Commit graph

23 commits

Author SHA1 Message Date
José Roberto de Souza
39ec9e3448 intel/brw: Add and call brw_lsc_supports_base_offset() in places that checks for support of this feature
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Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39817>
2026-02-19 16:53:03 +00:00
José Roberto de Souza
91c5744e25 intel/brw: Use computed push constants size in brw_assign_urb_setup()
It was already computed in brw_shader::assign_curb_setup() so we can use it
in brw_assign_urb_setup().

There was a mismatch between assign_curb_setup() and brw_assign_urb_setup() when
push_sizes were not multiple of REG_SIZE, the first one was aligning every
push_sizes before sum it, while brw_assign_urb_setup() was only aligning the sum
of all push_size.

By luck the only places that did not had a push_size aligned to REG_SIZE only
had one push_size, so this was not an issue.

So here also fixing this mismatch and adding an assert to caught any future
mismatch.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39817>
2026-02-19 16:53:03 +00:00
Lionel Landwerlin
d1a1e98e4e brw: handle non-GRF aligned pushed UBO masking
Right now all the drivers align push data to GRF (32B pre Xe2, 64B
post Xe2) but the push constant delivery mechanism can actually pack
32B ranges so alignment is not required.

Off course we need the push UBO masking to deal with unaligned pushed
ranges.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Calder Young <cgiacun@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35160>
2026-02-12 16:45:25 +00:00
Kenneth Graunke
c5859b2d40 intel: Rename wm_prog_key to fs_prog_key
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This is the shader key for the fragment shader.  Nobody even knows
what the windowizer/masker unit is or does anymore.  Even on Gen4-6,
"fs" is still clearer.  This makes the codebase easier to read.

This is only about 15 years overdue.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
2026-02-06 20:52:01 -08:00
Kenneth Graunke
56e638be81 intel: Rename wm_prog_data to fs_prog_data
This is the program data for the fragment shader.  Nobody even knows
what the windowizer/masker unit is or does anymore.  Even on Gen4-6,
"fs" is still clearer.  This makes the codebase easier to read.

This is only about 15 years overdue.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
2026-02-06 20:51:59 -08:00
Kenneth Graunke
6fbe201a12 brw: Convert VS/TES/GS outputs to URB intrinsics.
For VS/TES/GS, we lower all outputs to temporaries and emit copies at the
end of the shader (or for GS, at each EmitVertex() call) from those
temporaries back to real outputs.  We use vec8 URB writes without
writemasking, since our output area's contents are undefined anyhow.

This is simpler than what TCS and Mesh do, which allow for output
variables to be read/written at a per-component level at any time,
with the output memory being used for cross-thread communication.

Rather than using the complicated TCS/Mesh handling and relying on
vectorization, we port the emit_urb_writes() approach to NIR.  This
also takes care of emitting the VUE header with default values when
fields aren't explicitly written by the shader.

We also handle multiview in the process.  It simplifies things, and
also drops another case of non-semantic IO in brw.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39666>
2026-02-03 19:11:21 +00:00
Kenneth Graunke
52341b8b9c brw: Split EOT handling out of emit_urb_writes()
The TES workaround code is still going to be needed even after
we rework URB output handling for VS/TES/GS to use NIR intrinsics.

For VS, we know at least one URB write will have been emitted at
the end of the program, so we can just tag it.

GS already handles EOT via emit_gs_thread_end().

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39666>
2026-02-03 19:11:21 +00:00
Caio Oliveira
da80122257 brw: Include backend NIR passes in mda files
Add a pass tracker struct that can live the whole lifetime
of brw_compile() functions, it will keep track of the debug_archiver
and also store some metadata that allow us to name the passes.

With that, we can also embed the loop tracking in the same struct,
so that is free for any loop to use the "early break" optimization.

There are other brw_nir_* passes that are called in the pre-processing
phase.  These are not currently included in the mda yet.  Will be
handled when we hook debug_archiver or similar to the runtime/driver.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39504>
2026-01-28 19:52:02 +00:00
Caio Oliveira
74f1d4f47b intel/compiler: Use SPDX annotations
Minor adjustments to formatting of the copyright line, but keep
dates and holders.  "Authors" entries that could be
obtained via Git logs were also removed.

The license in brw_disasm.c and elk_disasm.c don't match directly
any SPDX pattern I could find, so kept as is.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39503>
2026-01-24 20:37:31 +00:00
Lionel Landwerlin
3d2a696763 brw: treat inline parameters like UNIFORM
Makes a bunch of copy propagation and other passes work much better.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39382>
2026-01-20 21:25:53 +00:00
Lionel Landwerlin
0e9453291c brw: improve push constant loading using base offsets
Xe2+ only

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39382>
2026-01-20 21:25:52 +00:00
Lionel Landwerlin
faa857a061 intel: rework push constant handling
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nr_params & params array are gone.

brw_ubo_range is not stored on the prog_data structure anymore (Anv
already stored a copy of that with its own additional information)

The backend now only deals with load_push_data_intel. load_uniform &
load_push_constant have to be lowered by the driver.

Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify
where the subgroup_id value is located in the push constants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
2026-01-09 14:19:52 +00:00
Lionel Landwerlin
60e359412d iris: manage TBIMR null push constant wa in driver
Anv already manages this itself. This allows removing the logic from
the compiler.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
2026-01-09 14:19:52 +00:00
Lionel Landwerlin
f4a0e05970 anv/brw/iris: get rid of param array on prog_data
Drivers can do all the lowering to push constants to find the only
value useful in that array (subgroup_id). Then drivers call into
brw_cs_fill_push_const_info() to get the cross/per thread constant
layout computed in the prog_data.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
2026-01-09 14:19:51 +00:00
Ian Romanick
b967942b64 brw: Do cmod prop again after scheduling
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After selecting the scheduling mode, do cmod prop again. It's possible
that doing cmod prop between performing a schedule and trying to
register allocate would cause a different scheduling mode to be
selected. However, this would require fully restoring the pre-schedule
set of instructions (via cloning). I have tried to implement this, and
it's harder than it looks. :(

v2: Delete unused variable `progress`. Noticed by Marge.

shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19967018 -> 19967006 (<.01%)
instructions in affected programs: 10652 -> 10640 (-0.11%)
helped: 4 / HURT: 0

total cycles in shared programs: 884129990 -> 884139590 (<.01%)
cycles in affected programs: 20334512 -> 20344112 (0.05%)
helped: 0 / HURT: 4

fossil-db:

Lunar Lake
Totals:
Instrs: 924967191 -> 924963460 (-0.00%); split: -0.00%, +0.00%
Cycle count: 105962414958 -> 105961925594 (-0.00%); split: -0.00%, +0.00%
Spill count: 3423582 -> 3423564 (-0.00%); split: -0.00%, +0.00%
Fill count: 4877121 -> 4876955 (-0.00%); split: -0.00%, +0.00%

Totals from 2511 (0.12% of 2018786) affected shaders:
Instrs: 12541707 -> 12537976 (-0.03%); split: -0.03%, +0.00%
Cycle count: 4816359238 -> 4815869874 (-0.01%); split: -0.01%, +0.00%
Spill count: 179536 -> 179518 (-0.01%); split: -0.03%, +0.02%
Fill count: 279407 -> 279241 (-0.06%); split: -0.07%, +0.01%

Meteor Lake, DG2, Tiger Lake, Ice Lake, and Skylake had similar results. (Meteor Lake shown)
Totals:
Instrs: 980252404 -> 980237686 (-0.00%); split: -0.00%, +0.00%
Cycle count: 91758669556 -> 91764028404 (+0.01%); split: -0.00%, +0.01%
Spill count: 3664771 -> 3664744 (-0.00%); split: -0.00%, +0.00%
Fill count: 4962078 -> 4960482 (-0.03%); split: -0.04%, +0.01%

Totals from 8472 (0.38% of 2251522) affected shaders:
Instrs: 34977623 -> 34962905 (-0.04%); split: -0.04%, +0.00%
Cycle count: 6251857553 -> 6257216401 (+0.09%); split: -0.04%, +0.13%
Spill count: 480251 -> 480224 (-0.01%); split: -0.01%, +0.00%
Fill count: 676539 -> 674943 (-0.24%); split: -0.28%, +0.05%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38315>
2025-12-18 15:15:20 -08:00
Ian Romanick
09450faf6a brw: Do cmod prop again after post-RA scheduling
shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19968728 -> 19963825 (-0.02%)
instructions in affected programs: 788014 -> 783111 (-0.62%)
helped: 2503 / HURT: 0

total cycles in shared programs: 884112912 -> 884093268 (<.01%)
cycles in affected programs: 20017168 -> 19997524 (-0.10%)
helped: 1830 / HURT: 52

LOST:   0
GAINED: 6

fossil-db:

All Intel platforms had similar results. (Meteor Lake shown)
Totals:
Instrs: 980768016 -> 980172179 (-0.06%)
Cycle count: 91762351767 -> 91757280093 (-0.01%); split: -0.01%, +0.00%
Max dispatch width: 37602592 -> 37608768 (+0.02%)

Totals from 157150 (6.98% of 2251329) affected shaders:
Instrs: 107323207 -> 106727370 (-0.56%)
Cycle count: 12696754006 -> 12691682332 (-0.04%); split: -0.04%, +0.00%
Max dispatch width: 3708584 -> 3714760 (+0.17%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38315>
2025-12-18 15:15:20 -08:00
Caio Oliveira
9c16bbd023 brw: Perform mark_last_urb_write_with_eot optimization after CFG
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Avoid using exec_node::remove() and the initial "main list of
instructions", and instead use the existing helpers like other
passes.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37146>
2025-12-16 17:02:58 +00:00
Ian Romanick
d2e3707ecc brw: Eliminate redundant fills and spills
When the register allocator decides to spill a value, all writes to that
value are spilled and all reads are filled. In regions where there is
not high register pressure, a spill of a value may be followed by a fill
of that same file while the spilled register is still live. This
optimization pass finds these cases, and it converts the fill to a move
from the still-live register.

The restriction that the spill and the fill must have matching NoMask
really hampers this optimization. With the restriction removed, the pass
was more than 2x helpful.

v2: Require force_writemask_all to be the same for the spill and the fill.

v3: Use FIXED_GRF for register overlap tests. Since this is after
register allocation, the VGRF values will not tell the whole truth.

v4: Use brw_transform_inst. Suggested by Caio. The allows two of the
loops to be merged. Add brw_scratch_inst::offset instead of storing it
as a source. Suggested by Lionel.

v5: Add no-fill-opt debug option to disable optimizations. Suggested by
Lionel.

v6: Move a calculation outside a loop. Suggested by Lionel.

v7: Check that spill ranges overlap instead of just checking initial
offset. Zero shaders in fossil-db were affected, but some CTS with
spill_fs were fixed (e.g.,
dEQP-VK.subgroups.arithmetic.compute.subgroupmin_uint64_t_requiredsubgroupsize).
Suggested by Lionel.

v8: Add DEBUG_NO_FILL_OPT to debug_bits in
brw_get_compiler_config_value(). Noticed by Lionel.

shader-db:

Lunar Lake
total instructions in shared programs: 17249907 -> 17249903 (<.01%)
instructions in affected programs: 10684 -> 10680 (-0.04%)
helped: 2 / HURT: 0

total cycles in shared programs: 893092630 -> 893092398 (<.01%)
cycles in affected programs: 237320 -> 237088 (-0.10%)
helped: 2 / HURT: 0

total fills in shared programs: 1903 -> 1901 (-0.11%)
fills in affected programs: 110 -> 108 (-1.82%)
helped: 2 / HURT: 0

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
total instructions in shared programs: 19968898 -> 19968778 (<.01%)
instructions in affected programs: 33020 -> 32900 (-0.36%)
helped: 10 / HURT: 0

total cycles in shared programs: 885157211 -> 884925015 (-0.03%)
cycles in affected programs: 39944544 -> 39712348 (-0.58%)
helped: 8 / HURT: 2

total fills in shared programs: 4454 -> 4394 (-1.35%)
fills in affected programs: 2678 -> 2618 (-2.24%)
helped: 10 / HURT: 0

fossil-db:

Lunar Lake
Totals:
Instrs: 930445228 -> 929949528 (-0.05%)
Cycle count: 105195579417 -> 105126671329 (-0.07%); split: -0.07%, +0.00%
Spill count: 3495279 -> 3494400 (-0.03%)
Fill count: 6767063 -> 6520785 (-3.64%)

Totals from 43844 (2.17% of 2018922) affected shaders:
Instrs: 212614840 -> 212119140 (-0.23%)
Cycle count: 19151130510 -> 19082222422 (-0.36%); split: -0.39%, +0.03%
Spill count: 2831100 -> 2830221 (-0.03%)
Fill count: 6128316 -> 5882038 (-4.02%)

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 1001375893 -> 1001113407 (-0.03%)
Cycle count: 92746180943 -> 92679877883 (-0.07%); split: -0.08%, +0.01%
Spill count: 3729157 -> 3728585 (-0.02%)
Fill count: 6697296 -> 6566874 (-1.95%)

Totals from 35062 (1.53% of 2284674) affected shaders:
Instrs: 179819265 -> 179556779 (-0.15%)
Cycle count: 18111194752 -> 18044891692 (-0.37%); split: -0.41%, +0.04%
Spill count: 2453752 -> 2453180 (-0.02%)
Fill count: 5279259 -> 5148837 (-2.47%)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
2025-11-26 17:20:13 +00:00
Ian Romanick
b7f5285ad3 brw: Add fill and spill opcodes for LSC platforms
These opcodes are emitted during register allocation instead of the
scratch reads and writes that were previously emitted. These
instructions contain additional information (i.e., the instruction
encodes the scratch offset) that enable optimizations to be added
later.

The fill and spill opcodes are lowered to scratch reads and writes
shortly after register allocation. Eventually this lower may have some
optimizations (e.g., reuse previous address calculations for successive
spills).

v2: Add brw_scratch_inst::offset instead of storing it as a
source. Suggested by Lionel.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
2025-11-26 17:20:12 +00:00
Ian Romanick
2215003d95 brw: Add OPT macro to brw_shader.cpp like brw_opt.cpp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
2025-11-26 17:20:11 +00:00
Ian Romanick
042417a72e brw: Don't spill_all on internal shaders
Basically all of the internal shaders (e.g., from blorp) will fail
assertions if there is any scratch space used.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
2025-11-26 17:20:09 +00:00
Kenneth Graunke
9ffae42975 brw: Store brw_urb_inst::offset in bytes on Xe2
Xe2 uses byte offsets rather than OWord offsets.  We've been storing the
per-slot offsets in bytes on Xe2 for a while, but kept the global offset
immediate in OWords for some reason, choosing to lower it during logical
send lowering.

This patch makes both offsets (global immediate, per-slot) in the same
units, so they could be added together if necessary without scaling.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38343>
2025-11-11 10:55:44 +00:00
Kenneth Graunke
73cbb35442 brw: Move into a new src/intel/compiler/brw subdirectory
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This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places

It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".

Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_shader.cpp (Browse further)