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Now p_wqm always kills its operand, so no movs will be created for it. Long term we want to remove p_wqm in favor of a Definition flag, so this is also a step in that direction. Foz-DB Navi21: Totals from 45351 (33.63% of 134864) affected shaders: VGPRs: 2099552 -> 2116192 (+0.79%); split: -0.14%, +0.93% CodeSize: 179530772 -> 179072104 (-0.26%); split: -0.29%, +0.03% MaxWaves: 1054740 -> 1052262 (-0.23%); split: +0.10%, -0.33% Instrs: 33238535 -> 33188347 (-0.15%); split: -0.17%, +0.02% Latency: 451000471 -> 450869384 (-0.03%); split: -0.11%, +0.08% InvThroughput: 86026785 -> 86286288 (+0.30%); split: -0.11%, +0.41% VClause: 633291 -> 623920 (-1.48%); split: -1.91%, +0.43% SClause: 1436708 -> 1431395 (-0.37%); split: -0.60%, +0.23% Copies: 2166563 -> 2122592 (-2.03%); split: -2.29%, +0.26% Branches: 706846 -> 706838 (-0.00%); split: -0.00%, +0.00% PreSGPRs: 1976162 -> 1976592 (+0.02%) PreVGPRs: 1797409 -> 1794704 (-0.15%) MaxWaves regressions in Detroit: Become Human MaxWaves seem to be due to the scheduler choosing to schedule more aggressively. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22956> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.