35:51 -06:00
Brian
0c2bcedf9a
indentation fixes
2007-10-27 09:33:50 -06:00
Brian
6ada4e3a69
Comments about texture instructions and the src regs
2007-10-27 09:32:50 -06:00
Brian
f6a73c3f28
Remove remnants of softpipe_surface.
...
This is the last of the clean-up following the change which moved surface
allocation to the winsys layer.
2007-10-27 09:26:59 -06:00
Brian
4f24568dc7
Obsolete
2007-10-27 09:04:43 -06:00
Brian
ef6940f172
Move mesa_to_tgsi.[ch] to state_tracker
2007-10-27 09:03:15 -06:00
Brian
3cf6644c00
Move mesa_to_tgsi.[ch] into state tracker.
2007-10-27 09:02:40 -06:00
Brian
bafbfb4dce
Fix up handling of immediate values for TGSI shaders.
...
Still disabled pending LLVM updates.
2007-10-26 19:31:35 -06:00
Brian
19710c95da
turn off debug output
2007-10-26 19:29:38 -06:00
Brian
8fed2466e4
Re-implement GLSL texture sampler variables.
...
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
2007-10-26 19:19:51 -06:00
Zack Rusin
789d248558
Hold a stack of temporaries so that we can redeclare them
...
for all defined functions. Fixes crashes in function calls.
2007-10-26 19:12:56 -04:00
Brian
78c1f8b2de
convert OPCODE_END -> TGSI_OPCODE_RET
2007-10-26 13:10:37 -06:00
Brian
f92083c338
if we hit RET w/ empty call stack, halt
2007-10-26 13:10:37 -06:00
Brian
6b30f3888e
Initial support for immediate values in TGSI programs.
...
These can be evaluated at compile time.
Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26 13:10:37 -06:00
Zack Rusin
67e4b82996
Get basic function calls working in the shaders.
2007-10-26 14:59:38 -04:00
Zack Rusin
56da35ef76
Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten
...
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-26 14:59:38 -04:00
Zack Rusin
61d998c966
Make ret part of the instruction block instead of implicitely
...
closing at the end of parsing.
2007-10-26 14:59:38 -04:00
Brian
e4f6f0ec02
surface_alloc() is now a winsys function.
...
This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
2007-10-26 10:45:42 -06:00
José Fonseca
f7be1b419a
Actually move region_alloc() and region_release() to intel_winsys.
2007-10-26 13:31:04 +01:00
Brian
ec85467457
clean-up, simplify some tile code, more to come
2007-10-25 20:35:23 -06:00
Brian
f684120417
Move region_alloc() and region_release() to pipe_winsys.
...
This allows regions to be allocated w/out a rendering context.
2007-10-25 20:35:23 -06:00
Brian
616112ea2e
silence warning
2007-10-25 20:32:45 -06:00
Brian
ee80e0b620
Move the get/put_tile() functions to pipe_context.
...
The _rgba versions are temporary until the state tracker is updated.
2007-10-25 20:32:45 -06:00
Brian
afd19177e4
tex comments
2007-10-25 20:32:45 -06:00
Brian
aaac436c6c
added some comments
2007-10-25 20:32:45 -06:00
Brian
3dde3715db
update TILE_TOP/BOTTOM_* values to match softpipe
2007-10-25 20:32:45 -06:00
Brian
86f09fd1a7
s/GLfloat/float/, s/GLint/int/, etc
2007-10-25 20:32:45 -06:00
José Fonseca
18a22a4302
Briefly describe the buffer management interface.
2007-10-25 23:41:23 +01:00
José Fonseca
1d2ff452d4
Expand pkg-config flags before invoking the compiler.
...
This allows IDEs such as Eclipse to get the correct c-preprocessor flags used
from the build output.
2007-10-25 23:37:25 +01:00
José Fonseca
414a933ad2
Ignore generated files.
2007-10-25 23:25:02 +01:00