Move region_alloc() and region_release() to pipe_winsys.

This allows regions to be allocated w/out a rendering context.
This commit is contained in:
Brian 2007-10-25 19:27:29 -06:00
parent 616112ea2e
commit f684120417
12 changed files with 163 additions and 160 deletions

View file

@ -120,6 +120,64 @@ static void intel_i915_batch_flush( struct i915_winsys *sws )
static struct pipe_region *
intel_i915_region_alloc(struct pipe_winsys *winsys,
unsigned cpp, unsigned width,
unsigned height, unsigned flags)
{
struct pipe_region *region = calloc(sizeof(*region), 1);
const unsigned alignment = 64;
/* Choose a pitch to match hardware requirements - requires 64 byte
* alignment of render targets.
*
* XXX: is this ok for textures??
* clearly want to be able to render to textures under some
* circumstances, but maybe not always a requirement.
*/
unsigned pitch;
/* XXX is the pitch different for textures vs. drawables? */
if (flags & PIPE_SURFACE_FLAG_TEXTURE) /* or PIPE_SURFACE_FLAG_RENDER? */
pitch = ((cpp * width + 63) & ~63) / cpp;
else
pitch = ((cpp * width + 63) & ~63) / cpp;
region->cpp = cpp;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
region->buffer = winsys->buffer_create( winsys, alignment );
winsys->buffer_data( winsys,
region->buffer,
pitch * cpp * height,
NULL );
return region;
}
static void
intel_i915_region_release(struct pipe_winsys *winsys,
struct pipe_region **region)
{
if (!*region)
return;
assert((*region)->refcount > 0);
(*region)->refcount--;
if ((*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
winsys->buffer_reference( winsys,
&((*region)->buffer), NULL );
free(*region);
}
*region = NULL;
}
struct pipe_context *
intel_create_i915simple( struct intel_context *intel )
@ -135,6 +193,9 @@ intel_create_i915simple( struct intel_context *intel )
iws->winsys.batch_flush = intel_i915_batch_flush;
iws->intel = intel;
iws->winsys.region_alloc = intel_i915_region_alloc;
iws->winsys.region_release = intel_i915_region_release;
/* Create the i915simple context:
*/
return i915_create( intel_create_pipe_winsys(intel),

View file

@ -37,6 +37,7 @@
#include "renderbuffer.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "state_tracker/st_context.h"
@ -254,7 +255,8 @@ finish_surface_init(GLcontext *ctx, struct xmesa_renderbuffer *xrb)
struct pipe_context *pipe = ctx->st->pipe;
if (!xrb->St.surface->region) {
int w = 1, h = 1;
xrb->St.surface->region = pipe->region_alloc(pipe, 1, w, h, 0x0);
xrb->St.surface->region = pipe->winsys->region_alloc(pipe->winsys,
1, w, h, 0x0);
}
}

View file

@ -44,6 +44,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/softpipe/sp_context.h"
#include "pipe/softpipe/sp_clear.h"
#include "pipe/softpipe/sp_tile_cache.h"
@ -163,7 +164,8 @@ xmesa_new_color_surface(struct pipe_context *pipe, GLuint pipeFormat)
* functions.
*/
if (pipe)
xms->surface.surface.region = pipe->region_alloc(pipe, 1, 0, 0, 0x0);
xms->surface.surface.region = pipe->winsys->region_alloc(pipe->winsys,
1, 0, 0, 0x0);
return &xms->surface.surface;
}

View file

@ -233,6 +233,63 @@ xm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
}
/**
* Round n up to next multiple.
*/
static INLINE unsigned
round_up(unsigned n, unsigned multiple)
{
return (n + multiple - 1) & ~(multiple - 1);
}
static struct pipe_region *
xm_region_alloc(struct pipe_winsys *winsys,
unsigned cpp, unsigned width, unsigned height, unsigned flags)
{
struct pipe_region *region = CALLOC_STRUCT(pipe_region);
const unsigned alignment = 64;
region->cpp = cpp;
region->pitch = round_up(width, alignment / cpp);
region->height = height;
region->refcount = 1;
assert(region->pitch > 0);
region->buffer = winsys->buffer_create( winsys, alignment )
;
/* NULL data --> just allocate the space */
winsys->buffer_data( winsys,
region->buffer,
region->pitch * cpp * height,
NULL );
return region;
}
static void
xm_region_release(struct pipe_winsys *winsys, struct pipe_region **region)
{
if (!*region)
return;
assert((*region)->refcount > 0);
(*region)->refcount--;
if ((*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
winsys->buffer_reference( winsys, &((*region)->buffer), NULL );
free(*region);
}
*region = NULL;
}
struct xmesa_pipe_winsys
{
struct pipe_winsys winsys;
@ -259,6 +316,10 @@ xmesa_create_pipe_winsys( XMesaContext xmesa )
xws->winsys.buffer_data = xm_buffer_data;
xws->winsys.buffer_subdata = xm_buffer_subdata;
xws->winsys.buffer_get_subdata = xm_buffer_get_subdata;
xws->winsys.region_alloc = xm_region_alloc;
xws->winsys.region_release = xm_region_release;
xws->winsys.flush_frontbuffer = xm_flush_frontbuffer;
xws->winsys.wait_idle = xm_wait_idle;
xws->winsys.printf = xm_printf;
@ -272,27 +333,9 @@ xmesa_create_pipe_winsys( XMesaContext xmesa )
struct pipe_context *
xmesa_create_softpipe(XMesaContext xmesa)
{
struct xm_winsys *isws = CALLOC_STRUCT( xm_winsys );
struct xm_winsys *xm_ws = CALLOC_STRUCT( xm_winsys );
/* Fill in this struct with callbacks that softpipe will need to
* communicate with the window system, buffer manager, etc.
*
* Softpipe would be happy with a malloc based memory manager, but
* the SwapBuffers implementation in this winsys driver requires
* that rendering be done to an appropriate xm_buffer.
*/
#if 0
isws->sws.create_buffer = xm_create_buffer;
isws->sws.buffer_map = xm_buffer_map;
isws->sws.buffer_unmap = xm_buffer_unmap;
isws->sws.buffer_reference = xm_buffer_reference;
isws->sws.buffer_unreference = xm_buffer_unreference;
isws->sws.buffer_data = xm_buffer_data;
isws->sws.buffer_subdata = xm_buffer_subdata;
isws->sws.buffer_get_subdata = xm_buffer_get_subdata;
#endif
/* Create the softpipe context:
*/
return softpipe_create( xmesa_create_pipe_winsys(xmesa), &isws->sws );
return softpipe_create( xmesa_create_pipe_winsys(xmesa), &xm_ws->sws );
}

View file

@ -137,8 +137,6 @@ struct pipe_context *failover_create( struct pipe_context *hw,
failover->pipe.surface_alloc = hw->surface_alloc;
failover->pipe.get_tex_surface = hw->get_tex_surface;
failover->pipe.region_alloc = hw->region_alloc;
failover->pipe.region_release = hw->region_release;
failover->pipe.region_map = hw->region_map;
failover->pipe.region_unmap = hw->region_unmap;
failover->pipe.region_data = hw->region_data;

View file

@ -69,65 +69,6 @@ i915_region_unmap(struct pipe_context *pipe, struct pipe_region *region)
}
}
static struct pipe_region *
i915_region_alloc(struct pipe_context *pipe,
unsigned cpp, unsigned width, unsigned height, unsigned flags)
{
struct i915_context *i915 = i915_context( pipe );
struct pipe_region *region = calloc(sizeof(*region), 1);
const unsigned alignment = 64;
/* Choose a pitch to match hardware requirements - requires 64 byte
* alignment of render targets.
*
* XXX: is this ok for textures??
* clearly want to be able to render to textures under some
* circumstances, but maybe not always a requirement.
*/
unsigned pitch;
/* XXX is the pitch different for textures vs. drawables? */
if (flags & PIPE_SURFACE_FLAG_TEXTURE) /* or PIPE_SURFACE_FLAG_RENDER? */
pitch = ((cpp * width + 63) & ~63) / cpp;
else
pitch = ((cpp * width + 63) & ~63) / cpp;
region->cpp = cpp;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
region->buffer = i915->pipe.winsys->buffer_create( i915->pipe.winsys, alignment );
i915->pipe.winsys->buffer_data( i915->pipe.winsys,
region->buffer,
pitch * cpp * height,
NULL );
return region;
}
static void
i915_region_release(struct pipe_context *pipe, struct pipe_region **region)
{
struct i915_context *i915 = i915_context( pipe );
if (!*region)
return;
assert((*region)->refcount > 0);
(*region)->refcount--;
if ((*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
i915->pipe.winsys->buffer_reference( i915->pipe.winsys,
&((*region)->buffer), NULL );
free(*region);
}
*region = NULL;
}
/*
* XXX Move this into core Mesa?
@ -302,8 +243,6 @@ i915_init_region_functions(struct i915_context *i915)
{
i915->pipe.region_map = i915_region_map;
i915->pipe.region_unmap = i915_region_unmap;
i915->pipe.region_alloc = i915_region_alloc;
i915->pipe.region_release = i915_region_release;
i915->pipe.region_data = i915_region_data;
i915->pipe.region_copy = i915_region_copy;
i915->pipe.region_fill = i915_region_fill;

View file

@ -208,14 +208,7 @@ struct pipe_context {
/*
* Memory region functions
* Some of these may go away...
*/
struct pipe_region *(*region_alloc)(struct pipe_context *pipe,
unsigned cpp, unsigned width, unsigned height,
unsigned flags);
void (*region_release)(struct pipe_context *pipe, struct pipe_region **r);
ubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r);
void (*region_unmap)(struct pipe_context *pipe, struct pipe_region *r);
@ -225,7 +218,8 @@ struct pipe_context {
unsigned dest_offset,
unsigned destx, unsigned desty,
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height);
unsigned srcx, unsigned srcy,
unsigned width, unsigned height);
void (*region_copy)(struct pipe_context *pipe,
struct pipe_region *dest,
@ -234,7 +228,8 @@ struct pipe_context {
struct pipe_region *src, /* don't make this const -
need to map/unmap */
unsigned src_offset,
unsigned srcx, unsigned srcy, unsigned width, unsigned height);
unsigned srcx, unsigned srcy,
unsigned width, unsigned height);
void (*region_fill)(struct pipe_context *pipe,
struct pipe_region *dst,

View file

@ -50,6 +50,13 @@ struct pipe_buffer_handle;
* driver and the hardware driver about the format of command buffers,
* etc.
*/
struct pipe_region;
/** Opaque type */
struct pipe_buffer_handle;
struct pipe_winsys
{
/**
@ -63,6 +70,13 @@ struct pipe_winsys
const char *, ... );
struct pipe_region *(*region_alloc)(struct pipe_winsys *ws,
unsigned cpp, unsigned width,
unsigned height, unsigned flags);
void (*region_release)(struct pipe_winsys *ws, struct pipe_region **r);
/**
* The buffer manager is modeled after the dri_bufmgr interface, which
* in turn is modeled after the ARB_vertex_buffer_object extension,

View file

@ -38,16 +38,6 @@
#include "pipe/p_defines.h"
/**
* Round n up to next multiple.
*/
static INLINE unsigned
round_up(unsigned n, unsigned multiple)
{
return (n + multiple - 1) & ~(multiple - 1);
}
static ubyte *
sp_region_map(struct pipe_context *pipe, struct pipe_region *region)
@ -79,51 +69,6 @@ sp_region_unmap(struct pipe_context *pipe, struct pipe_region *region)
}
}
static struct pipe_region *
sp_region_alloc(struct pipe_context *pipe,
unsigned cpp, unsigned width, unsigned height, unsigned flags)
{
struct softpipe_context *sp = softpipe_context( pipe );
struct pipe_region *region = CALLOC_STRUCT(pipe_region);
const unsigned alignment = 64;
region->cpp = cpp;
region->pitch = round_up(width, alignment / cpp);
region->height = height;
region->refcount = 1;
assert(region->pitch > 0);
region->buffer = sp->pipe.winsys->buffer_create( sp->pipe.winsys, alignment );
/* NULL data --> just allocate the space */
sp->pipe.winsys->buffer_data( sp->pipe.winsys,
region->buffer,
region->pitch * cpp * height,
NULL );
return region;
}
static void
sp_region_release(struct pipe_context *pipe, struct pipe_region **region)
{
struct softpipe_context *sp = softpipe_context( pipe );
if (!*region)
return;
assert((*region)->refcount > 0);
(*region)->refcount--;
if ((*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
sp->pipe.winsys->buffer_reference( sp->pipe.winsys,
&((*region)->buffer), NULL );
free(*region);
}
*region = NULL;
}
/**
@ -313,8 +258,6 @@ sp_init_region_functions(struct softpipe_context *sp)
{
sp->pipe.region_map = sp_region_map;
sp->pipe.region_unmap = sp_region_unmap;
sp->pipe.region_alloc = sp_region_alloc;
sp->pipe.region_release = sp_region_release;
sp->pipe.region_data = sp_region_data;
sp->pipe.region_copy = sp_region_copy;
sp->pipe.region_fill = sp_region_fill;

View file

@ -47,6 +47,7 @@
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
#include "shader/prog_instruction.h"
@ -346,7 +347,8 @@ alloc_mipmap_tree(struct st_context *st,
cpp = st_sizeof_format(pipeFormat);
/* allocate texture region/storage */
mt->region = st->pipe->region_alloc(st->pipe, cpp, width, height, flags);
mt->region = st->pipe->winsys->region_alloc(st->pipe->winsys,
cpp, width, height, flags);
mt->target = PIPE_TEXTURE_2D;
mt->internal_format = GL_RGBA;
@ -468,7 +470,7 @@ make_mipmap_tree(struct st_context *st,
static void
free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt)
{
pipe->region_release(pipe, &mt->region);
pipe->winsys->region_release(pipe->winsys, &mt->region);
free(mt);
}
@ -977,7 +979,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
/* allocate texture region/storage */
mt->region = pipe->region_alloc(pipe, cpp, width, height, flags);
mt->region = pipe->winsys->region_alloc(pipe->winsys,
cpp, width, height, flags);
pitch = mt->region->pitch;
/* map texture region */

View file

@ -41,6 +41,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_texture.h"
@ -95,10 +96,11 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
struct pipe_region *r = strb->surface->region;
while (r->map)
pipe->region_unmap(pipe, r);
pipe->region_release(pipe, &strb->surface->region);
pipe->winsys->region_release(pipe->winsys, &strb->surface->region);
}
strb->surface->region = pipe->region_alloc(pipe, cpp, width, height, flags);
strb->surface->region = pipe->winsys->region_alloc(pipe->winsys, cpp,
width, height, flags);
if (!strb->surface->region)
return GL_FALSE; /* out of memory, try s/w buffer? */
@ -125,7 +127,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb)
ASSERT(strb);
if (strb && strb->surface) {
if (strb->surface->region) {
pipe->region_release(pipe, &strb->surface->region);
pipe->winsys->region_release(pipe->winsys, &strb->surface->region);
}
free(strb->surface);
}

View file

@ -31,6 +31,7 @@
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#define DBG if(0) printf
@ -87,8 +88,8 @@ st_miptree_create(struct pipe_context *pipe,
ok = pipe->mipmap_tree_layout(pipe, mt);
if (ok) {
/* note: it's OK to pass 'pitch' as 'width' here: */
mt->region = pipe->region_alloc(pipe, mt->cpp, mt->pitch,
mt->total_height, flags);
mt->region = pipe->winsys->region_alloc(pipe->winsys, mt->cpp, mt->pitch,
mt->total_height, flags);
mt->pitch = mt->region->pitch; /*XXX NEW */
}
@ -124,7 +125,7 @@ st_miptree_release(struct pipe_context *pipe,
DBG("%s deleting %p\n", __FUNCTION__, (void *) *mt);
pipe->region_release(pipe, &((*mt)->region));
pipe->winsys->region_release(pipe->winsys, &((*mt)->region));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
if ((*mt)->level[i].image_offset)