Brian
39d221ef14
fix glReadPixels parameters to handle odd-width windows correctly
2007-06-08 13:10:01 -06:00
Brian
5e9cff0b97
disable shader program before glDrawPixels
2007-06-08 13:02:14 -06:00
Ian Romanick
359c6eada7
Add support for shadow mapping with vertex and fragment programs
2007-06-07 12:12:14 -07:00
Ian Romanick
2260c245fd
Refactor shadow map modelview and projection code
...
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created. These matrices only need be updated when
RenderShadowMap is called. Previously, slightly different code was used to
draw and project the shadow map.
2007-06-07 12:09:44 -07:00
Ian Romanick
f575d4fa7f
Remove '#if defined' tests for ARB extensions.
2007-06-07 11:59:42 -07:00
Brian
0c5662acc7
use glXGetProcAddress to get extension funcs
2007-05-29 08:08:03 -06:00
Brian
b4f8d4455b
set texcoords depending on GLX_Y_INVERTED_EXT
2007-05-21 20:57:09 -06:00
Brian
4465377ca3
GLX_EXT_texture_from_pixmap test
2007-05-19 08:30:31 -06:00
Ian Romanick
2f61cbd30c
Add simple program to test GL_MESA_texture_array.
2007-05-16 14:46:13 -07:00
Brian
16c503f39a
Tweak the shell scripting for descending into and building subdirs.
...
In general, use this:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1; \
fi \
done
Basically, silently skip missing subdirs but generate an error and stop if
there's a compilation or install problem.
This was done inconsistantly before. In once case, a missing subdir was
causing us to go into an infinte loop!
2007-05-09 16:23:11 -06:00
Brian
da37ac5ee7
remove some debug code
2007-05-08 14:08:45 -06:00
Brian
58eaf0acca
a somewhat nicer demo w/ command line options
2007-05-08 13:48:52 -06:00
Brian
3cddba688d
get rid of normal vector
2007-05-02 18:55:45 -06:00
Brian
dc881e1909
get rid of OSMESA stuff
2007-05-02 18:54:57 -06:00
Brian
2dfb03beb2
New test of the dFdx(), dFdy() functions.
2007-05-02 18:48:51 -06:00
Brian
02e958a1e4
added glGetActiveAttrib
2007-04-27 16:27:36 -06:00
Brian
1dd7c00214
Windows updates
2007-04-26 07:48:35 -06:00
Brian
f42d4ab41e
move #include <GL/glut.h> after other #includes for Windows
2007-04-26 07:46:59 -06:00
Brian
4a28548cbf
use sqrt(), not sqrtf() for Windows
2007-04-26 07:46:38 -06:00
Ian Romanick
ad3cc95485
Fix FBO completeness bug in shadowtex.
2007-04-21 10:48:24 -07:00
Brian
bc74cb4c0a
destroy window upon exit
2007-04-21 10:05:05 -06:00
Brian
e7e5279fc0
Remove unused Imakefiles.
2007-04-20 19:18:13 -06:00
Brian
badc346206
lots of changes, fixes, clean-ups
2007-04-16 17:56:13 -06:00
Brian
bf287356cf
restore 200x200 window size, animation, version check
2007-04-11 14:09:32 -06:00
Brian
9612a3011f
fix some dependencies, remove some CFLAGS
2007-04-08 15:42:26 -06:00
Brian
0d3d930912
add 2.1 functions
2007-04-08 15:41:02 -06:00
Brian
8f3fc5221c
added glActiveStencilFaceEXT
2007-04-07 08:38:36 -06:00
Brian
0420d8505a
disable MakeTexture()
2007-03-27 16:06:48 -06:00
Brian
d619cceea4
merge of glsl-compiler-1 branch
2007-03-26 10:13:02 -06:00
Brian
6fda763989
destroy window on exit
2007-03-25 10:25:29 -06:00
Brian
180cc2f845
disable assertion
2007-03-21 11:41:41 -06:00
Brian
d2a6f43eaf
extra stuff for drawbuffers test
2007-03-12 10:30:36 -06:00
Brian
3f7ef618b6
added drawbuffers.c
2007-03-11 17:30:13 -06:00
Brian
ccb80d7ec4
Test the GL_ARB_draw_buffers extension.
...
Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL).
2007-03-11 17:03:29 -06:00
Brian
2cf5fd48d1
Merge branch 'origin' into glsl-compiler-1
...
Conflicts:
src/mesa/main/context.c
2007-03-09 11:43:53 -07:00
Brian
2282d81536
destroy window during cleanup
2007-03-06 16:33:00 -07:00
Brian
d592eaeb83
fix clipping, display name, warnings
2007-03-01 07:56:11 -07:00
Brian
887d3c67cb
s/unsigned int/size_t/ (bug 10135)
2007-03-01 07:42:42 -07:00
Brian
03b9e16507
include assert.h
2007-03-01 07:39:27 -07:00
Brian
9f37be694e
s/ARB/MESA/ in extension check (bug 10126)
2007-02-28 11:58:06 -07:00
Brian
f68067e101
add texture rotation
2007-02-25 17:24:40 -07:00
Brian
21625d729c
output texcoord in vertex program
2007-02-25 12:46:56 -07:00
Brian
29c471aafc
Merge branch 'origin' into glsl-compiler-1
...
Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
2007-02-22 08:53:33 -07:00
Brian
917a5086b3
Use gl_LightSource[0].position intead of a light position uniform.
2007-02-21 15:57:55 -07:00
Brian
edf24e699e
shading language texture demo/test
2007-02-03 11:36:16 -07:00
Brian
8e0c6fc0be
added texdemo1
2007-02-03 11:33:13 -07:00
Brian
a4f4ca7767
added newline at end
2007-02-02 13:54:24 -07:00
Keith Whitwell
b59657ad96
Merge branch 'vbo-0.2'
...
Conflicts:
src/mesa/main/texcompress_s3tc.c
src/mesa/tnl/t_array_api.c
2007-02-02 12:26:10 +00:00
Keith Whitwell
48c638b671
New tests for the array functions which also provoke rebasing.
2007-01-30 19:19:51 +00:00
Brian
f94e4f216f
simple noise test
2007-01-28 19:01:04 -07:00