this makes all the structs have the same baseline members for
resources and aniso_filter_table.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22788>
The intrinsics are now totally dead and can be removed.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
We duplicated the validation for unified vs legacy atomics, so drop the unused
latter set.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
This commit drops legacy atomic support from core passes where we can simply
delete switch cases with no other changes. As such it's separated from the
more complex pass-specific commits for ease of review.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
There are no more producers of legacy atomics so these calls are inert.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
This could be simplified if we unified also atomic counters, but that's out of
scope for this series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
When destroying a context, check the context_id, preventing the
handle_table_get function from producing the following error:
handle_table_get: Assertion `handle' failed.
Cc: stable
Signed-off-by: Thong Thai <thong.thai@amd.com>
Tested-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22970>
The initial hope was that we'd get extension and feature pairs more often.
Reality isn't as nice so just split it up.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23031>
From the list of extensions we support on all devices it's the only one we
rely on for all devices.
There might be some devices not supporting atomics so keep them out there
for now.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Nora Allen <blackcatgames@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23031>
Some values like the transform feedback offset or the number of output
vertices in VS can be obtained knowing how many vertices and primitive
type are used in the drawcall.
But when the primitive restart is enabled, doing this is quite more
complex, as we should parse the vertex buffer to know where is the
restart values, and so on.
In this case, delay this computation after the drawcall is executed, by
querying the GPU to know these values.
Similarly, this delay is also applied to compute the transform feedback
buffer offsets when there is a geometry shader, as we don't know
beforehand how many vertices it is going to output.
This fixes `spec@!opengl 3.1@primitive-restart-xfb flush` and
`spec@!opengl 3.1@primitive-restart-xfb generated`.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22716>
Now p_wqm always kills its operand, so no movs will be created for it.
Long term we want to remove p_wqm in favor of a Definition flag,
so this is also a step in that direction.
Foz-DB Navi21:
Totals from 45351 (33.63% of 134864) affected shaders:
VGPRs: 2099552 -> 2116192 (+0.79%); split: -0.14%, +0.93%
CodeSize: 179530772 -> 179072104 (-0.26%); split: -0.29%, +0.03%
MaxWaves: 1054740 -> 1052262 (-0.23%); split: +0.10%, -0.33%
Instrs: 33238535 -> 33188347 (-0.15%); split: -0.17%, +0.02%
Latency: 451000471 -> 450869384 (-0.03%); split: -0.11%, +0.08%
InvThroughput: 86026785 -> 86286288 (+0.30%); split: -0.11%, +0.41%
VClause: 633291 -> 623920 (-1.48%); split: -1.91%, +0.43%
SClause: 1436708 -> 1431395 (-0.37%); split: -0.60%, +0.23%
Copies: 2166563 -> 2122592 (-2.03%); split: -2.29%, +0.26%
Branches: 706846 -> 706838 (-0.00%); split: -0.00%, +0.00%
PreSGPRs: 1976162 -> 1976592 (+0.02%)
PreVGPRs: 1797409 -> 1794704 (-0.15%)
MaxWaves regressions in Detroit: Become Human MaxWaves seem to be due
to the scheduler choosing to schedule more aggressively.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22956>